Krockel
Warlord
Turn 0
Iron Working in 2 turns and breaking even at 70 % research. Were doing pretty well!
Turn 1
Some dude ranks us as the 8th most advanced civilization. Lets ignore that!
Defend barb warrior and get drill I promotion for our gem archer.
Worker finishes chop for obelisk.
Turn 2
Iron Working comes in. And we got iron! How bizarre. J Our worker will connect iron as fast as possible, but I wont take any risk of loosing him so I plan to fortify archer and warrior on iron tile.

Isabellas archer-settler combo didnt settle on that hill, but this implies that shes close to us and that we probably should rush her with axe/sword/catapults when we can.
I think Agriculture and Animal Husbandry are needed for Osakas growth so thats our next research.
Osaka: Obelisk -> Barrack (8) It would be nice
Turn 3
Killing one barb archer. Barbs show up every second turn and I didnt take not on their movement and when our troops kill them. For those details you can always read to turn log by the end of this post.
Turn 4
Kyoto: Settler -> Galley
Turn 5
Worker start to road iron tile
Turn 6

Turn 7
Road done.
Turn 8
Whip 2 pop from Kyoto for Galley.
Worker starts to mine iron.
Our Guerrilla II Archer gets promotion. I leave him un-promoted until he needs to heal.
Turn 9
Kyoto: Galley -> Work Boat (11)
Send settle and warrior with galley to Stone Island.
Turn 10
Osaka: Barrack -> Warrior. It would be nice to have a warrior medic for faster healing.
Turn 11
I need to attack a barb warrior in the open on our gem but drill promotion takes care of that. Sweat!
Agriculture -> Animal Husbandry (10)
Settle Tokyo and start to produce lighthouse. I think this is the best town to build Great Lighthouse, since it gets three hammers from city square and need no worker improvements.

Turn 12 - 13
Nothing much.
Turn 14
Osaka: Medic Warrior -> Axe (9)
Iron connected.
Turn 15
Worker makes some roads around Osaka. Alternative was to chop but I believe its more important to be able to improve sheep as fast as possible when our boarder expands.
Turn 16
Kill barb warrior in the open and gets drill II.
Turn 17
Osakas boarder expands and our brave worker starts to Pasteur sheep.
Turn 18
AH -> Writing (8)
Turn 19 20 nothing special.
Afterthoughts
Barbs are under control. We have 3 archers and 2 warrior and soon our first axemen.

