I would say it is up to you, AgedOne whether you play 10 or 20. You can also hand over at 12 or 16 or anything between 10 or 20 if you think it is appropriate. For example if we get a new tech in that range and we did not agree on what to research next. We can even out at a later stage then.
For the next set I think the most interesting part will be whether we have copper and use the settler to claim it.
On research we will have to find an agreement if we want a wonder or not. If not I would say we go pottery, writing. If we want a wonder we will have to agree on which one to choose the right techs.
(Sorry markh. I sat preparing this post for so long I didn't notice you'd made your post above. Some of my points may seem a bit contradictory as a result)
I'm wondering about the next turnset:
Settling
Where am I heading for with the settlers now leaving Karakorum? I'm assuming it's the Red Site by the clams and stone. That'll become Turfan (iirc).
Research
Bronze will be up in 7 turns (and then we'll know a thing or two...)
Pottery is on our list, and current estimate is 13 turns.
Mysticism is being researched by Barb-Aid, but hasn't got far yet. Cheap tech. We can get it in 6.
Masonry is also on Barb-Aid, and will take 14 turns. Or fewer, if the Barbs continue adding to the beakers while we research.
Builds
Karakorum is going to produce our first chariot in 6. It'll nip down to police Beshbalik, I guess. What next? Another settler is tempting. An off-beat idea is a workboat (7 turns) which allows K to grow to size 3 while it builds, and can go straight off to work the clams beside Turfan.
Beshbalik started a worker - due in 14. Next maybe an obelisk, if we have researched Myst by then, otherwise maybe a warrior for PM.
Turfan, when we found it, probably starts another worker.
I do feel that once Bronze Working comes up, I'll have a quiet stop and think, as maybe plans will change depending on the availability of copper nearby.
Feel free to knock these ideas about. I'm just plopping them down as a starting position for discussion. I'll be back online tomorrow.
- Although I suggested growing out the capital, folks have changed my mind. Barbs are building cities, we need to get a couple of more settlers out. I would switch chariot to settler so we have one ready for the long-awaited copper strike. The workboat idea is a good one, but I think we can't risk barb cities.
- I am not a fan of obelisks, I much prefer early libs because they work for us forever. However, a lib might take too long, and we need our second city to expand. So, I'm ok with building an obelisk.
- Having said that, I think we should let the barbs finish Myst for us. Having them tech is a big advantage on the AI's. Let's try to beeline up tech paths and let the barbs fill in gaps. If they are not making progress, maybe we need to research it ourselves, but I'd rather wait. I'm with Mark... pottery, writing.
- RE: Wonders. Again, I'm with Mark. I think the price is too high, especially given our hammer poor start. I'd rather spend our early hammers building things that can hammer
- As a couple of others suggested, no need for MP's. If we have spare hammers to build units I would stick with chariots.
Yes, I think we should switch to another settler in Karakorum to claim a copper spot if there is one. Yellow looks suspicious as there is absolutely nothing beside the seafood.
If there is any copper, there are 3 likely spots: Our big fat cross, down in the very southeast or in the southwest.
The latter 2 spots might incur a significant maintenance cost, keep that in mind, so if we decide to go for saladin and/or alex we should settle there at the latest point possible before starting to build all out axes.
But maybe it shows up somewhere near. Or not at all. Well
What about the Pyramids? With stone, I would always try to get them, even at higher difficulties. It allows out cities to hold 2 more pop and makes a specialist/cottage hybrid economy very powerful. The Great Engineer is very handy too, it usually allows either the Great Library, which does go very well with Pyramids because of the specialist bonus, or does give a boost in the long run as permanent resident.
I think it is possible to do both war with alex and building the pyramids, but it requires some planing. Any thoughts about that?
So the only copper on our island is on the grassland just south of Karakorum.
I didn't notice before, but our Barbie mates settled their first city really early - 1990BC !! It's on lush continent in the South West by a whole wodge of gold. It's a little way from Toku and Cyrus. Hope they survive.
I'm also scared now that they'll plop a city down on our copper at any moment.
Where should we plant our copper city? I'm going with the Green Site from Sam_Yeager's original dot-map unless anyone says otherwise.
I'd say go with green. Where is our scout ? Can you move it there to fogbust ? I do not remember whether this will prevent the barbs settling a city in a fogbusted area.
T70
Scout to hilltop as lookout.
Workers continue roading towards Beshbalik.
Settler heads for Red Site.
(IBT Ha! Guangzhou razed by Barbs!!)
T71
Settled Turfan.
Worried over first build. Worker in 45, Workboat in 45, but city can grow. Decided on workboat.
Losing 5gpt, so will have to reduce tech rate in 2 turns.
T72
Nothing.
Noticed Myst is half researched now.
T73
Reduced tech to 80% to break even.
T74
Workers continue roading across stone towards Besh.
T75
Learned Bronze Working; Started Pottery.
Didn't bother adopting Slavery immediately.
The nearest copper is (rather surprisingly) on the grasslands just S of Karakorum.
Didn't notice before, but the Barbs settled a city on lush land very early. View attachment 157213
1990BC !! I'm scared that they'll plop one down on our copper any time.
T76
Karakorum gets its next cultural expansion.
T77
Workers now roading final stretch into Besh. Next they'll work the gold.
T78
Nothing
T79
Nothing much, except Barbs missed their chance to damage Asoka. Axeman lost attacking newly founded Bombay.
T80
Stonehenge built in a far away land.
Our workers move to the gold, ready to start work.
T81
Workers start mining.
T82
Nothing.
T83
Nothing.
