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SGOTM 05 - Geezers

Looks like you had lots of action to keep you occupied Pariah. :D I presume the idea of the LBs on the home island is to free up the existing units?

The first thought that occurs to me is whether we want to keep Yokohama? I would say no as it's too far from Corinth to be easily reinforced whilst being very near to Toku. I think we would do better to settle a new city to the SE of Corinth to serve as a forward base.

I think the attack force at Matsuyama may well need beefing up. I think I'll slip in a spear build at Corinth before starting the FP there.
 
The LBs on Home Island are intended as an upgrade to our core defenses, in case we get unexpected landing parties of more advanced units! Perhaps Qin &/or Cyrus are building up an invasion force right now...

I should be inserting screenshots as well. Got so preoccupied taking notes that I forgot about pictures saying a thousand word...
 
Nicely done, Pariah . :goodjob:

Your reports are nice to read. Keep it on. With pictures they will be even better.

I will have a look at the save later on.

Roster

Sam - UP
drhirsch (automatically skipped until he reports back)
Harbourboy (away from 11th Sep - 4th Oct)
AgedOne - on deck
markh
The-Hawk
Pariah - just played
 
Had a look at the save. Looks good. I just miss a worker at Corinth. This and the FP there would be something I would like to see soon.
 
Looking at the save a bit more the most noticeable aspect is the lack of military with which to attack the AI. :( As I was one of those building infrastructure I can't complain about that too much. However we do need to do something about that. I'm in two minds as to whether to build the FP next in Corinth or more military instead. Thoughts?

I was thinking about moving up the spear from New Sarai to help in the attack at Matsuyama but I think I'll borrow an axe from Athens instead. Old Sarai will start working the mine again with the galley :whipped: asap. There's really no point in Old Sarai growing beyond three pop unless it has a lighthouse. I'm also tempted to do some :whipped: in most other cities when possible. This is going to hit research though.

Rather than sending troops by galley all the way I'm thinking of sending them via silver island and Athens which will minimise the time any one galley is available for interception although the troops will take somewhat longer to arrive.

I won't play until tomorrow evening which should give time for everyone to comment.

EDIT: Currently I intend to raze Yokohama unless there's any violent objections.
 
Wow, I haven't looked at the save in a couple of turnsets. We've made some good progress, I think our economy is ready to go. Well done all. :goodjob:

The problem... we are behind "the curve" versus Asoka and Cyrus. They are bigger and teching faster. The longer we wait to move up the curve, the worse it gets. Our strategic position is pretty bad right now, I don't know if we can win. However, I do know our strategic position is not going to get better over time... :(

So... Time to knock heads... the whole point of beelining to maces was to build some and have at Togu. I would be building maces everywhere (with the exception of the odd galley to replace those that get sunk in transit). At this point, building infrastructure is counterproductive... it slows down our going to war, which means we will soon be needing to beeline to knights or cavs. Of course, by then, the AI's will have rifles.

I'd let all the current builds finish, then switch them all to maces next. The only exceptions: I would switch Beshbalik to a mace now... 12 turns for the LB is too long to wait. We can leave the LB in the queue, if an AI lands we can whip to finish it for homeland defense. He is a good insurance policy, but there is no need to finish him now. I would also switch Turfan to a mace. We have two galleys and a third being built. If we get lucky, maybe this is enough for the moment.

Sam, I would strongly vote to keep Yokohama (and any other cities we capture from Togu). Two reasons...

1) We need to get some military-building cities established on lush island asap, this is as good a place as any. As I said above, time's a wastin'. Our economy can easily handle a couple of more cities. It will effect our tech pace, but we aren't gonna keep up anyhow.

2) We really, really need peace with some of the AI's. Cyrus has knights, he can kick our butts off lush island if he ever gets serious. Worse case, maybe we offer Cyrus Yoko for peace.

I think our only prayer for a victory is to get Togu's cities before he gets too many sami's built. At that point, with a bunch of his cities spamming military, maybe we can handle the others via brute force. They will have tech advantage, but weaker units can beat more advanced... just need to bring more. In a recent gauntlet, I went wire to wire with Hwacha's (cats)... was beating AI LB's and maces with them. Just need to have lots, and a strong stomach for the carnage.

Last point... if we are gonna keep Togu cities, we will absolutely need FP on lush island. Might as well be sooner, rather than later. I would build it next, and chop the forests there to speed it up.
 
I say keep Yokohama. We need to push further inland, and if we continue razing cities the AIs will just build new ones. And it will be better, as The-Hawk said, to have more cities turning out units in Lushland - instead of shipping them across from Athens of Home island, which is slow and dangerous.

I would have started the FP in Corinth if I didn't think it needed a lighthouse more.

We also need to fortify the homeland more. Karakorum is practicaly defenceless right now.
 
My qualms against keeping Yokohama were based on the difficulty of defending it when it is so far away from Corinth rather than the cost. However since it looks as though I'm outvoted I'll keep it.

I'll also start building the FP in Corinth.
 
Summary 1520 AD - 1550 AD
Toku is at war with Izzy. Matsuyama razed. Yokohama captured and reinforcements are due to arrive shortly. The transport route via silver island and Athens is working well.

Turn 310 - 1520 AD

The king was in a grumpy mood. His advisors were pointing out that little had been done to expand the kingdom since the demise of Alex the obnoxious. The fact that the king felt the same irritated him even more. Looking at the timetable for new troops the phrase 'give them a taste of the lash' sprung to mind. "I want those troops and the galley finished before our next meeting. Tell Turfan to start training a maceman." he told the advisors. The governors of Athens, Beshbalik, Corinth, New Sarai, Ning-hsia and Old Sarai are informed of the king's wish and take the necessary action to comply. :whipped: An axeman from Athens embarks in the galley by Athens to reinforce the attack on Matsuyama. Some workers are found to be wasting their time chopping down the forests by New Sarai and told to desist.

