Hitting Enter
General looks back and see that the tactical is not so good in Germany. Very good on the western front and soon be able to finish Khan. Back home the Fuhrer is screaming again ze ways we must do it or else ja
.alzo we do dis dan ja. Der Volk is not so happy with the crazy Fuhrer and its really showing. OUCH
.
After a word the minister of propaganda the people are somewhat appeased with a increase of culture to 80%. Our grand military has taken a severe blow by the Germans and loose 10-15 grennies at Mycenia. (reminds me of Patton). The last commander was losing them like flies too and we are certainly needing to withdraw from this point and heal to fight a battle for another day.
Turn 1
Pull back from Mycenia only wasting troops there that are severely wounded. Not the best position for them to pull back to but staying at the city makes is more likely to loose more. Try to move more soldiers to help protect the stack but cannot reach it.
After some MMing (argh) notice that the Bismarck is willing to converse. I approach him and he is willing to sign for peace and offers us 540 gold. I decide perhaps the Fuhrer might not be so happy but as a military officer I see no sense in wasting our fine troops. They can battle for another day and make our great empire proud. Too waste them is only dying without Honour.
Able to move culture slider back to 40%.
Take Andasomething and raze it with no losses.
Turn 2
Frigate takes out a galley. Almost intercept HCs galleon.
Loose two frigates to Huyana on east coast. Use galleons to finish off HCs frigate/galleon/with cavalry on board heading for Hokkaido.
Turn 3
Take out galleon with HCs settler and guard. Galleons vulnerable on east coast no frigates to protect them but moving two ships to help.
Turn 4
Raze that settled town on Hokkaido.
Bombard Ning-hsia 0% Units took some hits from Cannons. MM attacking on German front.
Turn 5
Take two of HCs Cav out.
Take out small stack from MM
MM takes Edo (turn before oh well doh doh doh doh)
Negotiate peace with MM and get Edo back.
We take Ning-hsia and keep it for a place to hang and have a beer. Native dont like us much.
Oh yeh the Khan empire has been destroyed. MOHAAAAAA
Turn 6
Take out another 2 cav
Bombard Vilcas
Discover sci Meth (yep obsoletes some things but why have those scientist sitting smoking cigarettes.)
Trade some stuff with Bismarck for 5 gold. Maybe he lightens up on us. HAHAHAHA me silly we got -10 razing with him.
Turn 7
Capture Vilcas and raze it.
Take some hits again and take out 2 cavalry and 1 gren
Turn 8
Land more troops on HC. Stack for Bismarck almost healed and ready to battle soon. We need cavalry (and lots) for defense against Cavalry attacking us. We need Cavalry to counter them in the stacks and for quick advances when needed. I hate move one tile at a time when a stack of Cavalry can move deep fast and do some damage. We are loosing quite a few grens against them. Thats what killed us in the German campaign is having no counter for the cavalry. The cavalry are ideal for that so please build some and make a fair sized stack of them to accompany grens and cannons.
Turn 9
Moving on Huamanga.
Turn 10
We discover Replaceable Parts. We have so much cash and if we had enough cavalry we could preserve our grens then we wont need a lot more grennies. We probably lost 30-45 grennies between my turn and Namliams turn.
I put it on SteamPower at 100% to get us at least Ironclads to have better naval defenses. Kyoto with Ironclads would be hard to take. Only about 2000 gold at 4 turns and leaves us with over 1600 gold and after that go back to 0%. I just want to be sure we are able to keep some kind of superiority on the water. So far we haven't had too much trouble with it but it needs to be addressed.
The save