SGOTM 03 - Smurkz

I'm assuming we're doing as we've done in the past SGOTM's and moving the scout, saving the game, and posting a pic so we can further discuss?

I hope so. I should be available at night, like 21/22 CET (GMT+1) I guess. And then...as long as required :crazyeye:
 
I might be avaliable at around the same time as unkle, but I can make no promises. And unlike unkle I'd need to get to bed at some point. ;)
 
I'd need to get to bed at some point. ;)

Bah sleeping moret 4 hours a day is a waste of time, espescially the first day of the SGOTM.... ;)
I'll sleep too, be sure, just to be in shape when I'll be up on the roster....
 
I'm assuming we're doing as we've done in the past SGOTM's and moving the scout, saving the game, and posting a pic so we can further discuss?

It's a great honour to kick this off, and I can play this the weekend, so consider this a "got it".

There seems to be some consensus forming on scout 1 step E, so unless I hear objections in the next two hours I'll do that, and post the save + screenie before proceeding. I will probably not proceed before tomorrow, so that you all have some time to voice your opinion.
 
First move sounds good to me! :)
 
post the save + screenie before proceeding.

sorry but why/where would you post a save ? Are we able to grab something somewhere even it is not our turn to play ?
I vote 'for' Scout E btw....
 
We are allowed to look but not touch even when it's not our turn. We can analyse the situation as much as we like, pull the sliders, check for possible trades, attempts at MMing, whatever you like, as long as you do not do anything irrevocable (agreeing to a deal, moving a unit, etc). And the place of posting would be here in this thread, as an attachment. :)
 
So I can download the save to look, but not do anything, now?

And I agree w/ scout going East.

Just confirming.
 
Yes tenchar
 
Spoiler :
Smurkz4_3_BC4000_ItHasBegun.jpg


I vote for settler 2E. We'll get fish + clams + spices + 2 FP in range of the capital. The spices and clams that we lose initially can be grabbed later, possibly with towns across the water. The capital would be a good commerce/food town, but low on shields. Not bad, and we probably have a good shields town up north.

For research, I suggest Fishing -> Wheel -> Pottery so that we can start cottaging the FP's.

For builds, warrior -> 2 workboats (at least). Btw, there seems to be another island in the SE.

I intend to play tomorrow. Do we play 20 turns the first round?

The save is attached. (@unkle: The only reason to do that is so that you can all have a look around, if you wish.)
 
I agree, the fish changes everything. The only problem would be if the 2E tile contains a bonus that we don't want to settle on, but I think the chances for that are minimal. Maybe scout S just to check? I probably wouldn't though.
 
sorry but why/where would you post a save ? Are we able to grab something somewhere even it is not our turn to play ?
I vote 'for' Scout E btw....

There's a couple places to post the save. You can either post it as an attachment to your post or use the Upload File link at the bottom of the page. The Upload File link goes to your private uploads area, so it's safe.

So I can download the save to look, but not do anything, now?

As Niklas already stated, we can all download the save, but only the player can play it. Just don't do anything that can't be undone, or else thats a violation of the rules.

Just downloaded the save, going to take a look.

Maybe scout S just to check? I probably wouldn't though.

That would waste a turn as the scout has already moved this turn.
 
The scout still has 1 movepoint left.

:blush: I noticed my mistake when I opened the save. Er, whoops.

I'm not for sure about 2E. By settling there we're going to only be earning 6 :hammers:/t. Another option is to settle E-NE (or 1 N of the proposed spot). We'd lose the clams, but gain a grass hill and plains hill. The question is, what's north of that!

I would suggest that before we decide on where to settle we finish the scout's movement by going 1 NW of his current spot. This should tell us what we're looking at up north and how our settling spot will affect any future settling above it. In other words, check our room. By zooming in, it appears that the northwestern part of the screen (where the fog comes in) is also coast.
 
I vote for settler 2E. We'll get fish + clams + spices + 2 FP in range of the capital. The spices and clams that we lose initially can be grabbed later, possibly with towns across the water. The capital would be a good commerce/food town, but low on shields. Not bad, and we probably have a good shields town up north.

Ok for me on 2E. I vote for scout NE also btw.


For research, I suggest Fishing -> Wheel -> Pottery so that we can start cottaging the FP's.

Fishing is ok for me. I'll suggest BW fast (before wheel) for chopping/slavery. I am even wondering if BW first is not the best...

For builds, warrior -> 2 workboats (at least). Btw, there seems to be another island in the SE.

Warrior,WB,W,WB if we go the Fishing/BW, or Fishing/Wh/P. Warrior,W,WB,WB if BW/Fishing.

If you play 20 turns maybe an update tomorrow after 10 turns would be lovely :lol:
 
Well, no complaints from my side so far. I still believe in Settler 2E, too. I also would not move the scout south. It just simply doesn't look like there is another ressource. I would however move scout NE. See you on Monday!

EDIT: I would say go 20 turns, zyxy. That looks too much straight forward to me to be slow now. We will need the time in later phases when we normally get a little sloppy.
 
Fishing is ok for me. I'll suggest BW fast (before wheel) for chopping/slavery. I am even wondering if BW first is not the best...

I agree with going Fishing first as well, but am against heading straight for BW. I honestly don't feel it would be worth it getting it so early. Fishing is almost a requirement IMO.

Warrior,WB,W,WB if we go the Fishing/BW, or Fishing/Wh/P. Warrior,W,WB,WB if BW/Fishing.

If we go fishing first I'm not sure we'll need a worker very soon, as they wouldn't be able to do anything. I'd have to agree with warrior first, followed by a WB (possibly two), until we need a worker.
 
I too think we should relax with BW for a while. We'll probably want to save the chops for later, and slavery will only start being useful when we really have things to rush (and the pop too). Fishing first seems the only possible way to go. I would also like to lobby for an early Sailing, to if possible claim some more land than our sorry little island.

I agree on scout NE, but I really don't think we should go anywhere other than 2E with the settler, with this little land we should definitely maximize land utilization.
 
Fishing - concur

Scout NE - concur

Settlement 2E - concur (w/ possible exception if there is something under the fog that's good)
 
I rather lose a turn with the scout than with the settler, so I moved the scout S, and look:

Spoiler :
Smurkz4_3_BC4000_settling.jpg


Another spice!
Do we still want to move 2E?

EDIT: spices give one gold now, and another two gold and one food with plantation. That doesn't make the tile any better than an FP with a developed cottage, so I would still move 2E.
 
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