IBT: Spies report that Cyrus has completed Notre Dame. Qin's caravel moves to the east of Karakorum. Asoka's HA moves towards Corinth.

Turn 311 - 1523 AD
Karakorum finishes the caravel and resumed training a keshik. The king orders his two caravels to link up. Beshbalik , Ning-hsia and New Sarai start training maces. Old Sarai starts a cat and Corinth starts building a FP. The attack force at Matsuyama is reinforced by the axeman.

IBT: Qin's caravel attacks the two caravels and goes to a watery grave with no loss to our brave forces. :D

Turn 312 - 1526 AD
Matsuyama falls and is razed for the loss of a cat. The workers on silver island are moved towards Athens. Asoka's HA moves to the forest by Corinth. The king decides to wait to see what the HA will do. A mace and a cat from Athens arrive in Corinth.

IBT: Asoka's HA pillages a village. :mad:

Turn 313 - 1529 AD
The newly arrived mace dispatches the impudent HA. Karakorums completes the keshik and starts training a LB. Yokohama is captured for the loss of two cats Regrettably it has no buildings at all. :( The healed caravel from Athens is sent to explore the island to the east of the home island.

IBT:Toku makes a peace proposal.

Spoiler :




He is sent away with a flea in his ear. Coast watchers report a Qin caravel to the south of Corinth.

Turn 314 - 1532 AD
The troops in Yokohama heal whilst the transport of troops from the home isand continues. The king decides to chop the forest by Corinth. This will remove protection from further marauding enemies as well as helping the progress of the FP. No sign of Qin's caravel.

Turn 315 - 1535 AD
Troops continue healing in Yokohama. A keshik from Yokohama makes a brief sortie to see if the enemy is on his way.

Turn 316 - 1538 AD
Still no sign of a counter attack by Toku. Turfan grows to 7. As Turfan will have happiness problems growing that the king decides to focus on research to stop it growing. The research timescale for Guilds reduces by a turn.

Turn 317 - 1541 AD
Reinforcements start heading towards Yokohama.

Turn 318 - 1544 AD
Old Sarai starts training a mace. Yokohama comes out of revolt and the king is aghast at the cost of 14 :gold:. A courthouse is ordered with instructions to :whipped: as soon as possible. Confucianism spreads in Beshalik. :) Reviewing the intelligence reports the king notices a fall in Izzy's culture. Further investigations reveal that Toku declared war in 1523 AD but the spy report was overlooked at the time. :blush:

Turn 319 - 1547 AD
Turfan starts training another mace. The king is shocked to learn that Athens doesn't have a barracks. One is promptly ordered.

Turn 320 - 1550 AD
Ning-hsia starts training a mace. A spy reports that Toku now has a new type of military unit.

Spoiler :




Spoiler Game autolog :

Turn 310/660 (1520 AD) [19-Sep-2007 19:11:19]
Turfan begins: Maceman (10 turns)
Karakorum finishes: Caravel
Beshbalik grows: 4
Beshbalik finishes: Longbowman
Ning-hsia finishes: Longbowman
Old Sarai grows: 3
Old Sarai finishes: Galley
Corinth finishes: Lighthouse
Athens grows: 6
Athens finishes: Maceman
New Sarai finishes: Courthouse

IBT:
Attitude Change: Tokugawa(Japan) towards Saladin(Arabia), from 'Cautious' to

'Annoyed'

Attitude Change: Tokugawa(Japan) towards Cyrus(Persia), from 'Annoyed' to

'Furious'

Attitude Change: Saladin(Arabia) towards Tokugawa(Japan), from 'Cautious' to

'Annoyed'


Turn 311/660 (1523 AD) [19-Sep-2007 19:25:08]
Beshbalik begins: Maceman (21 turns)
Ning-hsia begins: Maceman (11 turns)
Old Sarai begins: Catapult (9 turns)
Corinth begins: Forbidden Palace (50 turns)
New Sarai begins: Maceman (15 turns)

IBT:
While defending in Mongolian territory near Karakorum, Caravel defeats (0.48/3):

Chinese Caravel (Prob Victory: 30.1%)

Tokugawa(Japan) declares war on Isabella(Spain)
Attitude Change: Tokugawa(Japan) towards Isabella(Spain), from 'Annoyed' to

'Furious'

Attitude Change: Isabella(Spain) towards Tokugawa(Japan), from 'Annoyed' to

'Furious'

Civics Change: Isabella(Spain) from 'Organized Religion' to 'Theocracy'

Turn 312/660 (1526 AD) [19-Sep-2007 19:45:23]
Caravel promoted: Combat I
While attacking in Japanese territory at Matsuyama, Catapult loses to: Japanese

Longbowman (2.64/6) (Prob Victory: 0.7%)

While attacking in Japanese territory at Matsuyama, Axeman defeats (3.95/5):

Japanese Longbowman (Prob Victory: 85.5%)

Razed Matsuyama
Karakorum finishes: Keshik

IBT:

Turn 313/660 (1529 AD) [19-Sep-2007 19:58:32]
While attacking in Mongolian territory at Corinth, Maceman defeats (3.92/8): Indian

Horse Archer (Prob Victory: 78.3%)

