SGOTM 04 - Team VQ

Boy, don't we love huts ...

vqsgotm4-BC0025-hut.jpg


Meanwhile, someone has been secretly building a Parthenon ...

vqsgotm4-BC0010-parthenon.jpg


Gandhi has load of ships in Birka, featuring a galley.

vqsgotm4-AD0005-gandhi-ship.jpg


And it unloaded his fearful SoD:

vqsgotm4-AD0050-gandhi-sword-khan-s.jpg


Now, that's good baldy. Time to teach you some warfare. (Alert: Look where Khan's settling party is heading!!!)

Turn out Gandhi knew a bit of warfare tactics:

vqsgotm4-AD0095-gandhi-attk.jpg


He first move his sword to our an open area, dangering our gems and farm. I decided not to attack then, as the reinforcement is still 2 turns away, and he can't pillage until he is on the tile (only one movement).

Next, Gandhi's jungle sword remains unmoved, while his sword head towards our gem. Time to attack!! :hammer:

This results in one dead sword on the gem mine, but also our city is now protected by an archer and a chariot. Gandhi use this chance to attack and killed our archer. Hmm ... is this his intention? I'm impressed!

But too bad, our reinforcement arrives, and easily dispatched his injured sword. So stats this round: US: 1 archer - BALDY: 2 swords

Meanwhile, I MM'ed the axe so that it has 51/52 hammers completed, and whip it to overflow into the great library. Coupled with the hammers stored in library by namliaM and the forests chops:

vqsgotm4-AD0065-greatlib.jpg


What happens to Khan's settling party? What about our own settler?

Why, I did put some hammers into settler while waiting for Literature to come in. But he was a turn too late:

vqsgotm4-AD0110-khan-settled.jpg


Damned ... why does AI always choose such dubious sites? Now we have to raze that city instead of keeping it!

>>> The Save (125AD) <<<

Spoiler autolog :

Trireme promoted: Combat I

Turn 161 (85 BC)

Turn 162 (70 BC)
Nidaros begins: Settler
Haithabu grows: 6

Turn 163 (55 BC)
Bjørgvin's borders expand

Turn 164 (40 BC)

Turn 165 (25 BC)
Tech learned: Monarchy
Tribal village results: technology
Hinduism has spread: Uppsala
Haithabu finishes: Library

Turn 166 (10 BC)
Haithabu begins: Barracks
Tech learned: Literature

Turn 167 (5 AD)
Research begun: Construction
Nidaros begins: Library
Nidaros finishes: Library

Turn 168 (20 AD)
Nidaros begins: The Great Library
Uppsala grows: 3
Uppsala finishes: Granary

Turn 169 (35 AD)
Uppsala begins: Barracks
Nidaros begins: Axeman
Nidaros grows: 7
Nidaros finishes: Axeman
Birka grows: 3

Turn 170 (50 AD)
Nidaros finishes: The Great Library
Uppsala finishes: Barracks
Haithabu grows: 6
Haithabu finishes: Barracks
Christianity founded in a distant land
Hinduism has spread: Karakorum (Mongolian Empire)

Turn 171 (65 AD)
Nidaros begins: Settler
Uppsala begins: Axeman
Haithabu begins: Axeman

Turn 172 (80 AD)
Nidaros finishes: Settler

Turn 173 (95 AD)
Nidaros begins: Axeman
Axeman defeats (1.60/5): Indian Swordsman
Bjørgvin finishes: Worker
Archer loses to: Indian Swordsman (3.84/6)

Turn 174 (110 AD)
Axeman promoted: Shock
Axeman defeats (5.00/5): Indian Swordsman
Axeman promoted: Shock
Nidaros finishes: Axeman

Turn 175 (125 AD)
Nidaros begins: Aqueduct


Spoiler CFC-Extract :

urn 163, 55 BC: The borders of Bjørgvin have expanded!

Turn 165, 25 BC: The villagers have given you the secrets of a new Technology!
Turn 165, 25 BC: You have discovered Monarchy!
Turn 165, 25 BC: Hinduism has spread in Uppsala.
Turn 165, 25 BC: The Parthenon has been built in a far away land!

