SGOTM 04 - Xteam

Got an idea. Maybe we should revolt to Universal Suffrage when Biology is discovered. Then we could cash rush The Elevator and the Three Gorges and move our military away from these cities sooner.
Once we get Biology, I think this would be another way to move things along.
Good idea!! :goodjob:

it is getting Gandhi out of his hole that is the big problem. Short of removing every trooper from the home island I don't know what to do. I don't know why he chose to send his boats to Hannibaland. He had to know he would face more than just a couple of longbows over there.
I know. We give him a path of least resistance and he goes to where there is more resistance! :crazyeye:

I had deliberately pulled the destroyers back into our waters and had left a single on guard at the southernmost town - Delhi I think it was, and let his task group sail right past. I wanted to see where they would go.
A thought just occurred to me. :cringe: There is a city to the north of Delhi on his western coast. Every time I've gone near it I have seen most of his shipping located there. What if we blockade that one city. Would he be smart enough to build his shipping across from Uppsala?

The other possibility may be having enough Destroyers near Delhi to completely block his movement anywhere except our original core. We must have enough to do this as he is only using Galleons that move 4 tiles per turn?
 
Hopefully Upsalla falls next turn!!!!

1865ad (0) MM Haithabu for 3 Gorges in 16 instead of 21.

1866ad (1) Ghandi has 2 frigates and 2 galleons N of Kholapur and looks like he's heading east. I will not attack this turn and just follow him to see where he's going. He's changing all his cottages to farms around Madras

1867ad (2) Ghandi sank a fishing boat with a galleon, so I killed one of the destroyers. Ghandi's making cannons......He doesn't even have steel yet. Find our fleet and wake them up to send on offshore patrols. May I suggest to leave one unit awake when you put a whole stack of them together? The Military Advisor doesn't let you go click on them from the advisor screen to wake them up in this version and Alt-F wakes up them all, not just the ones you want.

1868ad (3) Continue to look around. Washington has oil hooked up.

1869ad (4) Lose a spy trying to sabotage Washington's oil.

1870ad (5) Start a replacement spy towards American territory

1871ad (6) We've learned Biology. I've slowed down research for cash and chose Fission as the next tech for us to learn. Start Revolution towards Universal Sufferage (3 turns)

1872ad (7) Anarchy

1873ad (8) Anarchy

1874ad (9) Anarchy is over. Found a second American city making thrusters.

1875ad (10) We don't have enough this turn to sabotage the thrusters that are closest to being done, but will next turn.

1876ad (11) Our spy in Atlanta was caught and we MIGHT be able to afford another try before this thruster completes. Same turn, another spy successfully sabotaged W's aluminium.

1877ad (12) Ghandi took a worker bait :). I order more workers into the area to lead him forth to Copper Mountain.

1878ad (13) It didn't work. They ran back to Ghandi's territory.

1879ad (14) Our spy successfully sabotaged the thrusters in Atlanta. Worker bait accepted again. This time I have 2 more workers to try to tempt them. And I've sent a worker to lay railroads in the gems by Hittie for Ghandi.

1880ad (15) Two worker sacrifices accepted. I've noticed the stupid AI is cycling between farms and cottages in Madras. Not getting the benefit of either one cause just as soon as one is finished, it switches it.

1881ad (16) Our spy successfully sabotaged the thrusters in Philadelphia. No workers accepted, but one of G's rifles moved to a square by 2 more workers. *crosses fingers and toes*

1882ad (17) No joy, but the rifle might be moving towards Upsalla. I keep my fingers and toes crossed. We completed 3 gorges dam. Gandhi is now making artillary. Our spy sabotages W's aluminum mine.

1883ad (18) Our spy was caught in Atlanta. Send replacement. The Rifle from India is cautiously exploring.

1884ad (19) We completed Space Elevator. It looks like the rifles's heading towards Upsalla. Try to tempt him with 2 workers on one tile right next to Upsalla.

1885ad (20) I moved the 2 workers into Upsalla as G's rifle went to an unoccupied tile next to Upsalla. We have a great merchant.

Throughout the first 15 turns or so, I picked off several of G's ships he tried to send west. I haven't seen any in the past few turns, though.

Spoiler :
Here is your Session Turn Log from 1865 AD to 1885 AD:

Turn 475, 1865 AD: You have trained a Mechanized Infantry in Durnovaria. Work has now begun on a Airport.
Turn 475, 1865 AD: Christopher Columbus (Great Merchant) has been born in Atlanta (Washington)!