While attacking in Japanese territory at Yokohama, Catapult loses to: Japanese

Longbowman (6.00/6) (Prob Victory: 0.5%)

While attacking in Japanese territory at Yokohama, Catapult loses to: Japanese

Longbowman (1.80/6) (Prob Victory: 0.5%)

While attacking in Japanese territory at Yokohama, Axeman defeats (4.20/5): Japanese

Axeman (Prob Victory: 96.1%)

While attacking in Japanese territory at Yokohama, Swordsman defeats (5.16/6):

Japanese Spearman (Prob Victory: 99.9%)

While attacking in Japanese territory at Yokohama, Keshik defeats (4.74/6): Japanese

Longbowman (Prob Victory: 98.1%)

Judaism has spread: Yokohama
Captured Yokohama (Tokugawa)
Axeman promoted: City Raider I
Karakorum begins: Longbowman (6 turns)
New Sarai grows: 4

IBT:
Attitude Change: Tokugawa(Japan) towards Saladin(Arabia), from 'Annoyed' to

'Cautious'

Attitude Change: Saladin(Arabia) towards Tokugawa(Japan), from 'Annoyed' to

'Cautious'


Turn 314/660 (1532 AD) [19-Sep-2007 20:13:10]
Axeman promoted: City Raider III
Keshik promoted: Combat I
Maceman promoted: City Raider I
Karakorum grows: 9

IBT:

Turn 315/660 (1535 AD) [19-Sep-2007 20:27:34]

IBT:

Turn 316/660 (1538 AD) [19-Sep-2007 20:34:26]
Turfan grows: 7

IBT:
Attitude Change: Qin Shi Huang(China) towards Saladin(Arabia), from 'Cautious' to

'Pleased'

Attitude Change: Tokugawa(Japan) towards Saladin(Arabia), from 'Cautious' to

'Annoyed'

Attitude Change: Saladin(Arabia) towards Tokugawa(Japan), from 'Cautious' to

'Annoyed'


Turn 317/660 (1541 AD) [19-Sep-2007 20:40:47]
Karakorum finishes: Longbowman
Old Sarai finishes: Catapult

IBT:

Turn 318/660 (1544 AD) [19-Sep-2007 20:45:44]
Old Sarai begins: Maceman (15 turns)
Yokohama begins: Courthouse (45 turns)
Karakorum begins: Maceman (8 turns)
Confucianism has spread: Beshbalik
Turfan finishes: Maceman
Athens grows: 7
Athens finishes: Maceman

IBT:

Turn 319/660 (1547 AD) [19-Sep-2007 20:52:56]
Turfan begins: Maceman (10 turns)
Athens begins: Barracks (4 turns)
Ning-hsia finishes: Maceman

IBT:

Turn 320/660 (1550 AD) [19-Sep-2007 21:02:53]
Ning-hsia begins: Maceman (11 turns)


Spoiler SGOTM log :

Turn 310, 1520 AD: You have trained a Caravel in Karakorum. Work has now begun on a Keshik.
Turn 310, 1520 AD: You have trained a Maceman in Athens. Work has now begun on a Maceman.
Turn 310, 1520 AD: Asoka's Golden Age has begun!!!
Turn 310, 1520 AD: Cyrus has completed Notre Dame!

Turn 311, 1523 AD: Qin Shi Huang's Caravel (3.74) vs Temujin's Caravel (3.30)
Turn 311, 1523 AD: Combat Odds: 69.9%
Turn 311, 1523 AD: (Extra Combat: -30%)
Turn 311, 1523 AD: (Plot Defense: +10%)
Turn 311, 1523 AD: Qin Shi Huang's Caravel is hit for 18 (78/100HP)
Turn 311, 1523 AD: Qin Shi Huang's Caravel is hit for 18 (60/100HP)
Turn 311, 1523 AD: Qin Shi Huang's Caravel is hit for 18 (42/100HP)
Turn 311, 1523 AD: Temujin's Caravel is hit for 21 (79/100HP)
Turn 311, 1523 AD: Temujin's Caravel is hit for 21 (58/100HP)
Turn 311, 1523 AD: Qin Shi Huang's Caravel is hit for 18 (24/100HP)
Turn 311, 1523 AD: Temujin's Caravel is hit for 21 (37/100HP)
Turn 311, 1523 AD: Temujin's Caravel is hit for 21 (16/100HP)
Turn 311, 1523 AD: Qin Shi Huang's Caravel is hit for 18 (6/100HP)
Turn 311, 1523 AD: Qin Shi Huang's Caravel is hit for 18 (0/100HP)
Turn 311, 1523 AD: Temujin's Caravel has defeated Qin Shi Huang's Caravel!
Turn 311, 1523 AD: Tokugawa has declared war on Isabella!
Turn 311, 1523 AD: Isabella adopts Theocracy!

