Hi each and all.
Just for introductions sake, I am new to Civ4. So I will be doing alot of listening untill I feel my way around. I am located in California and have been dreading moving from Civ3 to 4. Too bad because C4 is turning out to be a truely dynamic game.
Well I guess you've chosen a good way to learn about Civ4

Welcome! FWIW I got Civ4 about a year ago. I've been playing GOTMs regularly since March, but this is my first experience of an SGOTM and being part of a team.
@ Dynamic....
Having played some of the Civ3 nightmares Gythaar has put forth, I would not be surprised that the Diplo game is not easily done. We will have to play a very cunning game or just research like a bat out of hell to get to space.
(btw there's someone else in one of the other teams called Dynamic; because of that, I try to discourage people from abbreviating my name to 'Dynamic')
Diplo does take a lot of skill. However, one good thing is that until you get well into the AD years, the strategies for spaceship and diplo are pretty much identical: In both cases you need to research as fast as possible. The additional requirement for diplo is that it's a good idea to get to build the UN yourself, and you need to get enough votes (I think you need votes representing about 62% of the population to win). You can get that yourself by conquering, but if you do that you'll slow down your research - that puts us at high risk of being beaten to the laurels by a team that focuses on their research more. Or you can do less conquering but make sure sufficient other civs like you enough to vote for you - that means keeping some friends. It also means trying to manipulate things so that whoever the 2nd biggest civ is is unpopular, so noone votes for him.
The vast number of civs in the game does put an interesting slant on it. It means that we're going to be facing a lot of very small and weak opponents. From the POV of warmongering that's good - after we've 'absorbed' one or two neighbours, we'll probably be able to destroy at will almost anyone we choose (and no prolonged wars causing war-weariness). But from a science side that's bad, as it makes it likely that the AIs will get quite backward: There just won't be enough space for any of them to reach the optimal size for research - and normally in Civ4, trading techs with your friends is a good way to keep your own science running fast. Of course that problem is going to hit all the teams, not just us. It does occur to me though that there may be some advantage later on in going to war on behalf of other civs - selectively removing civs that don't like us, even ones on the other side of the world - specifically so that civs that do like us can take their land, so they can become more powerful, so we get reasonably advanced trading partners.
Not something we need to think about for a while yet, but just a thought for the future