Turn 476, 1866 AD: Xteam's Destroyer (39.00) vs Gandhi's Ironclad (15.60)
Turn 476, 1866 AD: Combat Odds: 99.9%
Turn 476, 1866 AD: (Extra Combat: -30%)
Turn 476, 1866 AD: (Extra Combat: +20%)
Turn 476, 1866 AD: (Plot Defense: +10%)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (70/100HP)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (40/100HP)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (10/100HP)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (0/100HP)
Turn 476, 1866 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 476, 1866 AD: You have constructed a Harbor in Istanbul. Work has now begun on a Forge.
Turn 476, 1866 AD: Hadrumetum celebrates "We Love the Prime Minister Day"!!!
Turn 476, 1866 AD: The borders of Washington have expanded!

Turn 477, 1867 AD: Xteam's Destroyer (39.00) vs Gandhi's Frigate (10.40)
Turn 477, 1867 AD: Combat Odds: 100.0%
Turn 477, 1867 AD: (Extra Combat: -30%)
Turn 477, 1867 AD: (Extra Combat: +20%)
Turn 477, 1867 AD: (Plot Defense: +10%)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 36 (64/100HP)
Turn 477, 1867 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 477, 1867 AD: Xteam's Destroyer is hit for 11 (78/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 36 (28/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 36 (0/100HP)
Turn 477, 1867 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 477, 1867 AD: Xteam's Battleship (44.00) vs Gandhi's Frigate (10.40)
Turn 477, 1867 AD: Combat Odds: 100.0%
Turn 477, 1867 AD: (Extra Combat: -10%)
Turn 477, 1867 AD: (Extra Combat: +20%)
Turn 477, 1867 AD: (Plot Defense: +10%)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 37 (63/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 37 (26/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 37 (0/100HP)
Turn 477, 1867 AD: Xteam's Battleship has defeated Gandhi's Frigate!
Turn 477, 1867 AD: Xteam's Battleship (48.00) vs Gandhi's Frigate (9.60)
Turn 477, 1867 AD: Combat Odds: 100.0%
Turn 477, 1867 AD: (Extra Combat: -20%)
Turn 477, 1867 AD: (Extra Combat: +20%)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 40 (60/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 40 (20/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 40 (0/100HP)
Turn 477, 1867 AD: Xteam's Battleship has defeated Gandhi's Frigate!
Turn 477, 1867 AD: You have discovered Composites!
Turn 477, 1867 AD: Hadrumetum celebrates "We Love the Prime Minister Day"!!!

Turn 478, 1868 AD: Xteam's Battleship (48.00) vs Gandhi's Galleon (3.52)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -20%)
Turn 478, 1868 AD: (Extra Combat: +10%)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 49 (31/100HP)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 49 (0/100HP)
Turn 478, 1868 AD: Xteam's Battleship has defeated Gandhi's Galleon!
Turn 478, 1868 AD: Xteam's Tank (28.00) vs Gandhi's Cavalry (18.00)
Turn 478, 1868 AD: Combat Odds: 91.1%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (76/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (52/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (84/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (68/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (28/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (4/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (0/100HP)
Turn 478, 1868 AD: Xteam's Tank has defeated Gandhi's Cavalry!
Turn 478, 1868 AD: Xteam's Tank (19.04) vs Gandhi's Cavalry (18.00)
Turn 478, 1868 AD: Combat Odds: 39.7%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 22 (78/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 22 (56/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (51/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (34/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (17/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (0/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry has defeated Xteam's Tank!
Turn 478, 1868 AD: Xteam's Tank (28.00) vs Gandhi's Cavalry (18.00)
Turn 478, 1868 AD: Combat Odds: 91.1%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (76/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (52/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (28/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (84/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (4/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (68/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (0/100HP)
Turn 478, 1868 AD: Xteam's Tank has defeated Gandhi's Cavalry!
Turn 478, 1868 AD: Xteam's Tank (19.04) vs Gandhi's Cavalry (10.08)
Turn 478, 1868 AD: Combat Odds: 94.7%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (53/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (38/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (23/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 25 (31/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (8/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (0/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry has defeated Xteam's Tank!
Turn 478, 1868 AD: Xteam's Infantry (26.00) vs Gandhi's Cavalry (5.58)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -30%)
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 29 (2/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 29 (0/100HP)
Turn 478, 1868 AD: Xteam's Infantry has defeated Gandhi's Cavalry!
Turn 478, 1868 AD: Xteam's Destroyer (30.42) vs Gandhi's Galleon (4.05)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -30%)
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: (Plot Defense: +10%)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 44 (34/100HP)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 44 (0/100HP)
Turn 478, 1868 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 478, 1868 AD: Xteam's Battleship (44.00) vs Gandhi's Galleon (3.43)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -10%)
Turn 478, 1868 AD: (Plot Defense: +10%)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 48 (30/100HP)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 48 (0/100HP)
Turn 478, 1868 AD: Xteam's Battleship has defeated Gandhi's Galleon!
Turn 478, 1868 AD: You have constructed a Courthouse in Seattle. Work has now begun on a Confucian Temple.

