Dunno if this is too late or not, but a trireme would be better for exploration than a galley. The last thing we want is to run into an Indian trireme miles from home and get sunk, requiring us to send a boat all the way out there again.
I'd rather give Genghis a -1 by opening borders than declare on him this early. He'll build enough units as it is without us pushing him onto a war footing so soon.
And finally: where can I download the relevant HOF mod for this game? I've had a look, but don't seem to be able to find it
It's certainly early enough.
My idea for a galley was to possibly move a settler on an island somewhere.
OK, I got it.
preturn :
- Gandhi knows GK. Their annoyed already, for no reason :crazyeyes:. It seems senseless to try to mke GK a friend of Gandhi, so
I opened borders with GK.
- I switched both our cities to libraries.
- I move uppsala's defender and the other free axe both SW.
- I switched to sailing (full speed ahead = 8 turns)
turn 1 :
-uppsala's defender kills a wandering barb warrior. He sees Saxon : size 2 already, defended by 2 warriors. We could keep the city, but It would shut down 1 clam and 1 fish. No good (+ without IW the city is worthless)
- I whip Nidaros' library for 3 pop.
turn 2 : Nidaros is back to the settler (19 hammers overflow!) . I move troops towards Saxon.
turn 3 : I move troops towards Saxon.
turn 4 : attack! No more saxon.
turn 5 : 1 axe heals, the other fogbusts. Nidaros is size 4 again. 2nd gold mine is ready in Uppsala.
turn 6 : swimming chicken sails near karakorum.
turn 7 : sailing in (a bit of commerce sped it up!). I switch to IW. I know you guys want MC, but IW is a prereq for it, and without IW no other city is going to be any value.
turn 8 : fogbusting axe finds another barb city.
turn 9 : uppsala is size 3 = working 2 gold mines. Swimming Chicken (SC) finds Turfan.
turn 10: 1 more axe at our service. Nidaros is back in the settler business. Saxon killers move towards the next "victim".
This one is quite nice. I decide to let it grow to size 2.
turn 11: not much (axe moving, boat sailing)
turn 12: not much (axe moving, boat sailing)
turn 13: settler! I move it towards "city 2" site, but moved E squares inland (=East) TRading post started in Nidaros.
turn 14: Not much (settler moves, axes fogbust, SC sails). I set Nidaros into slow growth, high science mode : 2 scientists.
turn 15: Not much (settler moves, axes fogbust, SC sails).
turn 16: Not much (settler moves, axes fogbust, SC sails).
turn 17: IW in > MC
turn 18: Nidaros whips the trading post for 2 pop.
turn 19: Nidaros starts a trireme (6 turns). settler in place.
turn 20: Haithabu (horses, sugar) founded. starts a granary.
here is the known world :