SGOTM 03 - The Real Ms. Beyond

Ghandi wont trade Math for Pottery and IW. Maybe if we trade him Pottery for a cheap tech, he'll trade Math for Writing and IW. We can increase our chances of him trading us Math by putting a turn into it so it seems less valuable. I'd like to see us go this route to get Math initially and then go after Machinery or Compass to lead the way to Optics (possibly lightbulbed by our GS if we can't or don't get Philosophy first). I would prefer Compass, just so that if we somehow get beat to the GL, our GE can lightbulb us Machinery without wasting prior research. Of course, all this tech talk is just for the time between now and when we need Literature to hurry the GL.

I don't think St. Pete will go unhappy when it grows to 5, so a MP isn't critical yet and may not be until it hits 7 (if our next citizen becomes a scientist too, slowing growth enough until the whip penalty wears off). Also, I was building the lighthouse because behind the rice, cows, gems and future farm on the river it has no good tiles to work when it's not working the fish. In hindsight, we may not need that many tiles, so the lighthouse just provides the +1 food for when we are using the fish. I have no problem with Kodii changing that to a forge to eventually whip, but w/o running a GE will only net us +1 hammer and +1 happy face and if we do run a GE, we are diluting our GS pool.

I would caution us against getting too wonder-happy. We've already sacrificed an early attack for the Pyramids, which we all agree was a good move based on our situation. We're hoping to rush the GL (another agreed upon good move). But if we are planning on building the Hanging Gardens and the Colossus, we may be concentrating too little on establishing more of an empire from which to attack. EDIT: Specifically, I think that we should pass on the Colossus and use those hammers to build explorers or military. The bonus from the Colossus is only if we are actually working water tiles, of which our current cities will work at least 6 per turn. I think we would gain more by using those hammers to explore for new friends or annihilate old enemies. I like the idea of building Hanging Gardens in Moscow to help keep pace with St. Pete's future ridiculous GS production.

Since we have to get CS to get to MT anyway, I don't see why we wouldn't want to snag Construction and start the bloodshed with cats and maces (if we don't decide to dull our axes and swords on Greek bones) while we're still getting to MT.
 
Ok, I'm basically caught up and can probably play tonight, but there is a lot that needs to be decided.

I do agree that the Hanging Gardens and the Colossus are not of extreme importance as of now. I will probably aim in my turnset to:

Build up Military
Build Workers
Explore

All I need to confirm is tech order.

Swiss Pauli, Puddleduck: Welcome! If you would like to signup as official lurkers, you will probably have to talk to AlanH. Of course, this is assuming you haven't read any other thread :)
 
First, pollute or don't pollute the Moscow GE GPP pool. Currently, the team is leaning no.

I'm leaning against this. Moscow has plenty of good tiles to work and we need to grow those cottages anyways.

Second, next research goal? Math is an option, and it lets us start aqueduct/Hanging Gardens in Moscow. For Literature: I don't think we have a sufficiently promoted troop to build Heroic Epic yet. The only other reason to get Literature before the last moment is to build the National Epic. Are we ready to start that in St. Pete yet? On the other hand, we don't want to forget about getting Literature!

I definitely don't think we should develop Mathematics ourselves now. Math is a favorite AI tech and they will develop it in droves all across the map. We should either defer it until after we've met more AIs with it for the discount, or just trade for it. I prefer the latter.

Third, military or explore. I think we need to get some explorers out there asap. Otherwise, alphabet's value is much diminished. Let's get those workboats out there. Save some money so we can make emergency warrior upgrades. At this point, I think we can open borders with everyone. Then get the military going. With three galleys, we should be able to sink at least one troop-bearing ship. Two axes in Moscow and two in Yaroslavl' will give us bare minimum defenses.

Saving money to upgrade warriors is a good call. I feel that we must get two workboats heading east and west as soon as is practical: trading and the research bonus will do wonders for our tech.

Fourth, we need to think about if/when/where we want to put any more cities on our home island. The site on the southern spices will be food-rich and will make a good secondary GS generator.

I see only two cities we should settle in the foreseeable future: south on the spices/seafood point, and north on the gems. These cities will be the only ones to justify their maintenance costs, IMO. Once we get CS and can spread irrigation, the iron site will open up.
 
How does this sound for tech order:

Literature --> Monotheism --> Theology etc.

Or perhaps Compass instead

We can trade for Math etc.
 
After Literature, you could "punt" by just setting research to 0%. I'd really like to get math by trade.

Also, you can probably take us to the Great Lib I guess. In St. Pete, methinks.
 
IHT- Change production in St. Petes to a forge.

IBT- Euclid BIDL

T1- Novrogod begins Axemen production

IBT- NOW I STOP :eek:

Both Caesar and Mao declare war on us... :rolleyes:

And as of now, are threatening us with... empty galleys

The HOF mod still lets us see the contents of AI naval units.. right?
 
Well it's about time!

Can you post some screenshots, Kodii? Often, an AI archipelago declaration isn't too big of a deal. Two at once makes it tougher though.
 
Two at once? Did I mention that Alex is sending frightening looking galleys? :p

aah.jpg


I've never experienced such a big dogpile before... I'm happy to hand over the save to anyone who could take care of this a lot better than I can.

I have to go, and I probably won't be able to reply again until tomorrow afternoon, so I'll upload the save. That way, it'll be easier for you guys to strategize. I played a couple more turns, and Alex did in fact declare war on us. By next turn, Moscow will have four axes, so we should be able to defend against Alex's mini SoD.

EDIT: FTP isn't working for submissions. I'll see if I can leave the save with AlanH to put up and give to you guys.
 