We have decent research and founding Tokyo didnt cost us anything so we should probably try to settle the other island soon to.
Save:
http://gotm.civfanatics.net/saves/civ4sgotm2/VQ_Red_SG002_BC0700_01.Civ4SavedGame
Here is your Session Turn Log from 1000 BC to 700 BC:
Turn 100, 1000 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (3.69)
Turn 100, 1000 BC: Combat Odds: 3.6%
Turn 100, 1000 BC: (Plot Defense: +50%)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 100, 1000 BC: VQ Red's Archer is hit for 14 (68/100HP)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 100, 1000 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 101, 985 BC: You have discovered Iron Working!
Turn 101, 985 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (6.75)
Turn 101, 985 BC: Combat Odds: 0.0%
Turn 101, 985 BC: (Plot Defense: +25%)
Turn 101, 985 BC: (Fortify: +25%)
Turn 101, 985 BC: (Hills: +75%)
Turn 101, 985 BC: Barbarian's Warrior is hit for 34 (66/100HP)
Turn 101, 985 BC: Barbarian's Warrior is hit for 34 (32/100HP)
Turn 101, 985 BC: Barbarian's Warrior is hit for 34 (0/100HP)
Turn 101, 985 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 102, 970 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (6.75)
Turn 102, 970 BC: Combat Odds: 0.5%
Turn 102, 970 BC: (Plot Defense: +25%)
Turn 102, 970 BC: (Fortify: +25%)
Turn 102, 970 BC: (Hills: +75%)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (71/100HP)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (42/100HP)
Turn 102, 970 BC: VQ Red's Archer is hit for 13 (87/100HP)
Turn 102, 970 BC: VQ Red's Archer is hit for 13 (74/100HP)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (13/100HP)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (0/100HP)
Turn 102, 970 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 103, 955 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (6.00)
Turn 103, 955 BC: Combat Odds: 2.0%
Turn 103, 955 BC: (Plot Defense: +25%)
Turn 103, 955 BC: (Fortify: +25%)
Turn 103, 955 BC: (Hills: +75%)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (72/100HP)
Turn 103, 955 BC: VQ Red's Archer is hit for 13 (76/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (44/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (16/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (0/100HP)
Turn 103, 955 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 103, 955 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (5.13)
Turn 103, 955 BC: Combat Odds: 0.4%
Turn 103, 955 BC: (Plot Defense: +25%)
Turn 103, 955 BC: (Fortify: +25%)
Turn 103, 955 BC: (Hills: +75%)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (67/100HP)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (34/100HP)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (1/100HP)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (0/100HP)
Turn 103, 955 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 104, 940 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (4.50)
Turn 104, 940 BC: Combat Odds: 9.9%
Turn 104, 940 BC: (Plot Defense: +25%)
Turn 104, 940 BC: (Hills: +25%)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (84/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (68/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (76/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (52/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (52/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (28/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (36/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (20/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (4/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (4/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (0/100HP)
Turn 104, 940 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 107, 895 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (6.75)
Turn 107, 895 BC: Combat Odds: 0.0%
Turn 107, 895 BC: (Plot Defense: +25%)
Turn 107, 895 BC: (Fortify: +25%)
Turn 107, 895 BC: (Hills: +75%)
Turn 107, 895 BC: Barbarian's Warrior is hit for 34 (66/100HP)
Turn 107, 895 BC: Barbarian's Warrior is hit for 34 (32/100HP)
Turn 107, 895 BC: Barbarian's Warrior is hit for 34 (0/100HP)
Turn 107, 895 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 110, 850 BC: You have discovered Agriculture!
Turn 111, 835 BC: Tokyo has been founded.
Turn 111, 835 BC: VQ Red's Archer (3.00) vs Barbarian's Warrior (2.00)
Turn 111, 835 BC: Combat Odds: 93.8%
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 111, 835 BC: VQ Red's Archer is hit for 16 (84/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 111, 835 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 111, 835 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (6.75)
Turn 111, 835 BC: Combat Odds: 0.0%
Turn 111, 835 BC: (Plot Defense: +25%)
Turn 111, 835 BC: (Fortify: +25%)
Turn 111, 835 BC: (Hills: +75%)
Turn 111, 835 BC: Barbarian's Warrior is hit for 34 (66/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 34 (32/100HP)
Turn 111, 835 BC: VQ Red's Archer is hit for 11 (89/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 34 (0/100HP)
Turn 111, 835 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 113, 805 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (5.10)
Turn 113, 805 BC: Combat Odds: 3.6%
Turn 113, 805 BC: (Plot Defense: +25%)
Turn 113, 805 BC: (Hills: +45%)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (75/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (85/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (70/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (50/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (55/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (40/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (25/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (25/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (0/100HP)
Turn 113, 805 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 113, 805 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (6.75)
Turn 113, 805 BC: Combat Odds: 0.5%
Turn 113, 805 BC: (Plot Defense: +25%)
Turn 113, 805 BC: (Fortify: +25%)
Turn 113, 805 BC: (Hills: +75%)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (71/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (42/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 13 (87/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (13/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 13 (74/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (0/100HP)
Turn 113, 805 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 116, 760 BC: The borders of Osaka have expanded!
Turn 116, 760 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (3.00)
Turn 116, 760 BC: Combat Odds: 46.6%
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (80/100HP)
Turn 116, 760 BC: VQ Red's Archer is hit for 20 (80/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (60/100HP)
Turn 116, 760 BC: VQ Red's Archer is hit for 20 (60/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (40/100HP)
Turn 116, 760 BC: VQ Red's Archer is hit for 20 (40/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (20/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (0/100HP)
Turn 116, 760 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 117, 745 BC: You have discovered Animal Husbandry!
Turn 118, 730 BC: The enemy has been spotted near Osaka!
Turn 119, 715 BC: The enemy has been spotted near Osaka!
Turn 119, 715 BC: The enemy has been spotted near Osaka!
Turn 120, 700 BC: The enemy has been spotted near Osaka!
Turn 120, 700 BC: The enemy has been spotted near Osaka!
Turn 120, 700 BC: VQ Red's Archer (3.00) vs Barbarian's Warrior (2.00)
Turn 120, 700 BC: Combat Odds: 95.7%
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 120, 700 BC: VQ Red's Archer is hit for 16 (84/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 120, 700 BC: VQ Red's Archer is hit for 16 (68/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 120, 700 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 120, 700 BC: Your Archer has destroyed a Warrior!
Iron Working in 2 turns and breaking even at 70 % research. Were doing pretty well!

Turn 1
Some dude ranks us as the 8th most advanced civilization. Lets ignore that!
Defend barb warrior and get drill I promotion for our gem archer.
Worker finishes chop for obelisk.
Turn 2
Iron Working comes in. And we got iron! How bizarre. J Our worker will connect iron as fast as possible, but I wont take any risk of loosing him so I plan to fortify archer and warrior on iron tile.