Turn 312, 1526 AD: Temujin's Catapult (5.00) vs Tokugawa's Longbowman (9.60)
Turn 312, 1526 AD: Combat Odds: 0.7%
Turn 312, 1526 AD: (Fortify: +15%)
Turn 312, 1526 AD: (City Defense: +45%)
Turn 312, 1526 AD: Temujin's Catapult is hit for 27 (73/100HP)
Turn 312, 1526 AD: Tokugawa's Longbowman is hit for 14 (86/100HP)
Turn 312, 1526 AD: Temujin's Catapult is hit for 27 (46/100HP)
Turn 312, 1526 AD: Temujin's Catapult is hit for 27 (19/100HP)
Turn 312, 1526 AD: Tokugawa's Longbowman is hit for 14 (72/100HP)
Turn 312, 1526 AD: Tokugawa's Longbowman is hit for 14 (58/100HP)
Turn 312, 1526 AD: Tokugawa's Longbowman is hit for 14 (44/100HP)
Turn 312, 1526 AD: Temujin's Catapult is hit for 27 (0/100HP)
Turn 312, 1526 AD: Tokugawa's Longbowman has defeated Temujin's Catapult!
Turn 312, 1526 AD: Temujin's Axeman (6.00) vs Tokugawa's Longbowman (4.22)
Turn 312, 1526 AD: Combat Odds: 85.5%
Turn 312, 1526 AD: (Extra Combat: -20%)
Turn 312, 1526 AD: (Fortify: +15%)
Turn 312, 1526 AD: (City Defense: +45%)
Turn 312, 1526 AD: Tokugawa's Longbowman is hit for 18 (26/100HP)
Turn 312, 1526 AD: Temujin's Axeman is hit for 21 (79/100HP)
Turn 312, 1526 AD: Tokugawa's Longbowman is hit for 18 (8/100HP)
Turn 312, 1526 AD: Tokugawa's Longbowman is hit for 18 (0/100HP)
Turn 312, 1526 AD: Temujin's Axeman has defeated Tokugawa's Longbowman!
Turn 312, 1526 AD: You have captured Matsuyama!!!
Turn 312, 1526 AD: You have pillaged 3 ? from the destruction of Matsuyama!!!
Turn 312, 1526 AD: You have trained a Keshik in Karakorum. Work has now begun on a Galley.

Turn 313, 1529 AD: Temujin's Maceman (8.80) vs Asoka's Horse Archer (6.60)
Turn 313, 1529 AD: Combat Odds: 78.3%
Turn 313, 1529 AD: (Extra Combat: -10%)
Turn 313, 1529 AD: (Extra Combat: +10%)
Turn 313, 1529 AD: Temujin's Maceman is hit for 17 (83/100HP)
Turn 313, 1529 AD: Asoka's Horse Archer is hit for 23 (77/100HP)
Turn 313, 1529 AD: Temujin's Maceman is hit for 17 (66/100HP)
Turn 313, 1529 AD: Asoka's Horse Archer is hit for 23 (54/100HP)
Turn 313, 1529 AD: Asoka's Horse Archer is hit for 23 (31/100HP)
Turn 313, 1529 AD: Asoka's Horse Archer is hit for 23 (8/100HP)
Turn 313, 1529 AD: Temujin's Maceman is hit for 17 (49/100HP)
Turn 313, 1529 AD: Asoka's Horse Archer is hit for 23 (0/100HP)
Turn 313, 1529 AD: Temujin's Maceman has defeated Asoka's Horse Archer!
Turn 313, 1529 AD: Temujin's Catapult (5.00) vs Tokugawa's Longbowman (10.20)
Turn 313, 1529 AD: Combat Odds: 0.5%
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Defense: +45%)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (72/100HP)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (44/100HP)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (16/100HP)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (0/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman has defeated Temujin's Catapult!
Turn 313, 1529 AD: Temujin's Catapult (5.00) vs Tokugawa's Longbowman (10.20)
Turn 313, 1529 AD: Combat Odds: 0.5%
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Defense: +45%)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (72/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman is hit for 14 (86/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman is hit for 14 (72/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman is hit for 14 (58/100HP)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (44/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman is hit for 14 (44/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman is hit for 14 (30/100HP)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (16/100HP)
Turn 313, 1529 AD: Temujin's Catapult is hit for 28 (0/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman has defeated Temujin's Catapult!
Turn 313, 1529 AD: Temujin's Axeman (6.00) vs Tokugawa's Axeman (3.63)
Turn 313, 1529 AD: Combat Odds: 96.1%
Turn 313, 1529 AD: (Extra Combat: -20%)
Turn 313, 1529 AD: (Extra Combat: +10%)
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Attack: -45%)
Turn 313, 1529 AD: (Combat: -50%)
Turn 313, 1529 AD: (Combat: +50%)
Turn 313, 1529 AD: Tokugawa's Axeman is hit for 24 (56/100HP)
Turn 313, 1529 AD: Temujin's Axeman is hit for 16 (84/100HP)
Turn 313, 1529 AD: Tokugawa's Axeman is hit for 24 (32/100HP)
Turn 313, 1529 AD: Tokugawa's Axeman is hit for 24 (8/100HP)
Turn 313, 1529 AD: Tokugawa's Axeman is hit for 24 (0/100HP)
Turn 313, 1529 AD: Temujin's Axeman has defeated Tokugawa's Axeman!
Turn 313, 1529 AD: Temujin's Swordsman (6.60) vs Tokugawa's Spearman (2.75)
Turn 313, 1529 AD: Combat Odds: 99.9%
Turn 313, 1529 AD: (Extra Combat: -10%)
Turn 313, 1529 AD: (Extra Combat: +20%)
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Attack: -55%)
Turn 313, 1529 AD: Tokugawa's Spearman is hit for 28 (48/100HP)
Turn 313, 1529 AD: Temujin's Swordsman is hit for 14 (86/100HP)
Turn 313, 1529 AD: Tokugawa's Spearman is hit for 28 (20/100HP)
Turn 313, 1529 AD: Tokugawa's Spearman is hit for 28 (0/100HP)
Turn 313, 1529 AD: Temujin's Swordsman has defeated Tokugawa's Spearman!
Turn 313, 1529 AD: Temujin's Keshik (6.00) vs Tokugawa's Longbowman (3.06)
Turn 313, 1529 AD: Combat Odds: 98.1%
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Defense: +45%)
Turn 313, 1529 AD: Temujin's Keshik is hit for 21 (79/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman is hit for 19 (11/100HP)
Turn 313, 1529 AD: Tokugawa's Longbowman is hit for 19 (0/100HP)
Turn 313, 1529 AD: Temujin's Keshik has defeated Tokugawa's Longbowman!
Turn 313, 1529 AD: You have captured Yokohama!!!