Turn 166, 10 BC: You have discovered Literature!

Turn 169, 35 AD: You have trained a Axeman in Nidaros. Work has now begun on The Great Library.

Turn 170, 50 AD: VQ has completed The Great Library!
Turn 170, 50 AD: Christianity has been founded in a distant land!
Turn 170, 50 AD: Gandhi adopts Theocracy!
Turn 170, 50 AD: Hinduism has spread in Karakorum.

Turn 171, 65 AD: Genghis Khan converts to Hinduism!

Turn 172, 80 AD: The enemy has been spotted near Birka!

Turn 173, 95 AD: The enemy has been spotted near Birka!
Turn 173, 95 AD: The enemy has been spotted near Birka!
Turn 173, 95 AD: VQ's Axeman (5.50) vs Gandhi's Swordsman (4.28)
Turn 173, 95 AD: Combat Odds: 76.5%
Turn 173, 95 AD: (Extra Combat: -10%)
Turn 173, 95 AD: (Extra Combat: +10%)
Turn 173, 95 AD: (Combat: -50%)
Turn 173, 95 AD: VQ's Axeman is hit for 17 (83/100HP)
Turn 173, 95 AD: Gandhi's Swordsman is hit for 22 (78/100HP)
Turn 173, 95 AD: VQ's Axeman is hit for 17 (66/100HP)
Turn 173, 95 AD: VQ's Axeman is hit for 17 (49/100HP)
Turn 173, 95 AD: VQ's Axeman is hit for 17 (32/100HP)
Turn 173, 95 AD: Gandhi's Swordsman is hit for 22 (56/100HP)
Turn 173, 95 AD: Gandhi's Swordsman is hit for 22 (34/100HP)
Turn 173, 95 AD: Gandhi's Swordsman is hit for 22 (12/100HP)
Turn 173, 95 AD: Gandhi's Swordsman is hit for 22 (0/100HP)
Turn 173, 95 AD: VQ's Axeman has defeated Gandhi's Swordsman!
Turn 173, 95 AD: Your Axeman has destroyed a Swordsman!
Turn 173, 95 AD: You have trained a Worker in Bjørgvin. Work has now begun on a Granary.
Turn 173, 95 AD: Gandhi's Swordsman (6.00) vs VQ's Archer (4.95)
Turn 173, 95 AD: Combat Odds: 68.1%
Turn 173, 95 AD: (Plot Defense: +20%)
Turn 173, 95 AD: (Fortify: +25%)
Turn 173, 95 AD: (City Defense: +50%)
Turn 173, 95 AD: (City Attack: -30%)
Turn 173, 95 AD: VQ's Archer is hit for 22 (78/100HP)
Turn 173, 95 AD: VQ's Archer is hit for 22 (56/100HP)
Turn 173, 95 AD: VQ's Archer is hit for 22 (34/100HP)
Turn 173, 95 AD: Gandhi's Swordsman is hit for 18 (82/100HP)
Turn 173, 95 AD: VQ's Archer is hit for 22 (12/100HP)
Turn 173, 95 AD: Gandhi's Swordsman is hit for 18 (64/100HP)
Turn 173, 95 AD: VQ's Archer is hit for 22 (0/100HP)
Turn 173, 95 AD: Gandhi's Swordsman has defeated VQ's Archer!
Turn 173, 95 AD: While defending, your Archer was destroyed by a Indian Swordsman!

Turn 174, 110 AD: The enemy has been spotted near Birka!
Turn 174, 110 AD: The enemy has been spotted near Birka!
Turn 174, 110 AD: VQ's Axeman (5.50) vs Gandhi's Swordsman (3.33)
Turn 174, 110 AD: Combat Odds: 96.3%
Turn 174, 110 AD: (Extra Combat: -10%)
Turn 174, 110 AD: (Plot Defense: +50%)
Turn 174, 110 AD: (Fortify: +10%)
Turn 174, 110 AD: (Combat: -75%)
Turn 174, 110 AD: Gandhi's Swordsman is hit for 22 (42/100HP)
Turn 174, 110 AD: Gandhi's Swordsman is hit for 22 (20/100HP)
Turn 174, 110 AD: Gandhi's Swordsman is hit for 22 (0/100HP)
Turn 174, 110 AD: VQ's Axeman has defeated Gandhi's Swordsman!
Turn 174, 110 AD: Your Axeman has destroyed a Swordsman!