Isabellas archer-settler combo didnt settle on that hill, but this implies that shes close to us and that we probably should rush her with axe/sword/catapults when we can.
I think Agriculture and Animal Husbandry are needed for Osakas growth so thats our next research.
Osaka: Obelisk -> Barrack (8) It would be nice
Turn 3
Killing one barb archer. Barbs show up every second turn and I didnt take not on their movement and when our troops kill them. For those details you can always read to turn log by the end of this post.
Turn 4
Kyoto: Settler -> Galley
Turn 5
Worker start to road iron tile
Turn 6

Turn 7
Road done.
Turn 8
Whip 2 pop from Kyoto for Galley.
Worker starts to mine iron.
Our Guerrilla II Archer gets promotion. I leave him un-promoted until he needs to heal.
Turn 9
Kyoto: Galley -> Work Boat (11)
Send settle and warrior with galley to Stone Island.
Turn 10
Osaka: Barrack -> Warrior. It would be nice to have a warrior medic for faster healing.
Turn 11
I need to attack a barb warrior in the open on our gem but drill promotion takes care of that. Sweat!
Agriculture -> Animal Husbandry (10)
Settle Tokyo and start to produce lighthouse. I think this is the best town to build Great Lighthouse, since it gets three hammers from city square and need no worker improvements.

Turn 12 - 13
Nothing much.
Turn 14
Osaka: Medic Warrior -> Axe (9)
Iron connected.
Turn 15
Worker makes some roads around Osaka. Alternative was to chop but I believe its more important to be able to improve sheep as fast as possible when our boarder expands.
Turn 16
Kill barb warrior in the open and gets drill II.
Turn 17
Osakas boarder expands and our brave worker starts to Pasteur sheep.
Turn 18
AH -> Writing (8)
Turn 19 20 nothing special.
Afterthoughts
Barbs are under control. We have 3 archers and 2 warrior and soon our first axemen.