Turn 314, 1532 AD: Karakorum celebrates "We Love the Monarch Day"!!!

Turn 315, 1535 AD: Karakorum celebrates "We Love the Monarch Day"!!!

Turn 317, 1541 AD: You have trained a Longbowman in Karakorum. Work has now begun on a Galley.

Turn 318, 1544 AD: Confucianism has spread in Beshbalik.
Turn 318, 1544 AD: Athens has grown to size 7
Turn 318, 1544 AD: Athens has become unhappy

Turn 319, 1547 AD: Clearing a Forest has created 54 ? for Corinth.
Turn 319, 1547 AD: Asoka's Golden Age has ended...
Turn 319, 1547 AD: Blaise Pascal has been born in Madrid!

 
Roster

Sam - just played
drhirsch (automatically skipped until he reports back)
Harbourboy (away from 11th Sep - 4th Oct)
AgedOne - UP
markh - on deck
The-Hawk
Pariah

Btw Asoka can now reach our western coast by galley. :cry: We may want to consider sending some troops over there to repulse him. Looks like the big bad is beating up Murky Waters (shiver).
 
So we need some spears I guess. :)

Even more astonishing looks the score of One short straw. It is at 0, so it seems they gave up. I have to admit this game seems to be much more difficult than I thought.
 
Even more astonishing looks the score of One short straw. It is at 0, so it seems they gave up. I have to admit this game seems to be much more difficult than I thought.

That may be some sort of glitch with saves submitted more than once according to the maintenance thread.
 
Looks like we haven't quite given up the ghost yet, Sam-the-Lashman :)

Sorry if I seem to pop up only when it's my turn. Work has been making CIV prohibitive of late. Big project going live (then it didn't - but that's another tale :( )
I will be OK to play a session - probably over the weekend - but maybe tomorrow evening.
 
:lol: Even if I never play another SGOTM, I will forever read these threads just for Sam's writeups.

Looks like another good turnset. Togu's war with Izzy is huge. If he starts sending units her way, we can put a world class hurting on him. Maybe it will make Izzy our buddy too.
 
Togu's war with Izzy is huge. If he starts sending units her way, we can put a world class hurting on him. Maybe it will make Izzy our buddy too.

Given that I discovered the war because Izzy's culture curve had dropped, it looks pretty certain that Toku has already captured at least one of Izzy's cities so he must have had a reasonable amount of units over there. However the war has been going for about 9 turns now and I took Yokohama a turn or so into the war. It's possible that he may have been moving some units back by now. Equally I believe that AI in vanilla doesn't tend to war against each other for more than 30 turns, quite often less. Wars against non AI opponents work somewhat differently I believe. Despite having a plus for 'mutual struggle' Izzy is still annoyed with us.

All that said I agree that we should look at inflicting some more damage on Toku. Reinforcements, including cats, should arrive at Yokohama in three or four turns. It's probably worth scouting Kagoshima early on to see what defence he has there.

With Murky Waters' problems plain to see on the progress chart it just emphasises how crucial it is to get peace with Cyrus (and hopefully Asoka). If we can get Hinduism to spread to us, or capture a city with it, I think we should adopt it as our state religion to get some plus points.

The route via silver island and Athens works quite well and is quicker than the sea route so I think we should continue to use that route whilst we need to reinforce from the home island.

Looking at how things stand I have my doubts that we can do anything soon about Cyrus and Asoka. How do we see our likely targets? At the moment it looks like Toku and then Izzy. On our original plan we would then head for Cyrus and Asoka. Perhaps that may still be the case but I think we'll need quite a build up before we can take them on. That's assuming they give us the time to build up as we'll then be sharing a very long border with them. If we have peace then this is more feasible. Should we be considering taking out Sally before Izzy? Thoughts?
 
Guilds should hopefully finish during AgedOne's turnset. What's our research path to be? I would suggest Drama (already part learnt) to combat WW, Gunpowder & Chemistry for grens.
 
OK guys. Looks like I'll be playing tomorrow morning (say about 14 hours from now).

I'll list the main menu as I see it here, and if anyone thinks of any side orders, or anything I've missed off, then drop them in.

  • Shepherd the reinforcements safely to Yokohama.
  • Whip the courthouse in Yokohama as soon as feasible.
  • When Guilds research completes, move into Drama. Start preparing knights.
  • Continue using the reinforcement route via Silver Island and Athens to the front line.
  • Whip new units whenever the citizens can stand it.
  • Target Toku's cities - probably Kagoshima first.
  • I'd be worried about moving against Sally and leaving our front line exposed, so continuing against Toku, followed probably by Izzy, seems the main strategy.
  • If we can get access to Hinduism, then adopt it and see whether this appeases Cyrus or Asoka enough to get peace.
 
Whip new units whenever the citizens can stand it.

The existing whip unhappiness should wear off about half way through your turn.


I'd be worried about moving against Sally and leaving our front line exposed, so continuing against Toku, followed probably by Izzy, seems the main strategy.

My thoughts about Sally were a proposal about what we might do after Toku's demise. I certainly wasn't proposing a two front war.
 