Turn 479, 1869 AD: Tolosa celebrates "We Love the Prime Minister Day"!!!

Turn 480, 1870 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (9.60)
Turn 480, 1870 AD: Combat Odds: 100.0%
Turn 480, 1870 AD: (Extra Combat: -20%)
Turn 480, 1870 AD: (Extra Combat: +20%)
Turn 480, 1870 AD: Gandhi's Frigate is hit for 36 (64/100HP)
Turn 480, 1870 AD: Gandhi's Frigate is hit for 36 (28/100HP)
Turn 480, 1870 AD: Gandhi's Frigate is hit for 36 (0/100HP)
Turn 480, 1870 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 480, 1870 AD: You have discovered Biology!
Turn 480, 1870 AD: The borders of Thapsus have expanded!
Turn 480, 1870 AD: Durnovaria celebrates "We Love the Prime Minister Day"!!!
Turn 480, 1870 AD: You have trained Spy in Durnovaria. Work has now begun on a Airport.
Turn 480, 1870 AD: Tolosa celebrates "We Love the Prime Minister Day"!!!
Turn 480, 1870 AD: The borders of Assyrian have expanded!

Turn 481, 1871 AD: Xteam's Destroyer (36.00) vs Gandhi's Ironclad (14.40)
Turn 481, 1871 AD: Combat Odds: 99.9%
Turn 481, 1871 AD: (Extra Combat: -20%)
Turn 481, 1871 AD: (Extra Combat: +20%)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (88/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (76/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (70/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (64/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (40/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (10/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (52/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (0/100HP)
Turn 481, 1871 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 481, 1871 AD: Xteam's Destroyer (39.00) vs Gandhi's Ironclad (15.60)
Turn 481, 1871 AD: Combat Odds: 99.9%
Turn 481, 1871 AD: (Extra Combat: -30%)
Turn 481, 1871 AD: (Extra Combat: +20%)
Turn 481, 1871 AD: (Plot Defense: +10%)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (70/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (40/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (88/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (76/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (64/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (10/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (52/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (40/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (0/100HP)
Turn 481, 1871 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 481, 1871 AD: The revolution has begun!!!
Turn 481, 1871 AD: Xteam adopts Universal Suffrage!
Turn 481, 1871 AD: Durnovaria celebrates "We Love the President Day"!!!

Turn 482, 1872 AD: Xteam's Destroyer (36.00) vs Gandhi's Galleon (5.20)
Turn 482, 1872 AD: Combat Odds: 100.0%
Turn 482, 1872 AD: (Extra Combat: -20%)
Turn 482, 1872 AD: (Extra Combat: +20%)
Turn 482, 1872 AD: (Plot Defense: +10%)
Turn 482, 1872 AD: Gandhi's Galleon is hit for 43 (57/100HP)
Turn 482, 1872 AD: Gandhi's Galleon is hit for 43 (14/100HP)
Turn 482, 1872 AD: Gandhi's Galleon is hit for 43 (0/100HP)
Turn 482, 1872 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 482, 1872 AD: New York celebrates "We Love the President Day"!!!
Turn 482, 1872 AD: Bursa celebrates "We Love the President Day"!!!

Turn 483, 1873 AD: New York celebrates "We Love the President Day"!!!
Turn 483, 1873 AD: Bursa celebrates "We Love the President Day"!!!
Turn 483, 1873 AD: The anarchy is over! Your government is re-established.
Turn 483, 1873 AD: Washington has agreed to become a vassal state of Isabella

Turn 484, 1874 AD: Joseph Marie Jacquard (Great Engineer) has been born in Delhi (Gandhi)!