Turn 175, 125 AD: The enemy has been spotted near Birka!
Turn 175, 125 AD: The enemy has been spotted near Birka!
 
Boy, don't we love huts ...
:woohoo: :woohoo: Guess that was worth a scout and a Galley :)

Wow Gandhi landed some troops good for him and a nice little stack too 4 swords.... Guess we need to keep atleast 3 fighting men in Birka to make sure it doesnt fall untill we want it too.
Not so good with the settler from Khaaan, guess this means war a bit earlier...

Fox said:
Meanwhile, I MM'ed the axe so that it has 51/52 hammers completed, and whip it to overflow into the great library. Coupled with the hammers stored in library by namliaM and the forests chops:
:woohoo: we got the Lib :) Tho I dont know about the 1 pop whip, it gives a bad convertion rate and the +1 :mad:
But wow... you whipped :)

Hinduism has spread: Karakorum (Mongolian Empire)
Nice... more $$

Bj&#248;rgvin finishes: Worker
Another :whipped: ???
Nidaros begins: Aqueduct
Why an aqueduct? I dont recon we need the heath, dont we need some Axemen or something?

Turn 171, 65 AD: Genghis Khan converts to Hinduism!
This is nice, I dont think he will attack us now anytime soon... unless we attack him :)

Why did you retreat our galley tho??? There are Orange borders WEST of Tabriz, why not keep the Galley (and possibly a Trireme escort?) there in case either of them borders expand??

We are currently producing 11GPP in Nadiros with 2 sources for Priests and 3 for GS. Thus a 60&#37; change for a GS.
MC => Machinery => Compass => Optics will take us (currently) 72 turns.
Where popping 2 GPs will take (750-88)/11=60 turns.
Then we still have to research or trade for Calander, hopefully our research rate will jump up somewhat...

I think Nadiros and Haithabu need some MM-ing...
Haithabu IMHO needs to work the Cottage not the forrest.
Nadiros work the Lake not the plains forrest.

We are starting to run into the health cap, maybe we can trade our marble for sheep with Khaaan for a bit untill our own sheep is connected. Ah, thats why the Aquaduct in Nadiros :crazyeye: :goodjob:
I noticed that Khaaan doesnt have Copper, but does have Iron (or will soon have). Next set should be mostly about military build up I think?? If we can get some 3 cats together, these can knock of most of the culture defence in 2 turns. And some Axemen/Swords with CR, some Spears for defence against those HAs... we are good to go...
Nadiros can make an Axe/Spear in ~3 turns, so within one set we should be able to produce atleast 4 :)

Roster
namliaM -- +1 gmt (Actually 0 atm due to DST)
Greyfox -- +8 gmt > Went and crowned libbed us
Maquis -- -7 gmt > UP
Bobrath -- -5 gmt > On deck
Healium -- +1 gmt -- Auto skip due to a Herniated disk *Good luck man* and be well
Scowler -- gmt > Due for some Khaaan bashing?
Frankcor-- -5 gmt <Lurker>
Cosmichail -- -5gmt > Most definate Basher!
 
I whipped quite a few actually. The library in Haithabu and the worker in Bjorvin, and a Granary somewhere I think.

As for the whip on Nidaros, well, since Nidaros is abt to grow one more, with no improved tiles to work on, I decide to whip for overflow.

Well, the forest chops drops our health cap, which you found out eventually. I purposely MM'ed Haithabu to work on the forest for some reason in the middle of my turns ... (forgot what is the reason now :crazyeye:).

No idea abt Nidaros, think I didn't look at the the city after TGL was built.

There are way too many Gandhi's triremes in Birka ... our lone trireme provides no protection. In fact, if I were Gandhi, I would have attacked our lone trireme with 2 triremes.

After construction, we should consider heading towards optics.

