SGOTM 03 - Gypsy Kings

I saw "Victory" and started reading so fast I went right over the save file, well, like it wasn't even there!

Yes, it was quite a collaboration. I'm going to replay the end s to see if I can get a better feel for how the Diplomacy played out. I've been practicing for the Diety GOTM, getting slaughtered by the way. I actually got 3 cities built and boxed in a couple of barb cities before the AI marched a stack of about 15 swords and axes up to my border and declared war. My defending Quechuas were no match and the Chariots didn't fare much better. I'm going to start over and try again. I've never tried the "Adventurer" save, I may this month.
 
I saw "Victory" and started reading so fast I went right over the save file, well, like it wasn't even there!
It is tucked so tight under the title that it is easy to miss!

I've never tried the "Adventurer" save, I may this month.
Have you ever finished in the top half of a GOTM? If so, then technically you are ineligible to use adventurer, although they might make an exception for deity. But you might want a clarification on that from the mods before you jump in on the adventurer save.

dV (eating a spam sandwich :lol: )
 
Well finished, Gypsy Kings :goodjob:
@AlanH: Thank you for running the show! :thanx:

Now GIA agent Tamborine insists that I post this quick, to close the curtain of secrecy around our victory.

(A post from AlanH in our thread, visible on the GOTM forum main page, might be correctly interpreted as a victory kudo, so this post will hide it).

dV
 
:goodjob: Well played.

Too late. I've been lurking for the past twenty four hours waiting for AlanH to confirm your victory.

Trash Team managed an 1832 diplo victory, comfortably behind your date. Just as well we played Warlords!

Liked the PA - obvious in retrospect so why didn't we think of it ourselves :lol: .

Edit: now you'll have to post something else to conceal my post ;) .
 
:goodjob: Well played.

Too late. I've been lurking for the past twenty four hours waiting for AlanH to confirm your victory.

Trash Team managed an 1832 diplo victory, comfortably behind your date. Just as well we played Warlords!

Liked the PA - obvious in retrospect so why didn't we think of it ourselves :lol: .

Edit: now you'll have to post something else to conceal my post ;) .
@ pigswill: Consider it done!

There is no way to hide our victory time from those who are also done, and clearly it was not AlanH's post that brought you to our thread.

So, I suppose you have the dirt on all of the other teams ... care to share? How long ago in real time did you guys pull off the win? Were you first in real time?

Bertrand Russell proved that pigs have wings. Are you familiar with that? If not, maybe I'll explain in a PM.

Thanks for the good wishes, and I'll get around to your thread as well.

dV
 
Agent Tamborine reports that she has examined the latest footballguys save, and here is the report:

They are Buddhist along with 6 other civs. Their 1005 score has them at the top ... no civs are dead, they see, but have not met, Saladin. They are at war with Caesar (third with 917), having just taken a couple of his cities. Mace/cat army. They own Sparta, Athens, and several Chinese cities. Gandhi is intact is appears, as is Hatty (941).

They are researching Liberalism. It will take them 224 turns at their current 60% sci (-50 gpt) to get MM, but they could cut that by 40% if they could find a way to keep 100% science (seems unlikely). They are pleased or friendly with 7 civs (1 F, 5 P). They are at turn 270, 1280 AD so they have 128 turns to catch us. If they manage to push their science, they might just get the UN up by then. Of course, they have to get the UN up six turns before our date, to get one victory vote in.

So they have not won, but are not out of the running either.

dV reporting for AT
 
So now that we are victorious, anyone put any thought into how things could have gone better?

Diplomatically, I think we did about as well as we could. We had a pretty good chunck of civs happy with us, we just didn't get their votes until the end.

Reading the 3 teams who have posted in the spoiler so far, two of them got the pyramids. Would this have helped? I think we did not lose much because IIRC we focused resources on filling out our island. The spoiler posted teams have had better real estate gobbled up by other civs than we did.

I think with all the civs and diplomatic choices to make, each game will end up playing out very differently.
 
Agent Tamborine says that her operative in Geezerland smuggled her their latest save, and here is the dirt:

Turn 370, 1700. They have score 2351, with Musa second with 1650. They built the UN in 1670 in Moscow. No PA, no DP as they are fighting 4 wars at once :eek: : Mao, Louis, Capac, and Toku.