Summary

Took Kagoshima and kept it.
FP completed - helping the economy no end.
Learned Guilds, but also Theology and Music.
Knights are in production - just one riding around though.
Troop movement via galley convoys continuing.
Saw off an annoying one of Qin's caravels.
Izzy couldn't sustain being at war with Toku. They're at peace again.

Detailed Report

Spoiler :
T320 (1550AD)
Bad start. Popped a keshik out of Yokohama to attempt recce on Kagoshima, but ran into cat+sword. Oops.

IBT
Hmm. Sword & cat decide not to attack, but move on towards Yokohama.

T321 (1553AD)
Destroyed the sword&cat with our axe&keshik.
Continued the troop convoys from home to the east.

IBT
Grr. Izzy made peace with Toku.

T322 (1556)

View attachment 160940

Spied on Kagoshima. 50% defence. Guarded by LB with CG1, Spear with C1.
Troop flow continued.
No whipping possible yet.
Guilds 4 turns away, but that at 50% research. Will have to lower next turn or run out of cash.

IBT
Qin caravel moves in towards Turfan from NE.

T323 (1559)
Athens completes barracks and starts maceman.
Our ill-fated keshik runs into elephant now N of Yokohama.
We sent 2 caravels to intercept Qin's one.
Research to 30%.

IBT
Learned Theology (via Barb-aid)
No-one attacked our wounded keshik!
Toku is moving forces to head off our attack brewing at Kagoshima. So far, consists of 1 LB.


T324 (1562)
Our (healthy) keshik defeats Toku's LB.
Completed Maceman in New Sarai, and started Barracks.
Our caravels cover the fishing boats by Turfan.
Whipped maceman in Turfan.

IBT
Qin's caravel turned S down the coast towards Old Sarai.
Toku bolstered Kagoshima defences with a War Elephant.

T325 (1565)
Turfan completed maceman and started caravel.
Our cats are starting to arrive at Kagoshima.
Our caravels pursue Qin's around the coast.
Whipped a mace in Athens, barracks in New Sarai

IBT
Toku war elephant approaches our Kagoshima forces from the north.

T326 (1568)
Bombardment begins at Kagoshima.
Athens and New Sarai start macemen.

IBT
Qin's caravel attacks us but loses.
Two more caravels appear - Asoka has one to the north of Karakorum - Toku moves one along the coast by Yokohama.
We learned Guilds as expected. And Music, unexpectedly!!

T327 (1571)
Next research is Drama (5 turns).
Bombardment almost complete on Kagoshima.
Moved caravels - either to heal or to keep an eye on enemy caravels.
Began Knight builds in Karakorum, Ning-Hsia, Athens. Queued one up behind FP in Corinth.

IBT
Toku's caravel moves west along the coast by Yokohama.
Our FP completes in Corinth - giving us a big economic boost!

T328 (1574)
Research back to 40%.
Bombardment completed on Kagoshima.
Attacked with 3rd cat to cause collateral damage.
Attacked and took Kagoshima - though it didn't all go to plan.
147 gold for capturing it is pleasant.
Kept Kagoshima - though with many misgivings, as it is virtually unguarded for now.
Whipped our first knight in Karakorum.

IBT
Kagoshima is not attacked!

T329 (1577)
Reinforced Kagoshima.
Research up to 50%.

IBT
Nothing to report.

T330 (1580)
Units healing in Kagoshima. Keshik scouting on ahead.
Workers roading from Corinth through to Yokohama and Kagoshima.
Troop convoys continue.


Official Save Game
http://gotm.civfanatics.net/saves/civ4sgotm5/Geezers_SG005_AD1580_01.Civ4SavedGame

Session Turn Log

Spoiler :
Turn 321, 1553 AD: Temujin's Axeman (6.00) vs Tokugawa's Swordsman (5.00)
Turn 321, 1553 AD: Combat Odds: 73.0%
Turn 321, 1553 AD: (Extra Combat: -20%)
Turn 321, 1553 AD: (Extra Combat: +30%)
Turn 321, 1553 AD: (Combat: -50%)
Turn 321, 1553 AD: Tokugawa's Swordsman is hit for 21 (79/100HP)
Turn 321, 1553 AD: Temujin's Axeman is hit for 18 (82/100HP)
Turn 321, 1553 AD: Tokugawa's Swordsman is hit for 21 (58/100HP)
Turn 321, 1553 AD: Tokugawa's Swordsman is hit for 21 (37/100HP)
Turn 321, 1553 AD: Tokugawa's Swordsman is hit for 21 (16/100HP)
Turn 321, 1553 AD: Tokugawa's Swordsman is hit for 21 (0/100HP)
Turn 321, 1553 AD: Temujin's Axeman has defeated Tokugawa's Swordsman!
Turn 321, 1553 AD: Temujin's Keshik (7.80) vs Tokugawa's Catapult (3.33)
Turn 321, 1553 AD: Combat Odds: 99.8%
Turn 321, 1553 AD: (Extra Combat: -30%)
Turn 321, 1553 AD: (Class Attack: -50%)
Turn 321, 1553 AD: Tokugawa's Catapult is hit for 30 (70/100HP)
Turn 321, 1553 AD: Temujin's Keshik is hit for 13 (87/100HP)
Turn 321, 1553 AD: Tokugawa's Catapult is hit for 30 (40/100HP)
Turn 321, 1553 AD: Tokugawa's Catapult is hit for 30 (10/100HP)
Turn 321, 1553 AD: Tokugawa's Catapult is hit for 30 (0/100HP)
Turn 321, 1553 AD: Temujin's Keshik has defeated Tokugawa's Catapult!
Turn 321, 1553 AD: Pytheas has been born in Beijing!
Turn 321, 1553 AD: St. Paul has been born in Medina!
Turn 321, 1553 AD: Isabella has made peace with Tokugawa!