Turn 485, 1875 AD: Birka celebrates "We Love the President Day"!!!

Turn 486, 1876 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (10.40)
Turn 486, 1876 AD: Combat Odds: 100.0%
Turn 486, 1876 AD: (Extra Combat: -20%)
Turn 486, 1876 AD: (Extra Combat: +20%)
Turn 486, 1876 AD: (Plot Defense: +10%)
Turn 486, 1876 AD: Gandhi's Frigate is hit for 35 (65/100HP)
Turn 486, 1876 AD: Gandhi's Frigate is hit for 35 (30/100HP)
Turn 486, 1876 AD: Gandhi's Frigate is hit for 35 (0/100HP)
Turn 486, 1876 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 486, 1876 AD: Xteam's Destroyer (36.00) vs Gandhi's Galleon (5.20)
Turn 486, 1876 AD: Combat Odds: 100.0%
Turn 486, 1876 AD: (Extra Combat: -20%)
Turn 486, 1876 AD: (Extra Combat: +20%)
Turn 486, 1876 AD: (Plot Defense: +10%)
Turn 486, 1876 AD: Xteam's Destroyer is hit for 9 (91/100HP)
Turn 486, 1876 AD: Gandhi's Galleon is hit for 43 (57/100HP)
Turn 486, 1876 AD: Gandhi's Galleon is hit for 43 (14/100HP)
Turn 486, 1876 AD: Gandhi's Galleon is hit for 43 (0/100HP)
Turn 486, 1876 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 486, 1876 AD: Xteam's Destroyer (39.00) vs Gandhi's Caravel (3.30)
Turn 486, 1876 AD: Combat Odds: 100.0%
Turn 486, 1876 AD: (Extra Combat: -30%)
Turn 486, 1876 AD: (Extra Combat: +10%)
Turn 486, 1876 AD: Gandhi's Caravel is hit for 49 (51/100HP)
Turn 486, 1876 AD: Gandhi's Caravel is hit for 49 (2/100HP)
Turn 486, 1876 AD: Gandhi's Caravel is hit for 49 (0/100HP)
Turn 486, 1876 AD: Xteam's Destroyer has defeated Gandhi's Caravel!
Turn 486, 1876 AD: Birka celebrates "We Love the President Day"!!!

Turn 487, 1877 AD: Xteam's Battleship (48.00) vs Gandhi's Ironclad (14.40)
Turn 487, 1877 AD: Combat Odds: 100.0%
Turn 487, 1877 AD: (Extra Combat: -20%)
Turn 487, 1877 AD: (Extra Combat: +20%)
Turn 487, 1877 AD: Gandhi's Ironclad is hit for 34 (66/100HP)
Turn 487, 1877 AD: Gandhi's Ironclad is hit for 34 (32/100HP)
Turn 487, 1877 AD: Gandhi's Ironclad is hit for 34 (0/100HP)
Turn 487, 1877 AD: Xteam's Battleship has defeated Gandhi's Ironclad!
Turn 487, 1877 AD: The borders of New York have expanded!

Turn 488, 1878 AD: The borders of Kerkouane have expanded!
Turn 488, 1878 AD: The borders of Hadrumetum have expanded!

Turn 489, 1879 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (9.60)
Turn 489, 1879 AD: Combat Odds: 100.0%
Turn 489, 1879 AD: (Extra Combat: -20%)
Turn 489, 1879 AD: (Extra Combat: +20%)
Turn 489, 1879 AD: Gandhi's Frigate is hit for 36 (64/100HP)
Turn 489, 1879 AD: Gandhi's Frigate is hit for 36 (28/100HP)
Turn 489, 1879 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 489, 1879 AD: Gandhi's Frigate is hit for 36 (0/100HP)
Turn 489, 1879 AD: Xteam's Destroyer has defeated Gandhi's Frigate!

Turn 491, 1881 AD: The enemy has been spotted near Copper Mountain!
Turn 491, 1881 AD: Xteam has completed The Three Gorges Dam!
Turn 491, 1881 AD: You have constructed The Three Gorges Dam in Haithabu. Work has now begun on a Jail.
Turn 491, 1881 AD: Camulodunum celebrates "We Love the President Day"!!!
Turn 491, 1881 AD: You have constructed a Airport in Konya. Work has now begun on a Courthouse.
Turn 491, 1881 AD: You have constructed a Market in Washington. Work has now begun on a Buddhist Temple.
Turn 491, 1881 AD: The borders of Boston have expanded!

