drhirsch
Warlord
Stone and Gold in one city sounds fine, but I deliberatle avoided a blue dot like in the last map. The reason is: If it works both resources, it will not grow. But worked stones are better than a worked desert hill, so this might be useful for a temporary production increase.
How about wonders?
A pop 4 city could build the pyramids there in 34 turns (pyramids cost 600 at epic?), but it needs a obelisk (~8 turns) and a culture expansion (15 turns) more than a city directly besides the stone. OTOH a city besides the stones would have less production, additionally the gold comes online later, because we need a second city for it.
Hmm, thinking again about it, the blue dot in the last map doesn't seem so bad
Some ideas:
Settle blue. Send worker to farm rice, mine gold, build a obelisk while growing. After BW go for masonry, as soon as the border pops, work stones.
In the meantime build a second settler and a second worker in the main city (not sure about the order).
How about wonders?
A pop 4 city could build the pyramids there in 34 turns (pyramids cost 600 at epic?), but it needs a obelisk (~8 turns) and a culture expansion (15 turns) more than a city directly besides the stone. OTOH a city besides the stones would have less production, additionally the gold comes online later, because we need a second city for it.
Hmm, thinking again about it, the blue dot in the last map doesn't seem so bad
Some ideas:
Settle blue. Send worker to farm rice, mine gold, build a obelisk while growing. After BW go for masonry, as soon as the border pops, work stones.
In the meantime build a second settler and a second worker in the main city (not sure about the order).