@Kodii - Do you have time for the standard summary post? That would be a good point to help finalize the debate?
I would like to use our first scientist for an academy. With us having the GL and two scientist specialist we generate 30 (9+9+6+6) beakers just from specialist in St. Petersburg. An academy is good for 15+ beakers a turn. I know this game has more then 100 turns left.
I am not sure what the debate about science is on, so I can't offer any input there.
Note: I go on the road in about 5 hours, and will be out of touch until late Saturday.
Compromise
greggo
LKendter
grangerm
Kodii (just played)
Sir Bugsy (UP)
Iainuki (on deck)
Diplomacy -
We just had a short war with Caesar, Mao and Alex. Mao and Caesar are bound to strike again, so maintain our army. We are in desperate need of more exploration, so get some workboats out and sail west through India.
Technology
Monotheism - Compass - Machinery - Optics Theology (in whatever order, or other techs as you see necessary)
Settling -
White Dots = Fishing Villages
Builds -
Moscow
Workboat (either for exploring or to rehook up resources) - Aqueduct - Hanging Gardens
St. Petersburg
Lighthouse - ?
Novrogod
Military/Exploration Units - ?
Rostov
Barracks - ?
Yaroslavl'
Axemen - ?
Religion
We have Hinduism and Buddhism right now, but its too early to decide which one we want.
Great People
We have the Great Library in St. Petersburg. Run two more scientists in St. Petersburg. Use the first GS on an Academy in St. Petersburg, then well move on from there.
Civics
Nothing for now.
Notes
The build order is very basic, and can be changed according to circumstance. If you think something else should be built, then go ahead and do so. Furthermore, the tech order is VERY rough at this moment. As Swiss Pauli said, we should trust each other on these sort of issues as they come up. I hope Sir Bugsy can play soon so the discussion can get moving again.
Pre-flight - 260 – There are some workers to be moved. I start some cottages. Since the galley at Novgorod will slide down the ways next turn I send RMBS Zim westward in a circumnavigation attempt. We add two scientists in St. Pete. The HG in Moscow will require an aqueduct. I’ll whip that as soon as our worker is complete. Going through the diplomacy routine, Caesar will give us silks for gems. Will that keep him from war? I decide to pull the string on that. If you guys don’t like it, you can always cancel the deal.
I also pull the string on the metal casting for calendar & mediation deal with Gandhi.
I like Lee’s suggestion on swapping Rostov to a library. I will whip it as soon as possible.
275 – I have no idea how to name a unit. I can’t find it on my handy keyboard cheat sheet that came with the game.
IBT – Saladin would like open borders. I agree.
St Pete: Lighthouse =>worker
290 – I whip Rostov’ library.
IBT – Louis would like Open Borders. I agree.
Taoism FIADL
305 – Alex will now give us open borders. I take a chance and head a galley eastward a few turns early. ( I like to have a galley to transport between islands and the mainland.)
IBT – Moscow: worker => aqueduct
320 – Whip the aqueduct. We can get monarchy, archery and HBR from Gandhi and Alexander, but I’m not sure what any of those will get us. I open borders with Alex so we can sail through his waters next turn.
IBT – Alex urges us to convert to Buddhism. No thanks.
Moscow: Aqueduct = > HG (16 turns)
335 – Start hooking up one of the spices with a plantation.
IBT – Novgorod: galley =>??? I am stopping here for a team opinion: Do we want to head for the Colossus due in 14 turns?
I will wait a few hours for some opinions and if I don't hear from anyone, I'll build us some military there. Mao is getting way too strong.
Novgorod: galley=> Colossus (Iainuki says go for it)
Yaroslav: axe=>workboat
350 Fog busting. Move to chop a forest into the HG.
IBT Louis comes asking for some rice. Since we cant sell it to anyone at the moment, I decide it cant hurt to give it to him. We may need his vote someday.
380 We meet Tokogawa. Of course he is a prick and all tradable items are red. We have Alphabet and Compass on him.
IBT Louis wants to trade Compass for Monarchy. He will also give us archery, but I skip that for now. Mao wants us to sell him polytheism for 300G. That will probably be a good idea when we run out of cash, but not right now. My thinking is, we dont need to accelerate the AI tech pace any more than it already is. Especially when we dont get anything worthwhile out of it.
395 We meet Victoria. She will give us open borders which well need to get further west. We can also get a dyes for gems deal from her. She is the second highest score. A forest chop goes into the HG.
410 Thanks to the help of certain Unreasonable Voices, I learn how to rename units. The new galley is christened RBMS Akula. Akula is Russian for shark.
After Action
City stuff: Yaroslav with a work boat on the clams (due next turn) should have plenty of food. The HG is due in three turns (Moscow). The Colossus is due in eight (Novogorod). I have sacrificed growth for hammers in both cities. Novgorod is starving at the moment. St. Pete will produce a worker next turn. We might want to consider settling some of those fishing villages on the game summary.
Machinery is due in 11, although we dont have the cash to sustain that for more than 9 more turns. We may want to sell Polytheism to Mao for 300G so we can sustain the research rate at 100%.
Looks like were about a third of the way towards circumnavigation. We may run into a road block with Mao in the East. Another reason why optics may help us get around the world first.