Currently have 20% pop, 15% land. Running free religion, but a conversion to Christianity will make points with the 4-6th place civs. Friends with 2, Pleased with 3, but one Friend is Musa, presumably is the voting rival. He is atheist as well.

They went SE as well: Alex and Fred are dead, Mao almost so. Others are pretty intact for now. Armies are grens, cannons and cossacks. researching steam power but science is at 0%. They don't have rail, Aline, artillery, or communism. Looks like we out-teched them significantly. Musa has com, art, steam power but they have no techs he wants. Vic has these three and wants elec (Geezers have) but fears that they are too advanced. Looks like the PA was the key to keeping ahead in tech.

So, can they capture and persuade enough votes in 28 turns to get over 60%? Largest rival is at 8% pop, so that would be six civs at least to absorb or persuade. The race is on!

dV for AT
 
A defector has brought the latest Murky Waters save to Agent Tamborine. This one is a very serious threat! :eek:

Turn 342, 1616. Radio in 1 turn, MM in 8 if they sustain 100% sci (-294 gpt, 477 in treasury) or 13 if 50% sci (-12 gpt). They are 16 turns away from a 70% shot at a GE for the UN. So they probably will get the UN up in time for a few votes before our victory date.

They are F+12 or higher with 5 civs, none of which would be the voting rival. So they may have a front door shot, although we know how hard that proved to be.

Lead with score 2328, Hindu as are 4 other civs. Gandhi second at 1512. They have 19% pop, 15% land.

They also went SE, Cyrus is dead, Mao and Fred almost are. They are at war with Izzy and Louis, but seem to be out of attacking troops, and I bet they make peace and try the front door.

They don't have steel, steam power, rail Aline, artillery. No PA's or DP's. We will have to watch this one closely!

dV for AT
 
A diplomatic pouch washed up on shore, after a shipwreck at sea. It was brought to Agent Tamborine, and in it she discovered the classified data on Real Ms. Beyond. They have a tough road to beating our time.

They are at 0% science currently, and 4 tech away from MM. 320 turns at 0 science. They are on turn 340 (1610) and have 60 turns until they hit our date. At 50% sci it is 81 turns to MM, and at 100% sci, 43 turns.

The do have a GA, GS, and GE in wait, so a Golden Age or a lighbulbed tech might get them to the UN in time for a vote or two, but seems a long shot.

They lead at 1839 score, no religion (free rel civic). Hatty is next at 1503. Alex is dead. They expanded at Alex and Mao as well as Caesar, own most of their land. Current wars with Fred and Mao. They have 18% pop, 17% land.

They have chem and steel, but lack lots of other enlightenment techs. Military is cossacks, maces and cats (no cannons yet).

Five civs are pleased with them, but only at +5 to +7 (none at double digits). So even if they squeeze in the UN, a quick front door seems unlikely.

dV reporting for AT
 
So now that we are victorious, anyone put any thought into how things could have gone better?

Diplomatically, I think we did about as well as we could. We had a pretty good chunck of civs happy with us, we just didn't get their votes until the end.
The shared war tactic, which we used in Scout214's last turn, seems to have swung several votes our way. The key was to get AI to declare first, then we join. We might have had a chance to do that a bit earlier, I'd have to go back to check that out.

If we has pushed full court on Stonehenge, we could have built it, and our early cities would have gotten on those gems sooner I think. Might have take a few turns off the victory date.

Seems like a lot of teams built the 'Mids, so maybe we should not have written it off. I am surprised that some industrious leader did not beat them all to it. We did capture it pretty quickly, didn't we?

I am quite satisfied with the job we did! :goodjob:

Addendum: footballguys last post was 1/22, so I took a quick look in their thread. A post 1/10, then the 1/22 post with the last member giving up the ghost. Looks like RL attrition took them out. Too bad, as their position looked OK for a decent result.

dV
 
Fantastic job, guys! :goodjob:

This game was great fun, many thanks to all, and especially to da Vinci for being so committed and for stimulating the debate all the time! Regardless of our team's final standings, I believe this game was a tremendous success! Also kudos to Ronnie1, our team captain, and to Joemama & Scout214 who both proved to be excellent additions to the Gypsy Kings! And to Igelkott too, hope he can join us again in the future. :D

Hope to meet you all on SGOTM4! But that may take a while, since the other teams are a little backwards... in turns played, that is! :lol:

In the meanwhile, if anyone is willing to ghost-play SGOTM1 just for fun, and play/post here...I am game! :D
 
I'm in for SGOTM1 play. Are there any mods required for play? I'm going to hunt down the save.