Turn 322, 1556 AD: Saladin has completed The Dai Miao!
Turn 322, 1556 AD: Isabella adopts Organized Religion!

Turn 323, 1559 AD: You have discovered Theology!

Turn 324, 1562 AD: Temujin's Keshik (6.60) vs Tokugawa's Crossbowman (6.00)
Turn 324, 1562 AD: Combat Odds: 59.1%
Turn 324, 1562 AD: (Extra Combat: -10%)
Turn 324, 1562 AD: Tokugawa's Crossbowman is hit for 20 (80/100HP)
Turn 324, 1562 AD: Tokugawa's Crossbowman is hit for 20 (60/100HP)
Turn 324, 1562 AD: Tokugawa's Crossbowman is hit for 20 (40/100HP)
Turn 324, 1562 AD: Tokugawa's Crossbowman is hit for 20 (20/100HP)
Turn 324, 1562 AD: Tokugawa's Crossbowman is hit for 20 (0/100HP)
Turn 324, 1562 AD: Temujin's Keshik has defeated Tokugawa's Crossbowman!

Turn 325, 1565 AD: You have trained a Maceman in Karakorum. Work has now begun on a Galley.

Turn 326, 1568 AD: You have discovered Guilds!
Turn 326, 1568 AD: Karakorum celebrates "We Love the Monarch Day"!!!
Turn 326, 1568 AD: New Sarai has grown to size 4
Turn 326, 1568 AD: Qin Shi Huang's Caravel (3.30) vs Temujin's Caravel (3.00)
Turn 326, 1568 AD: Combat Odds: 68.1%
Turn 326, 1568 AD: (Extra Combat: -10%)
Turn 326, 1568 AD: Temujin's Caravel is hit for 20 (80/100HP)
Turn 326, 1568 AD: Qin Shi Huang's Caravel is hit for 19 (81/100HP)
Turn 326, 1568 AD: Qin Shi Huang's Caravel is hit for 19 (62/100HP)
Turn 326, 1568 AD: Qin Shi Huang's Caravel is hit for 19 (43/100HP)
Turn 326, 1568 AD: Qin Shi Huang's Caravel is hit for 19 (24/100HP)
Turn 326, 1568 AD: Qin Shi Huang's Caravel is hit for 19 (5/100HP)
Turn 326, 1568 AD: Temujin's Caravel is hit for 20 (60/100HP)
Turn 326, 1568 AD: Temujin's Caravel is hit for 20 (40/100HP)
Turn 326, 1568 AD: Qin Shi Huang's Caravel is hit for 19 (0/100HP)
Turn 326, 1568 AD: Temujin's Caravel has defeated Qin Shi Huang's Caravel!
Turn 326, 1568 AD: Saladin adopts Theocracy!
Turn 326, 1568 AD: You have discovered Music!

Turn 327, 1571 AD: Your Catapult has reduced the defenses of Kagoshima to 27%!
Turn 327, 1571 AD: Your Catapult has reduced the defenses of Kagoshima to 12%!
Turn 327, 1571 AD: Karakorum celebrates "We Love the Monarch Day"!!!
Turn 327, 1571 AD: You have constructed Forbidden Palace in Corinth. Work has now begun on a Knight.