We might want to consider converting to Buddhism since four of the nine civs we know are Buddhists. Might help with relations, especially with Caesar.
I would encourage everyone to check out the save, as the game dynamics seem to be getting more convoluted.
Here is your Session Turn Log from 260 AD to 410 AD:
Spoiler:
Turn 184, 260 AD: You have discovered Meditation!
Turn 184, 260 AD: You have discovered Calendar!
Turn 184, 260 AD: You have discovered Monotheism!
Turn 184, 260 AD: Zu Chongzhi has been born in a far away land!
Turn 185, 275 AD: Aryabhata has been born in a far away land!
Turn 186, 290 AD: You have constructed a Library in Rostov. Work has now begun on a Barracks.
Turn 186, 290 AD: Taoism has been founded in a distant land!
Turn 186, 290 AD: Al-Khwarizmi has been born in Guangzhou!
Turn 187, 305 AD: You have trained a Worker in Moscow. Work has now begun on a Aqueduct.
Turn 187, 305 AD: Julius Caesar converts to Buddhism!
Turn 187, 305 AD: St. John has been born in a far away land!
Turn 187, 305 AD: Mao Zedong converts to Hinduism!
Turn 189, 335 AD: Gandhi adopts Organized Religion!
Turn 189, 335 AD: Gandhi converts to Christianity!
Turn 189, 335 AD: The Church of the Nativity has been built in a far away land!
Turn 190, 350 AD: Saladin's Golden Age has ended...
Turn 191, 365 AD: You have discovered Compass!
Turn 192, 380 AD: Deal Canceled: Peace Treaty (10 Turns) to Alexander for Peace Treaty (10 Turns)
Turn 192, 380 AD: Rostov has grown to size 5
Turn 193, 395 AD: Clearing a Forest has created 100 ? for Moscow.
Turn 193, 395 AD: Mao Zedong has 350 gold available for trade
Turn 193, 395 AD: New Tech(s) to trade: Victoria
Looks like another good turnset, Bugsy. I have very limited time now until the 2nd of the new year or so.
A couple of not-looked-at-the-latest-save comments. I'm hoping we can get a diplo bonus by converting to Buddhism when someone asks us to do so. I think Optics will be necessary to circumnavigate at this point. I like the idea of an academy with the first GS.
And I think Iainuki made a good suggestion about moving the northern fishing city directly on the gems. It's painful to settle on a good commerce tile, but it's even more painful to have a city with no food surplus.
I would trade to Poly to get Mao's gold and also try to trade Monotheism to get Caesar's gold too. Those techs aren't very expensive and we can use the money to run high science longer.
The Academy is a good idea. It'll definitely pay off long term.
St. Pete has a grass river that has a cottage on it right now. Eventually when we get CS, we'll want to turn that into a farm so that we get irrigation on the rice.
St. Pete has a grass river that has a cottage on it right now. Eventually when we get CS, we'll want to turn that into a farm so that we get irrigation on the rice.
Our production continues to be top notch, but our military has fallen to 13th place. Iainuki, for your turnset, it'd probably be best to:
Continue Exploration (if Mao blocks off a route, then head north in Athens' cultural borders and make contact with the yellow borders (presumably Hatty).
Complete Hanging Gardens and Colossus (due in 3 and 8 turns respectively)
Get those workers busy and maybe get a few more out!
Continue to build what you feel is appropriate. We may want to revamp up our military, and perhaps prepare for a war with Mao, Caesar or Alex.
In terms of tech, continue to head towards Optics, then towards Paper/Education with whatever route is most appropriate
In terms of religion, if switching to Buddhism becomes an obvious choice, then do so, especially if somebody asks you to convert.
I think thats all for now, I'll see if I can think of some more things.
Compromise (skip)
greggo (on deck)
LKendter
grangerm
Kodii
Sir Bugsy (just played)
Iainuki (UP)
*Note- If Compromise is completely occupied until Jan 2, then we may have to skip him in the next turnset.
St. Pete has a grass river that has a cottage on it right now. Eventually when we get CS, we'll want to turn that into a farm so that we get irrigation on the rice.
The rice isn't irrigated yet, it has a farm but no irrigation. If you mouse-over it, it still says "Not Irrigated". The only way to irrigate it would be to farm that grass river tile. Once St. Pete is in full GP-farm mode, we'll want to have all the food we can.
Also remember to go into enemy cities while exploring if you can, especially if it's one on a hill. That way we can get some info on where their resources are. Also, the more tiles we know, the more our map will eventually be worth.
A minor thing is that we still have an axe fortified 1 N of Moscow where he's not on a road, so his movement is limited. I'd move him to a road or Moscow itself, just in case we find the need to move him later.
Is it getting time to settle a fishing village or two? I would like to get the N one on the gems started, cause it'll need a border pop before it can reach the fish.
If we are going to start another worker or a settler in St. Pete, I think we should put 2 turns into something else (perhaps the NE) to let it grow and start working on another cottage. In a couple turns, we'll have the academy, so every commerce will be worth 1.75 beakers.
In a personal game I am experimenting with at the moment, switching to another's religion can make all the difference in the world. I was able to get Isabella, Alexander and Caesar to actually start trading with me and open their borders when I switched to their respective religions. With Caesar it was almost immediate. Isabella and Alexander both took a few turns to warm up to me.
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