@ dV, I've yet to make the 50% threshhold. I have chosen to come out swinging with the Contender save in all previous attempts. But like I said before, I've played a few tests on Diety and not had much success. I've read a number of posts that said the Diety bonuses for the AI were not that much greater than on Emperor, but it sure seems like they are significantly stronger. I'm starting to be able to win on Emperor when I get good starting locales.
 
Initial saves for SGOTM1 are available in the result page for that game, selecting "list of saves" and restricting last save to an early date. But to make things easier I downloaded one of them and attached it to this post. :)

Also worthwhile is the link to that game's maintenance thread. There we can find more info about game settings and other stuff. Btw it is vanilla 1.61, no mods required. Maybe is there a way of making it playable with the latest HoF mod? I kinda became addicted to it, gotta love the enhanced advisors.
 

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It seems I remember reading that all GOTM starting saves were available somewhere in their worldbuilder format, can be loaded in any mod or version.
 
I'm in for SGOTM1 play. Are there any mods required for play? I'm going to hunt down the save.

@ dV, I've yet to make the 50% threshhold. I have chosen to come out swinging with the Contender save in all previous attempts. But like I said before, I've played a few tests on Diety and not had much success. I've read a number of posts that said the Diety bonuses for the AI were not that much greater than on Emperor, but it sure seems like they are significantly stronger. I'm starting to be able to win on Emperor when I get good starting locales.
I don't think any mods were required at the time of SGOTM 1 (which was probably spring of 2006).

I think I got to 45 percentile in one GOTM, I am thinking that in GOTM 13 I might break the 50% mark.

Regarding the Deity vs emperor, the bonuses regarding time to build, research, cost of upgrades, etc may not be much greater, but for extra AI units, the manual says monarch is free worker, immortal is 2 free workers, and Deity is free settler. Plus, AI starts with extra techs at the higher levels as well. Anyone know if Deity is free settler AND two free workers? :eek: That would be like each AI being two civs in a PA! :eek: :cry:

Sounds like the adventurer bonus might reduce the advangtage to just the extra techs and the reduced costs, since that includes an extra settler, doesn't it? That would almost make this more like a monarch or emperor game.

Regarding a post-hoc play of SGOTM 1, first question is are any of us spoiled for that? I may have briefly looked at the starting postion at some time, but I don't think I ever read any threads enough to not have this be pretty much a first play.

Real life is making some demands this month, so if we do it, I might have to skip a cycle or two, and may not be as active as for SGOTM 3. I am likely to wait on starting GOTM 15 until mid month, or might just pass on this Deity fiasco altogether (which would give me more time for playing SGOTM 1) :D. I don't need GOTM 15 to tell me I am not ready for Deity yet :lol:

dV
 
I'm lagging behind civ-wise too. :lol: I have yet to finish GOTM14 (I'm still in the 1300's AD). Not sure if I'll bother with GOTM15. Deity is way out of my league.
If I can find the time, I'm more inclined to try to play WOTM5 instead, which could be my 1st serious attempt at completing a game of Warlords. Since I opened that game's box, I've just played WOTM 3 & 4 incomplete games in the BC years. WOTM3 was a complete fiasco (as to many other players too, I found out later), and WOTM4 was too boring being on Marathon so I discarded it, even after conquering a neighbour civ.

SGOTM1 was just an idea trying to keep the posters on this thread even more busy than they should be already. :lol:

edit: I attached the WB save already converted to latest hof mod (1.61.0010)
 

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I'm lagging behind civ-wise too. :lol:

SGOTM1 was just an idea trying to keep the posters on this thread even more busy than they should be already. :lol:
It's the lagging behind life-wise that could become a problem! :lol:

Asuming that we will finish SGOTM 4 ahead of the deadline, we could either wait to attack SGOTM 1 after that one (my life should be less intrusive then), or we could start SGOTM 1 now but at a much slower pace ... playing bits of it between the end of a current SGOTM and the start of a next one. Might take us until 2008 to finish S 1, but what's the rush? :D

dV
 
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