If Moscow can field 4 axes, then we're in pretty good shape. Alex will almost certainly land on the hill NE of Moscow. Maybe we could put a troop there to block that landing? But we don't want to lose many fortification bonuses. Also, troops could be promoted to Combat I for slightly better odds. That way, a survivor can heal and promote to Shock next turn for a counterattack. I doubt if Alex will send many more troops after these. Once he loses all those troops and we wait a bit, he'll probably be happy for peace. If Mao wasn't involved, we'd have a great chance at a counterattack.

Also, I think sufficient galley whipping should repel Mao. Try to defend on seafood. We might lose one or two, but humans are (in theory) much better at tactics than the AI.

This seems like somebody bribed somebody else into attacking us. Does the AI do that?

On the plus side, we should look for opportunities to get a 10xp unit for the Heroic Epic.

We can always recapture the Great Library if we happen to lose it. I'm not sure what happens to GPP if the city is taken.
 
This seems like somebody bribed somebody else into attacking us. Does the AI do that?

More to come, but this isn't possible: the AIs don't have Currency or Alphabet, so they can't bribe each other into wars. (Though, yes, the AI in general can do that.)

I'm pretty sure we've just run afoul of aggressive AIs and some bad dice rolls. I'm curious if the other teams have all had similar luck. This may scuttle our chances at first place, if multiple-front wars aren't common.
 
We can always recapture the Great Library if we happen to lose it. I'm not sure what happens to GPP if the city is taken.
Also, I don't know about the collected GPPs. I think they're gone.

You guys gambled long enough and focused too much on wonder building.
Three war declarations :eek: and facing praetorians and war elephants.
Forget about the building part and start producing axes and spears.
Oh, much more scouting to meet other civs is a must.

I wish the next player a lot of luck.
 
You guys gambled long enough and focused too much on wonder building.
Three war declarations :eek: and facing praetorians and war elephants.
Forget about the building part and start producing axes and spears.
Oh, much more scouting to meet other civs is a must.

I wish the next player a lot of luck.

Does Mao have construction (war elephants) already? That would be quite bad.

If we survive this with all of our starting island cities, I think we'll be okay.

Anyone want to grab the save when Kodii gets it posted? I probably could, though if anyone feels particularly expert at this, please post.

The two most important cities--Moscow and Novgorod--have unpillagable ocean seafood, so that's good. Also, all attacks will come from the south, so that's good too.

If we're lucky, we won't face multiple stacks at the same time. Moscow should be able to hold out.

If Caesar lands a 4-unit stack on Yaroslavl', I suspect we'll lose it. I don't see how to prevent that. Maybe trying to maneuver our galleys so that at least one survives (and can hide/heal in a city).

Our northern cities can probably do without their MPs for a while, though I wouldn't promote them until we know if we need axes or spears. They should then whip troops (if barracks) or maybe galleys if not. It may be too late for many galleys, though. Don't let that Roman stack catch any single galley out there.

This should be an interesting few turns. Iainuki is probably right: unless our wonder-strategy is vastly superior and can handle even this setback, then we may fall behind. Maybe not, though. It's still a long way to Mass Media.
 
You guys gambled long enough and focused too much on wonder building. Three war declarations :eek: and facing praetorians and war elephants.

Hardly. I've played games with aggressive AIs before and you don't always end up with three war declarations before 1 AD. I think our expectations were reasonable, but we had bad luck.
 
Swiss Pauli, Puddleduck: Welcome! If you would like to signup as official lurkers, you will probably have to talk to AlanH. Of course, this is assuming you haven't read any other thread :)
As if I'd have time to read any other threads :crazyeye:

Bad roll of the dice there with the three way...but Alex might drop not his troops in the jungle. Will the AI sail into an undefended city? If it won't then maybe you can get him to land on the grassland south of Moscow by covering hill and jungle?

Yaroslavl' is going to be tough to hang on to. Good luck!
 
EDIT: FTP isn't working for submissions. I'll see if I can leave the save with AlanH to put up and give to you guys.

Who is the next person up?


As for building we can forget Colosus and Hanging Gardens. Troops, troops and more troops. Iron Island need to stop pumping it's own troops soon. I don't think we can depend in galleys shipping them.

Screw maturing cottages - get Moscow in maximum shield mode now.


I would keep cash very high for an emergency warrior upgrade if needed.
 
I just found the play order

Compromise
greggo
LKendter
Grangerm
Kodii (just played)
Sir Bugsy (UP)
Iainuki (on deck)
 
I know this is a little off topic, but have we tried to trade for math yet? If we can snag math from ghandi, we open up construction for ourselves which may come in handy vs. the stacks we will soon face. Even though we are at war, we still plan to rush the GL when we get our engineer right? The only other thing I could think of would be to lightbulb machinery for crossbowmen but they may need archery also.

Screw maturing cottages - get Moscow in maximum shield mode now.
Obviously, I agree, but let's keep running the engineer at all times. Moscow should have 3 axes and a warrior right now and be able to pump out 1 more axe every 3 turns at least.

Yaroslavl can whip its forge in a couple of turns IIRC, then can build its own troops, though it's w/o a barracks. Would it make more sense to save the whip for a unit?

I don't fear Alex after this first wave and Mao is too far away to be able to do anything too coordinated, but Rome will surely take Yaroslavl. To me, it's a question of how much of (and what type of) a fight do we put up there. I saw at least 5 roman galleys in my turns, so we'd need quite a force to hold him off the mainland after he takes Yaroslavl. So, do we bother building and leaving anything in Yaroslavl or do we whip a galley as soon as we can and let him take it from our warrior when he lands his praets? At least the galley could retreat and help the defense of the mainland by sea.
 
Back
Top Bottom