Note: Myst is 103/145 researched now.
T84
Beshbalik produces workers; They head towards the copper. Besh starts a chariot next.
T85
Noticed Barbies have a second city, but (phew) it's not on our land. It's in the east of lush continent, and (if it survives) would make a good stepping stone for an attack force.
Settler out of Karakorum. Heads for Green Site (just West of Copper)
Karakorum continues with chariot.
Workers arrive at jungle to link Karakorum to copper.
T86
Learned Pottery. Next will be Writing.
Settlers arrive in position.
Workers are roading through jungle to copper.
T87
Founded Ning-hsia beside the copper. Started an archer.
Goldmine is complete, and is now being roaded.
Losing money again 3gpt. Will need to reduce tech rate in 3 turns.
T88
Nothing - except we hit the top of the scoreboard.
T89
The copper is being mined.
T90
Workers have completed roading the goldmine, and head north to work near the capital (or the copper)
IBT: Attitude Change: Qin Shi Huang(China) towards Asoka(India), from 'Cautious' to 'Annoyed' Attitude Change: Qin Shi Huang(China) towards Saladin(Arabia), from 'Pleased' to 'Cautious' Attitude Change: Qin Shi Huang(China) towards Cyrus(Persia), from 'Cautious' to 'Annoyed' Attitude Change: Asoka(India) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed' Attitude Change: Asoka(India) towards Isabella(Spain), from 'Pleased' to 'Cautious' Attitude Change: Isabella(Spain) towards Alexander(Greece), from 'Cautious' to 'Annoyed' Attitude Change: Cyrus(Persia) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed' Attitude Change: Cyrus(Persia) towards Isabella(Spain), from 'Pleased' to 'Cautious'
Turn 71/660 (1870 BC) [01-Aug-2007 21:00:33] Turfan founded Turfan begins: Worker (45 turns) Turfan begins: Work Boat (45 turns)
IBT: Civics Change: Alexander(Greece) from 'Tribalism' to 'Slavery'
Turn 72/660 (1840 BC) [01-Aug-2007 21:17:17]
IBT:
Turn 73/660 (1810 BC) [01-Aug-2007 21:20:04]
IBT: Attitude Change: Isabella(Spain) towards Alexander(Greece), from 'Annoyed' to 'Cautious'
Turn 74/660 (1780 BC) [01-Aug-2007 21:22:04] Tech learned: Bronze Working
All-in-all, we founded 2 cities, mined the gold and are mining the copper.
On the downside, I feel as though I've started too many military builds. Some could have been workers / settlers.
But we hit the top of the scores, thanks to combined scores with our barbaric friends.
OK, new strategy. Let's sit back and let the barbies do all the work.
Actually, on a more serious note, if this wasn't a speed-based competition, it would be interesting to see if we could sit back and let the barbies win. I.e. if we sat on our initial island and focused on tech, could we put the barbs far enough ahead to reach Dom on their own? Prolly not, they are pretty stupid when it comes to attacking. Having said that, Qin has his hands full. He is going to lose a city very shortly.
I would like to see another settler or two, but I think your decision to build military is good. Two reasons:
1) Our economy is on the verge of a dead stop. We are already spending half our commerce on maintenance. Another city or two might close our tech down altogether.
2) I noticed Togu has a galley in his city. This says the AI's are starting to want to explore. It may not be too terribly long before we have some visitors. So, a couple of chariots to cover any incursions is good. Or, they become the start of the Alex-extermination-committee .
Given the first issue above, I would strongly recommend our worker in Turfan hop up to Karakorum and build a river cottage. Our pop is about to go to 3, might as well have the new citizen kickstart our economy by working a cottage.
Once the copper miner is done the mine, he should road the copper into our trade network. Then he too should get working on cottages.
Ah. That's one of the options on the HOF mod screens. Haven't got all the details in front of me right now, but basically you turn autologging on by checking one of the boxes, and then I said I wanted the output in forum format (rather than html).
Then it's a matter of finding the file after I played. (It's in something like My Games/Sid Meyer's Civilization 4\Autolog and was called Temujin.txt)
Paste the contents into your post, and there you go.
What is the general plan? Attack asap? That would be after sailing comes in, founding another city would be good, but slow our sience to a crawl for some time.
The Great Prohpet is not amused to see no obelisks. There goes our Pyramids.
If we want a late (Astronomy) attack, we need to boost our sience. This means cottages, and expanding.
Is there something in between? Don't know, but it is of course possible to attack with Cats+Axes(or Maces) on galleys, but I have never tried it
For the time being 4 cities should do fine. We should settle more cities after we have some cottages up and can pay for the maintenance.
As I am up I am planning to build some military now for MP and maybe get another worker out in my set. Barracks also come to my mind especially in Beshbalik. Research is set to writing as agreed, so nothing to do for me in the research department. After that I am thinking of fishing, sailing. I will adopt slavery enabling us to whip in future. Now it won't hurt us to switch.
I got it.
I am quite confident that we can hurt Alex without cats if we will be quick. The AIs are still in settling mode and they seem to struggle with our team mates. We should use this best as we can.
I am quite confident that we can hurt Alex without cats if we will be quick. The AIs are still in settling mode and they seem to struggle with our team mates. We should use this best as we can.
Unless we settle another city in the far SE to get our culture over the ocean between our island and Alex's island then it doesn't matter what we do on the military front.
Whilst we can wait a while to found this city we have to factor in the time to build an obelisk and then wait for the cultural expansion. We also need to build some galleys to transport our troops. This requires Sailing which we also have to get, either through our allies or researched directly.
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