Turn 492, 1882 AD: The enemy has been spotted near Uppsala!
Turn 492, 1882 AD: Camulodunum celebrates "We Love the President Day"!!!

Turn 493, 1883 AD: The enemy has been spotted near Uppsala!
Turn 493, 1883 AD: The enemy has been spotted near Copper Mountain!
Turn 493, 1883 AD: Your Spy was caught and "detained for questioning"!!!
Turn 493, 1883 AD: Uppsala celebrates "We Love the President Day"!!!
Turn 493, 1883 AD: You have constructed a Jail in Haithabu. Work has now begun on a Marine.
Turn 493, 1883 AD: Xteam has completed The Space Elevator!
Turn 493, 1883 AD: You have constructed The Space Elevator in Birka. Work has now begun on a Jail.

Turn 494, 1884 AD: The enemy has been spotted near Uppsala!
Turn 494, 1884 AD: The enemy has been spotted near Uppsala!
Turn 494, 1884 AD: The enemy has been spotted near Uppsala!
Turn 494, 1884 AD: Sir Alexander Mackenzie (Great Merchant) has been born in Nidaros (Xteam)!
Turn 494, 1884 AD: Uppsala celebrates "We Love the President Day"!!!
Turn 494, 1884 AD: You have trained Spy in Durnovaria. Work has now begun on a Bank.
Turn 494, 1884 AD: Camulodunum celebrates "We Love the President Day"!!!

Turn 495, 1885 AD: The enemy has been spotted near Uppsala!
Turn 495, 1885 AD: The enemy has been spotted near Uppsala!
Turn 495, 1885 AD: The enemy has been spotted near Uppsala!

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 

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:high5: Nice work rrau!! :hatsoff:

Sound like you had a bit of bad RNG with those Spy captures, but worked through it nicely. And even a Rifle near Uppsala!! :goodjob:

Roster:
Sanabas - UP
Frederiksberg - On Deck
Cactus Pete
Leif
Gator
Bede
RRAU
- just played! :thumbsup:

Try to look at the save later. Got a little project this morning to do.

Both Three Gorges Dam and Space Elevator are complete! Sounds like it is nearly time to evacuate the northern area and see if G will grab any of it.

We'll need to produce about 50 workers to use as bait! :rolleyes:
:lol: :lol: :lol:
 
Let's hope Gandhi will finally take one of our cities.

I can play Wednesday. How long do we wait for Sanabas? We haven't heard from him in 3 months.
 
Reducing G's troop load is tempting. Bede, can you fill us in any more on this cap the AI has on building troops? I note that there is artillery being trained in Madras right now. What is being built in G's other cities?

Since culture is what I understand least, and I don't understand G's behavior, I'm suspicious that culture is preventing G from taking our cities. Moreover, the ones he's not taking are almost within the cultural borders of Nidaros. Regardless of whether G takes Upsalla, let's get our capital moved ASAP. Once we move the capital, if G still refuses our offerings, let's gift Nidaros to H and see if the resulting diminished culture in the area doesn't free G up. [Does anyone understand why we can gift every one of our cities to H (except, of course, our capital)?]

Might as well gift clams to W to improve relations.

We will not maintain our present marked tactical superiority over Spain indefinitely at our low research rate. Moreover, if we want her and her vassals to eventually trade with G, then we don't want them to progress rapidly (and further ahead of G) in their research. Shouldn't we be planning to weaken her and W -- if only by pillaging and perhaps razing -- fairly soon?
 
Somewhere in the code for AI behavior there is a limit on troop numbers. It is a "soft" cap because it takes the AI economy and state of war or peace into account. What it is exactly I don't know, all I do know is that it prevents the AI from training itself broke - unlike the C3C behavior where a threatened AI would train itself into bankruptcy.

And what is holding back Gandhi from waltzing into town is probably the relative strengths of his troops versus ours. The only reason I can think of that he sent those galleon loads to Punicland is that he could not see what was in the garrisons over there. But once the AI has built a stack of troops and tasked it with a mission, especaily an overseas mission, the only way to change its mind is to destroy the stack.
 
Regardless of whether G takes Upsalla, let's get our capital moved ASAP. Once we move the capital, if G still refuses our offerings, let's gift Nidaros to H and see if the resulting diminished culture in the area doesn't free G up. [Does anyone understand why we can gift every one of our cities to H (except, of course, our capital)?]