BTW, I did not revolt to HR. Didn't see a point in revolting now since we are still doing okay in terms of happiness.

==
 
Great work as always GreyFox.

So do we settle Orange now (since yellow is out of reach for the short term)? One thing I noticed is that unless we've got some other roads set up, Tiflis just neatly cut Cyan1 off from our trade network (when we lose OB with Khaaaan). Its also on a hill. SIGH.

We need to be careful about losing any units to Ghandi since there will be no way to remove the WW created by it - thus happy producing buildings and techs (and resources) should always have a higher priority then normal.
 
When OBs are lost, yes... Uppsala will be cut off from the rest of our empire! But with only 1 archer defending it, 3 Axemen should be able to liberate the yellow spot and open up the route once more.

On where to send the settler, I dont really know. We cannot really spare the workers I think to start chopping the Jungle right now. But sending it to Cyan 2 would require to defend another (frontline) city to Gandhi AND Khaaan (when the time comes).

Re: Haithabu, I think the forrest is beeing worked for hammers. Without the forrest its a 7hpt city. 9 with it. That is the differenct between a 8 turn Axe and 6 turn Axe. But I think that city in particular we want to work all the cottages we can.

I agree with Grey to go for Optics soon, tho Currency, CoL and Calander are up there on the priority list as well. I dont see any point in upping the happy when we are at or over the health limit and below the happy cap.
I noticed Khaaan allready had Calander, so maybe we can trade him for MC? This also makes meeting the Orange civ that little bit more important => New civ = more trading possibilities...

About WW, this is not completely true, as I understand it you ALLWAYS lose some WW points. 1&#37; of your total (rounded UP) or 1 point minimum, if you are at war or not doesnt matter, beeing at permenant war makes it slightly better!

Or atleast that is the way it is told in the War Weariness Mechanics article by Krikitone on 1.61. Dont know if it has changed...
If that article is correct, for losing the Archer we got 2 WW points
For killing 2 Swords on defence (right?) 2*3 = 6
For attacking on our own grounds and killing the last sword 1 a total of 9
This is multiplied by 50% for beeing in a state of permenant war
World size Standard = 90%
I am not sure how Monarch level figures into this (I dont see a dificulty level modifier) and also the Era we (or the AIs) are in has something to do with it....

But as far as I figure it we encured 90% of 50% of 9 WW points = 4.05 points
We are still in the early goings, so era doesnt come much into it.

Devided by 200 = 2 percent of our pop was WW unhappy. At size 10 you dont get 1 unhappy untill atleast 10%
While this drops 1 point/turn. Making us WW free 9 turns after the altercation.
 
On WW:

Your interpretation of the article is definitely not the same as how I read it. Firstly, the article says: "Combat Actions: only gained where you are not Culturally dominant". Since we are obviously culturally dominant when the archer was lost, or when the swords were slain, there shouldn't be WW resulting from it.

And it does not mention each turn is a minimum of one. It says each turn you do not have a combat is -1. So WW will actually decrease if you don't do combat for a long number of turns. To quote the article: "you can do ~1 Combat every 1-3 turns and not increase your WW."

--

Yes, most likely I needed the hammers when I MM'd it to wok on the forest rather than the cottage.

I would settle orange first.We don't have to chop every jungle at once. We just have to chop them as fast as the city grows, which will be quite slow initially.

--
 
Excellent information on WW there. I'll go read the article, but from GreyFox's synopsis it sounds like we can really manage our WW by keeping the battles on our "land".

One question for the group... should we be concerned with Ghandi's WW?
 
Ok, I see the file, planning on playing in about 24 hours.

So what are the opinions on cyan? Should we try to settle at this point? Or do we want to start some major buildup for Khaaaan?
 
I (personaly) dont like/need Cyan 2 as for the low food situation, it has "pretty" high upkeep and it will take a good while for it to pay for itself.

If we are planning on moving Orange to that dot (one south from where Fox painted it) we should also move Cyan 2 one south.
Cyan 2 is going to need chain farming + lighthouse to be anything real and even then... IMHO to much upkeep for to little gain.
 
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