We have decent research and founding Tokyo didnt cost us anything so we should probably try to settle the other island soon to.
Save:
http://gotm.civfanatics.net/saves/civ4sgotm2/VQ_Red_SG002_BC0700_01.Civ4SavedGame
Spoiler Turn Log 1000 - 700 BC :
Here is your Session Turn Log from 1000 BC to 700 BC:
Turn 100, 1000 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (3.69)
Turn 100, 1000 BC: Combat Odds: 3.6%
Turn 100, 1000 BC: (Plot Defense: +50%)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 100, 1000 BC: VQ Red's Archer is hit for 14 (68/100HP)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 100, 1000 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 100, 1000 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 101, 985 BC: You have discovered Iron Working!
Turn 101, 985 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (6.75)
Turn 101, 985 BC: Combat Odds: 0.0%
Turn 101, 985 BC: (Plot Defense: +25%)
Turn 101, 985 BC: (Fortify: +25%)
Turn 101, 985 BC: (Hills: +75%)
Turn 101, 985 BC: Barbarian's Warrior is hit for 34 (66/100HP)
Turn 101, 985 BC: Barbarian's Warrior is hit for 34 (32/100HP)
Turn 101, 985 BC: Barbarian's Warrior is hit for 34 (0/100HP)
Turn 101, 985 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 102, 970 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (6.75)
Turn 102, 970 BC: Combat Odds: 0.5%
Turn 102, 970 BC: (Plot Defense: +25%)
Turn 102, 970 BC: (Fortify: +25%)
Turn 102, 970 BC: (Hills: +75%)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (71/100HP)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (42/100HP)
Turn 102, 970 BC: VQ Red's Archer is hit for 13 (87/100HP)
Turn 102, 970 BC: VQ Red's Archer is hit for 13 (74/100HP)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (13/100HP)
Turn 102, 970 BC: Barbarian's Archer is hit for 29 (0/100HP)
Turn 102, 970 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 103, 955 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (6.00)
Turn 103, 955 BC: Combat Odds: 2.0%
Turn 103, 955 BC: (Plot Defense: +25%)
Turn 103, 955 BC: (Fortify: +25%)
Turn 103, 955 BC: (Hills: +75%)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (72/100HP)
Turn 103, 955 BC: VQ Red's Archer is hit for 13 (76/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (44/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (16/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 28 (0/100HP)
Turn 103, 955 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 103, 955 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (5.13)
Turn 103, 955 BC: Combat Odds: 0.4%
Turn 103, 955 BC: (Plot Defense: +25%)
Turn 103, 955 BC: (Fortify: +25%)
Turn 103, 955 BC: (Hills: +75%)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (67/100HP)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (34/100HP)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (1/100HP)
Turn 103, 955 BC: Barbarian's Warrior is hit for 33 (0/100HP)
Turn 103, 955 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 104, 940 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (4.50)
Turn 104, 940 BC: Combat Odds: 9.9%
Turn 104, 940 BC: (Plot Defense: +25%)
Turn 104, 940 BC: (Hills: +25%)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (84/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (68/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (76/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (52/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (52/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (28/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (36/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (20/100HP)
Turn 104, 940 BC: VQ Red's Archer is hit for 16 (4/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (4/100HP)
Turn 104, 940 BC: Barbarian's Archer is hit for 24 (0/100HP)
Turn 104, 940 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 107, 895 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (6.75)
Turn 107, 895 BC: Combat Odds: 0.0%
Turn 107, 895 BC: (Plot Defense: +25%)
Turn 107, 895 BC: (Fortify: +25%)
Turn 107, 895 BC: (Hills: +75%)
Turn 107, 895 BC: Barbarian's Warrior is hit for 34 (66/100HP)
Turn 107, 895 BC: Barbarian's Warrior is hit for 34 (32/100HP)
Turn 107, 895 BC: Barbarian's Warrior is hit for 34 (0/100HP)
Turn 107, 895 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 110, 850 BC: You have discovered Agriculture!
Turn 111, 835 BC: Tokyo has been founded.
Turn 111, 835 BC: VQ Red's Archer (3.00) vs Barbarian's Warrior (2.00)
Turn 111, 835 BC: Combat Odds: 93.8%
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 111, 835 BC: VQ Red's Archer is hit for 16 (84/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 111, 835 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 111, 835 BC: Barbarian's Warrior (2.00) vs VQ Red's Archer (6.75)
Turn 111, 835 BC: Combat Odds: 0.0%
Turn 111, 835 BC: (Plot Defense: +25%)
Turn 111, 835 BC: (Fortify: +25%)
Turn 111, 835 BC: (Hills: +75%)
Turn 111, 835 BC: Barbarian's Warrior is hit for 34 (66/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 34 (32/100HP)
Turn 111, 835 BC: VQ Red's Archer is hit for 11 (89/100HP)
Turn 111, 835 BC: Barbarian's Warrior is hit for 34 (0/100HP)
Turn 111, 835 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 113, 805 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (5.10)
Turn 113, 805 BC: Combat Odds: 3.6%
Turn 113, 805 BC: (Plot Defense: +25%)
Turn 113, 805 BC: (Hills: +45%)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (75/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (85/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (70/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (50/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (55/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (40/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 15 (25/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (25/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 25 (0/100HP)
Turn 113, 805 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 113, 805 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (6.75)
Turn 113, 805 BC: Combat Odds: 0.5%
Turn 113, 805 BC: (Plot Defense: +25%)
Turn 113, 805 BC: (Fortify: +25%)
Turn 113, 805 BC: (Hills: +75%)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (71/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (42/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 13 (87/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (13/100HP)
Turn 113, 805 BC: VQ Red's Archer is hit for 13 (74/100HP)
Turn 113, 805 BC: Barbarian's Archer is hit for 29 (0/100HP)
Turn 113, 805 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 116, 760 BC: The borders of Osaka have expanded!
Turn 116, 760 BC: Barbarian's Archer (3.00) vs VQ Red's Archer (3.00)
Turn 116, 760 BC: Combat Odds: 46.6%
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (80/100HP)
Turn 116, 760 BC: VQ Red's Archer is hit for 20 (80/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (60/100HP)
Turn 116, 760 BC: VQ Red's Archer is hit for 20 (60/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (40/100HP)
Turn 116, 760 BC: VQ Red's Archer is hit for 20 (40/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (20/100HP)
Turn 116, 760 BC: Barbarian's Archer is hit for 20 (0/100HP)
Turn 116, 760 BC: VQ Red's Archer has defeated Barbarian's Archer!
Turn 117, 745 BC: You have discovered Animal Husbandry!
Turn 118, 730 BC: The enemy has been spotted near Osaka!
Turn 119, 715 BC: The enemy has been spotted near Osaka!
Turn 119, 715 BC: The enemy has been spotted near Osaka!
Turn 120, 700 BC: The enemy has been spotted near Osaka!
Turn 120, 700 BC: The enemy has been spotted near Osaka!
Turn 120, 700 BC: VQ Red's Archer (3.00) vs Barbarian's Warrior (2.00)
Turn 120, 700 BC: Combat Odds: 95.7%
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 120, 700 BC: VQ Red's Archer is hit for 16 (84/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 120, 700 BC: VQ Red's Archer is hit for 16 (68/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 120, 700 BC: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 120, 700 BC: VQ Red's Archer has defeated Barbarian's Warrior!
Turn 120, 700 BC: Your Archer has destroyed a Warrior!