Turn 328, 1574 AD: The enemy has been spotted near Yokohama!
Turn 328, 1574 AD: Your Catapult has reduced the defenses of Kagoshima to 5%!
Turn 328, 1574 AD: Your Catapult has reduced the defenses of Kagoshima to 0%!
Turn 328, 1574 AD: Clearing a Forest has created 54 ? for Corinth.
Turn 328, 1574 AD: Clearing a Forest has created 46 ? for Corinth.
Turn 328, 1574 AD: Temujin's Catapult (5.00) vs Tokugawa's Longbowman (9.00)
Turn 328, 1574 AD: Combat Odds: 1.9%
Turn 328, 1574 AD: (Fortify: +25%)
Turn 328, 1574 AD: (City Defense: +45%)
Turn 328, 1574 AD: (City Attack: -20%)
Turn 328, 1574 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 328, 1574 AD: Temujin's Catapult is hit for 26 (74/100HP)
Turn 328, 1574 AD: Temujin's Catapult is hit for 26 (48/100HP)
Turn 328, 1574 AD: Temujin's Catapult is hit for 26 (22/100HP)
Turn 328, 1574 AD: Temujin's Catapult is hit for 26 (0/100HP)
Turn 328, 1574 AD: Tokugawa's Longbowman has defeated Temujin's Catapult!
Turn 328, 1574 AD: Your Catapult has died trying to attack a Longbowman!
Turn 328, 1574 AD: Temujin's Maceman (8.80) vs Tokugawa's Longbowman (9.00)
Turn 328, 1574 AD: Combat Odds: 30.4%
Turn 328, 1574 AD: (Extra Combat: -10%)
Turn 328, 1574 AD: (Fortify: +25%)
Turn 328, 1574 AD: (City Defense: +45%)
Turn 328, 1574 AD: (City Attack: -20%)
Turn 328, 1574 AD: Temujin's Maceman is hit for 20 (80/100HP)
Turn 328, 1574 AD: Tokugawa's Longbowman is hit for 19 (81/100HP)
Turn 328, 1574 AD: Temujin's Maceman is hit for 20 (60/100HP)
Turn 328, 1574 AD: Temujin's Maceman is hit for 20 (40/100HP)
Turn 328, 1574 AD: Temujin's Maceman is hit for 20 (20/100HP)
Turn 328, 1574 AD: Tokugawa's Longbowman is hit for 19 (62/100HP)
Turn 328, 1574 AD: Temujin's Maceman is hit for 20 (0/100HP)
Turn 328, 1574 AD: Tokugawa's Longbowman has defeated Temujin's Maceman!
Turn 328, 1574 AD: Your Maceman has died trying to attack a Longbowman!
Turn 328, 1574 AD: Temujin's Axeman (6.00) vs Tokugawa's Longbowman (3.54)
Turn 328, 1574 AD: Combat Odds: 95.3%
Turn 328, 1574 AD: (Extra Combat: -20%)
Turn 328, 1574 AD: (Fortify: +25%)
Turn 328, 1574 AD: (City Defense: +45%)
Turn 328, 1574 AD: (City Attack: -75%)
Turn 328, 1574 AD: Temujin's Axeman is hit for 17 (83/100HP)
Turn 328, 1574 AD: Temujin's Axeman is hit for 17 (66/100HP)
Turn 328, 1574 AD: Temujin's Axeman is hit for 17 (49/100HP)
Turn 328, 1574 AD: Tokugawa's Longbowman is hit for 22 (40/100HP)
Turn 328, 1574 AD: Tokugawa's Longbowman is hit for 22 (18/100HP)
Turn 328, 1574 AD: Tokugawa's Longbowman is hit for 22 (0/100HP)
Turn 328, 1574 AD: Temujin's Axeman has defeated Tokugawa's Longbowman!
Turn 328, 1574 AD: Your Axeman has destroyed a Longbowman!
Turn 328, 1574 AD: Temujin's Spearman (4.80) vs Tokugawa's Spearman (4.80)
Turn 328, 1574 AD: Combat Odds: 50.0%
Turn 328, 1574 AD: (Extra Combat: -20%)
Turn 328, 1574 AD: (Extra Combat: +10%)
Turn 328, 1574 AD: (Fortify: +25%)
Turn 328, 1574 AD: Temujin's Spearman is hit for 20 (80/100HP)
Turn 328, 1574 AD: Temujin's Spearman is hit for 20 (60/100HP)
Turn 328, 1574 AD: Temujin's Spearman is hit for 20 (40/100HP)
Turn 328, 1574 AD: Temujin's Spearman is hit for 20 (20/100HP)
Turn 328, 1574 AD: Temujin's Spearman is hit for 20 (0/100HP)
Turn 328, 1574 AD: Tokugawa's Spearman has defeated Temujin's Spearman!
Turn 328, 1574 AD: Your Spearman has died trying to attack a Spearman!
Turn 328, 1574 AD: Temujin's Keshik (7.80) vs Tokugawa's Spearman (8.36)
Turn 328, 1574 AD: Combat Odds: 52.6%
Turn 328, 1574 AD: (Extra Combat: -30%)
Turn 328, 1574 AD: (Extra Combat: +10%)
Turn 328, 1574 AD: (Fortify: +25%)
Turn 328, 1574 AD: (Combat: +100%)
Turn 328, 1574 AD: Tokugawa's Spearman is hit for 18 (71/100HP)
Turn 328, 1574 AD: Tokugawa's Spearman is hit for 18 (53/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 21 (79/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 21 (58/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 21 (37/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 21 (16/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 21 (0/100HP)
Turn 328, 1574 AD: Tokugawa's Spearman has defeated Temujin's Keshik!
Turn 328, 1574 AD: Your Keshik has died trying to attack a Spearman!
Turn 328, 1574 AD: Temujin's Keshik (6.60) vs Tokugawa's Spearman (4.98)
Turn 328, 1574 AD: Combat Odds: 91.3%
Turn 328, 1574 AD: (Extra Combat: -10%)
Turn 328, 1574 AD: (Extra Combat: +10%)
Turn 328, 1574 AD: (Fortify: +25%)
Turn 328, 1574 AD: (Combat: +100%)
Turn 328, 1574 AD: Tokugawa's Spearman is hit for 19 (34/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 20 (80/100HP)
Turn 328, 1574 AD: Tokugawa's Spearman is hit for 19 (15/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 20 (60/100HP)
Turn 328, 1574 AD: Temujin's Keshik is hit for 20 (40/100HP)
Turn 328, 1574 AD: Tokugawa's Spearman is hit for 19 (0/100HP)
Turn 328, 1574 AD: Temujin's Keshik has defeated Tokugawa's Spearman!
Turn 328, 1574 AD: Your Keshik has destroyed a Spearman!
Turn 328, 1574 AD: You have captured Kagoshima!!!
Turn 328, 1574 AD: Karakorum has grown to size 8
Turn 328, 1574 AD: You have trained a Knight in Karakorum. Work has now begun on a Galley.
Turn 328, 1574 AD: Yokohama will grow to size 6 on the next turn
Turn 328, 1574 AD: Tokugawa adopts Mercantilism!
Turn 328, 1574 AD: Tokugawa adopts Organized Religion!

Turn 329, 1577 AD: The enemy has been spotted near Yokohama!
Turn 329, 1577 AD: Turfan will grow to size 6 on the next turn
Turn 329, 1577 AD: Yokohama has grown to size 6
Turn 329, 1577 AD: Yokohama has become unhappy

Turn 330, 1580 AD: The enemy has been spotted near Yokohama!
 
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