I dont know about concentrating our 3 workers around Haithabu (our gold city), I think I would have kept the worker which produced in Uppsala down there to increase the yield of that town Farm the corn, quarry Marble + start cottages down there. As it is... why did we research Masonry allready while we are not getting any use out of it...
*** Sorry for dragin' up bygones... but... ***
Between my bad with the Scout, Archery, Agriculture and Masonry that is Strike 4. One thing for sure we can learn allready from this game is ... do you need this now... and if we have it use it... or??
*** again sorry but it felt right at this time ***
I dont mean to pick on anyone it is just a general observation.
I think we should get OBs with Khaaan more than before. This should help with the spreading of his religion to us... as well as allow our ship to pass and find the borders of our lands. Maybe even meet another civ, tho not likely on our landmass.
Unless offcourse Khaaan is at a chocke point blocking other civs.
Alltho I think meeting other civs is highly unlikely, it can be very usefull to us to know the size of our (Gandhi's future?) lands.
Having a few spears in the hand is better than 10 macemen in the air
I think caution is somthing good and with IW on the way we want (I think) be settling the closer and grassy jungle sooner rather than later.
Moving up the red and orange rather than Cyan 2. Also the purple site is totaly smothered in Gandhi culture allready... Leave that one for gandhi I think. The green should still be ours tho maybe 1 NW of its current spot.
The orange could possibly be moved 1 south so to have no overlap with Haithabu and pick up 2 tiles down south.
Take note that the red should be either 1 south or 1 NW from its current position so not to settle on the Gems...

Gandhi allready has a city on our peace of turf, so he is suttling with a galley. I would expect more settlers on our lands pretty soon. Making Red even more important IMHO as it secures the only spice around (OK with calandar) that we can really use for the happy.
I can actually see if the AI would prefer to settle ON the spice due to grabbing that fish, I might even consider it if we were not losing the northern gems. It may be smart to move our axe on the spice to stop that from happening...
Having us 2 objectives doesnt work... Getting TGL and beelining Optics are 2 diferent things. In light of our bigger objective, give Gandhi room to grow and eventually take us over while we relocate some place...
I think we (likely) need astronomy (or atleast it will make it easier), which is why we need to know for sure we are stuck on this rock with these 2 nutballs.

How do we get Astro while still working with (preferably) our UU??? Bulb it I think.... ( I really must work more specialists and bulb more early on).
I am trying to load that tree, but Imageshack doesnt seem to be wanting to help me. But IIRC GS's will bulb Astro early if we steer clear of CS and Philo.
GS's are created in great abundance by TGL. So why not go for that?? IW => TGL (literature) => Astronomy.
Meanwhile we can have some fun taking out Khaaaan without our UU, when we are close(r) to optics.
So as I see it
1) Settle Red and Orange ASAP
2) Get TGL
3) Beeline Astro
4) Take out Khaaan someplace...
As for saving (not starving hammers...) that is where you try and get hammers on reserve, by whipping some building at a favorable spot like 46 - 50 hammers left in the build (or 91-100 on a bonus build like a Lighthouse) or even on just 1 hammer left (tho only 1 pop whip).
This generates some 40 overflow which on a building will keep for 50 turns.
Now if you have say a granary and a library both not yet build but both with 40 overflow waiting in the que just say 4 turns before we get TGL.
We start some unit which will finish in 2 and generate a small? overflow (5 hammers or so?).
Then que the granary, this has allready got 40 hammers overflow, add the 5 add the turn production (15? = 60)
Then que the Library, also 40 overflow allready there add the 60 and 15 production for this turn = 115 overflow into TGL.
Add again 15 hammers for a turn of production = 130 + Marble bonus = 260 hammers into TGL on the first turn.
Offcourse this means whipping and timing thing reall good...
We would not want to have the hammers on the builds starting to decay so we want to be no more (but not much less) than 50 turns from getting Literature if/when we start doing this.
So if we try to do this, keep an eye out for our research rate and the amount of beakers required... If not... well... chalk it up to nutty namliaM having a stupid trick up his sleave...
Edit: It is not my trick I read it someplace on the forum a while back.
Roster
namliaM -- +1 gmt (Actually 0 atm due to DST) > On deck *put some ideas out there*
Greyfox -- +8 gmt
Maquis -- -7 gmt
Bobrath -- -5 gmt
Healium -- +1 gmt -- Auto skip due to a Herniated disk *Good luck man* and be well
Scowler -- gmt
Frankcor-- -5 gmt <Lurker>
Cosmichail -- -5gmt >
Fly fly away (Up that is)