This could be worth a try. It will hurt our income quite a bit, but I suspect we have plenty of money anyway. Hannibal is willing to accept any city because he has so few cities.

Might as well gift clams to W to improve relations.

I'm more inclined to cancel all deals we have in order to slow down Izzy and W.

We will not maintain our present marked tactical superiority over Spain indefinitely at our low research rate. Moreover, if we want her and her vassals to eventually trade with G, then we don't want them to progress rapidly (and further ahead of G) in their research. Shouldn't we be planning to weaken her and W -- if only by pillaging and perhaps razing -- fairly soon?

I think so too. I would like to spend some money on upgrading infantry instead of using it for sabotage. If we reduce W to a couple of cities it will be very difficult for him to launch a spaceship anytime soon.

Bede said:
And what is holding back Gandhi from waltzing into town is probably the relative strengths of his troops versus ours. The only reason I can think of that he sent those galleon loads to Punicland is that he could not see what was in the garrisons over there. But once the AI has built a stack of troops and tasked it with a mission, especaily an overseas mission, the only way to change its mind is to destroy the stack.

Then maybe he will advance on Birka now that we are in a position to withdraw our forces from there. When we are done with Spain and America we could also consider disbanding some of our military
 
We have presented G with empty cities and he won't enter them, so the actual city garrison is not critical. If relative overall power is involved, why would the AI try to pillage before it would try to enter an empty city? Nonetheless, if getting rid of Nidaros doesn't work, I'm certainly willing to try disbanding units.

If G does start taking our cities, then the American cities would be nice ones to have in their place. For that reason, I'm cautious about razing them right now. If we do raze, we need to be careful, as we are within 2% of the domination limit and razing several of W's cities might cause some of our cities to expand a bit, plus there are a number of tiles spread alll over the map that are less than 55% in control of our neighbor, so they could flip to us.

"I'm more inclined to cancel all deals we have in order to slow down Izzy and W."

That's fine by me.
 
Updated Roster:
Frederiksberg - UP
Cactus Pete - On Deck
Leif
Gator
Bede
RRAU
Sanabas


Good discussion.

I agree with moving the Palace immediately. Karakorum will require a 4 turn build. ;)

I think we should wait a little bit longer to see if G will take some cities from us. If he takes a sufficient number, then I think we should take out W and prepare to put a hurt on Izzie. We have all the warfighting tech we're going to get, so we may as well spend on upgrades. Even if we go to Izzie's cities and destroy all her troops but one in each city, I hope she'll turn production to units and forget about Space Ship parts? :mischief:

The good news is that G is finally researching Rocketry. The bad news is some War Weariness is beginning to show in Madras. Has our Spy been to Delhi yet to see what is going on there?
 
I haven't had much time to check the save yet, but my general ideas for the turn set are:

1) Move palace and give away Nidaros to Hannibal.
2) Cash rush a few buildings in hammer poor cities.
3) Upgrade infantry to mechanized infantry.
4) Build modern armor and jails.
5) Prepare for an attack on W or Izzy - I need some input here!
6) Withdraw military from northern part of our home continent.
7) Continue the worker bait tactic in order to draw Gandhis forces towards our northern cities.

I suppose we will change civics to Police State at some point when the wars against Izzy and W get started so I would like to be done with the cash rushing by then. I would also like to avoid spending more money on sabotage right now in the anticipacition that we can deal with W by attacking him before he gets close to having built the space ship. Who do we attack next? When Gandhi hopefully gets Uppsala and Hannibal gets Nidaros we should be able to capture and keep a couple of American cities. On the other hand it would be nice to start the war against Spain while we have a technological advantage (modern armor).

I will play tomorrow evening CET.
 
1) Move palace and give away Nidaros to Hannibal.
I understand the reasons to give Nidaros to H. I wonder if we should see how things develop once the Palace is moved, which shouldn't take long. If G makes no move, then we should gift to H. If G does start to take cities, I'd rather see him get it.

I would also like to avoid spending more money on sabotage right now in the anticipacition that we can deal with W by attacking him before he gets close to having built the space ship.
I agree. I think W needs to disappear from this game once we attack! :hammer:

Who do we attack next? When Gandhi hopefully gets Uppsala and Hannibal gets Nidaros we should be able to capture and keep a couple of American cities. On the other hand it would be nice to start the war against Spain while we have a technological advantage (modern armor).
I think we still have some time for this. Neither Izzie nor W have Computers, never mind Robotics, so no Mech Inf. for a while yet.

