Looks like a good start!

About the land to the north - I guess you could tell there was land there from the starting screen shot because the ocean is more lightly colored (reminds me of the Gulf of Mexico.)

I didn't notice until now, though... maybe that's why some threads have
5 pages and we only have 4! The question is - is anyone on that land? Does it connect to the mainland in any way (if it's navigable via work boat, we can establish traderoutes with the mainland with only Sailing.) It's absolutely reachable via galley via cultural borders.
It's great that Mining finishes 1 turn before the worker, that should be perfect. I don't think we'll have too much trouble with barbs. Lots of carnage, but it should be mostly on their side.

Who knows, though, I've won 2 <1% fights today...

I should have bought a lottery ticket instead!
Even if our distance maintence is -7 gpt, as long as we work a gem or gold for each city we found, our research won't tank, so we should be fine while we wait to build the new Palace. And when the palace does move, that extra 14 gpt will sure be nice

Btw, did you notice the distance cost is 8gpt at our current city? We must have moved farther from the capital - someone screwed up their tile counts! I think Kyoto is closer to the east than the west. But going
further west might wrap around and reduce the cost...
If any of the other SGOTM folks didn't scout around a bit with their first settler (I imagine most did, though) they'd be in serious trouble. I can't imagine pulling this off without the three gold/gem mines.
En lieu of hiring citizens, how about we just head for BW early, maybe right after Mining or Mysticism to top off the wb? We're going to need metal sooner than later if we want to conquest. I'd rather have the 2C towards learning how to whip & cultivate copper... but if we're working on the 'henge, every bit does help.

Whipping 1 pop every 10 turns for a warrior (and then disbanding it) will give us 15 hammers every 10 turns, a better use of the people than a single citizen.
Isabella founded Buddhism - that will be nice, a free shrine. Do we have any idea how close she is to us yet? (how many turns did you explore before the scout hit?) It'd be nice to know if she's in axer range or not.
Finally, after we build some archers to protect Osaka & her mines, where should we settle? Clam-Wheat?
ps. Could any SGOTM1 vet give me a link or instructions on how to upload the saves/what
not to do? When my turn comes, I don't want to do something stupid and spoil the game.
pps. on the barb cities, I was just playing a Monarch game where the barbs had a city on my continent (that I shared with 4 other civs) that wasn't conquered until after I got Liberalism. Sometimes they go for them, sometimes they don't... what really irks me is when the other civs raze a size 1 city that I want to capture.