Are we planning to raze her cities?
 
I still would like to know if G is building anything useful to the space race in any of his cities. My recollection is that I've only seen units and religious buildings.

How does ww work for vassals? In particular, if we attack Izzie, does our combined ww with her vassals go into effect? If we attack W, do we begin increasing ww with Izzie?

If we remove all our troops from the north, aren't we risking G's pillaging everything we've improved?
 
I still would like to know if G is building anything useful to the space race in any of his cities. My recollection is that I've only seen units and religious buildings.
He can't build anything yet as he is just now researching Rocketry. That means he has to complete Apollo before he can build Space Ship parts. :cringe:

How does ww work for vassals? In particular, if we attack Izzie, does our combined ww with her vassals go into effect? If we attack W, do we begin increasing ww with Izzie?
I believe the answer is yes. The War Weariness that has not gone away form our war with H will return. War Weariness is by Civ, so attacking W should not increase it with Izzie.

If we remove all our troops from the north, aren't we risking G's pillaging everything we've improved?
I am thinking of it a bit differently. If he does start to pillage, are we going to destroy his pillaging units? Don't think we can afford to have that happen for him. I don't know if a better answer exists? :rolleyes:
 
He can't build anything yet as he is just now researching Rocketry. That means he has to complete Apollo before he can build Space Ship parts. :cringe:

I meant is he building universities, factories, and the like.


I believe the answer is yes. The War Weariness that has not gone away form our war with H will return. War Weariness is by Civ, so attacking W should not increase it with Izzie.

Not clear about this answer. W is an vassal of Spain along with H.


I am thinking of it a bit differently. If he does start to pillage, are we going to destroy his pillaging units? Don't think we can afford to have that happen for him. I don't know if a better answer exists? :rolleyes:

The logic of getting rid of Nidaros is that its culture is thwarting G from taking our cities that the capital would put great cultural pressure on. I'm dubious that our advanced units are the reason for his reluctance, since he has tried to pillage in the face of them and has declined to attack weak ones. Thus, I don't see why, once Nidaros goes to H, we shouldn't initially leave our troops in place to reduce pillaging (don't attack G's forces, just create a corridor to our cities with them) and see if his behavior changes. If it doesn't, then we could remove our forces completely.
 
:blush: Forgot that W is a Vassal of Izzie. :crazyeye:

If we go to war with W, then we go to war with all three and the War Weariness from them all comes back. That'll be tough. :eek:

I understand your logic and giving Nidaros to H is worth a try. We had better do it before we get into it with Izzie, W and H! It may be a while before peace comes again?

I suppose we could always take it back from H and let G retake it from us if he is showing a desire to finally take our cities? I can't remember how much culture we get back on retaking the city?
 
BTW, is anyone else experiencing the problem of now having to log on every time you post?
Not me.

Did you delete some cookies from your system or run a program like Ad-Aware or a Spyware remover? They can erase the cookie that contains your login data. :hmm:
 
If we go to war with W, then we go to war with all three and the War Weariness from them all comes back. That'll be tough. :eek:

It's not that bad - we can always change to the Police State civic. Now that we have Mt. Rushmore all cities with jails should have no WW at all.

If Gandhi starts pillaging I will try to stop this allthough it may be of little effect since he is farming over towns and then rebuilding cottages on the farms :confused: . And that's the "improved" AI :lol:.
 
It's not that bad - we can always change to the Police State civic. Now that we have Mt. Rushmore all cities with jails should have no WW at all.
I hope you're right. :) In a recent game, I had a similar situation, with Mt. Rushmore and Jails and in Police State, and all my cities still had 2 to 5 red faces depending on the city size. I ignored it, lost some pop, and finished my war. It was really nice when the war ended! :D

If Gandhi starts pillaging I will try to stop this allthough it may be of little effect since he is farming over towns and then rebuilding cottages on the farms :confused: . And that's the "improved" AI :lol:.
Good luck with this. The AI improvement seems to be pillage instead of take the enemy cities... :lol: :lol: :lol:
 
Two quick thoughts:

Once we go to war, we will not be able to gift city to H for about ten turns.

If we just pillage (I'm thinking Spain), especially with our airforce, it shouldn't increase ww and might result in Izzie sending troops into our territory where we could kill them off without incurring any more ww.
 
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