SGOTM 05 - Gypsy Kings

OK, I spoke to Scout214, he can play tomorrow night (I can catch him up on the consensus plan before then) ... after that Thrallia can play over the weekend if we have a consensus on how to proceed (or whenever we get there ... depends on how far into the Athens assault we get I suppose) then g_storrow after that, then R1 to end the inning.

How does that sound to all? And do we have the blesssing of the boss (R1)?

On hw's toku discussion, maybe we take just enough of Toku to get the marble, then make peace? Maybe Cyrus will go after a weaker Toku, while we operate in the west as hw suggested (I like the pincers approach to the big continent).

dV
 
The roster order is

Lehm - waiting
Conquistador 63 - just played
hellwitch - waiting
da_Vinci - waiting
Thrallia - flipping turns (on deck)
g_storrow - flipping turns (in the hole)
Scout 214 - UP NOW
Ronnie1 - waiting

HW's plan for the west makes sense. But I also like using our troops in the east for something. I still think we try to take Japan down a notch or two before they get Samurai. As dV suggests, maybe bribe Cyrus into war on Japan as his UU is already obsolete.

I still say raze Corinth, we can rebuild in an ideal spot for best land usage later if we need to.

We should probably start to nail down if we are going for Domination or Conquest.
 
We smoked Sal's city in the south, killed his galley with one of our new ones near Mecca, then made peace with him for Lit & 20.

Chinese (who would not make peace) galleys chased our galley back to the East Bridge staging area, where we by then had 4 more galleys. As it went, it scouted Alex...

Athens 3 galleys, 1 phallanx, 1 HA, 1 Archer, 1 w. We later encountered a Greek galley w/settler & worker after going to war and sac'd 1 galley to kill that. It likely came from Athens.

Corinth 1 Ph, 1 A, 1 wb w/nearby 1 Ax, 1 HA, 1 w

Sparta (near East Bridge) 1 Ph, 1 A. We have now reduced Sparta to 4% and should decide what to do with it, Corinth and Delphi before the next turnset proceeds.

We have a settler on the west island w/ a worker. Needs a garrison. We're about to finish our first Keshik next turn, in Turfan. We have spare troops and a healing galley in Mecca.


Spoiler :

Here is your Session Turn Log from 1214 AD to 1274 AD:

Turn 259, 1214 AD: Qin has 2 galleys W of Athens

Turn 260, 1220 AD: You have trained a Settler in Karakorum. Work has now begun on a Catapult.
Turn 260, 1220 AD: St. John has been born in Beijing!

Turn 262, 1232 AD: Temujin's Chariot (4.40) vs Saladin's Catapult (5.00)
Turn 262, 1232 AD: Combat Odds: 30.3%
Turn 262, 1232 AD: (Extra Combat: -10%)
Turn 262, 1232 AD: Saladin's Catapult is hit for 18 (82/100HP)
Turn 262, 1232 AD: Temujin's Chariot is hit for 21 (79/100HP)
Turn 262, 1232 AD: Saladin's Catapult is hit for 18 (64/100HP)
Turn 262, 1232 AD: Temujin's Chariot is hit for 21 (58/100HP)
Turn 262, 1232 AD: Saladin's Catapult is hit for 18 (46/100HP)
Turn 262, 1232 AD: Temujin's Chariot is hit for 21 (37/100HP)
Turn 262, 1232 AD: Temujin's Chariot is hit for 21 (16/100HP)
Turn 262, 1232 AD: Saladin's Catapult is hit for 18 (28/100HP)
Turn 262, 1232 AD: Saladin's Catapult is hit for 18 (10/100HP)
Turn 262, 1232 AD: Saladin's Catapult is hit for 18 (0/100HP)
Turn 262, 1232 AD: Temujin's Chariot has defeated Saladin's Catapult!
Turn 262, 1232 AD: Ptolemy has been born in Athens!

Turn 263, 1238 AD: Temujin's Swordsman (6.60) vs Saladin's Archer (4.20)
Turn 263, 1238 AD: Combat Odds: 93.8%
Turn 263, 1238 AD: (Extra Combat: -10%)
Turn 263, 1238 AD: (Plot Defense: +20%)
Turn 263, 1238 AD: (Fortify: +25%)
Turn 263, 1238 AD: (City Defense: +50%)
Turn 263, 1238 AD: (City Attack: -55%)
Turn 263, 1238 AD: Temujin's Swordsman is hit for 16 (84/100HP)
Turn 263, 1238 AD: Temujin's Swordsman is hit for 16 (68/100HP)
Turn 263, 1238 AD: Saladin's Archer is hit for 25 (75/100HP)
Turn 263, 1238 AD: Saladin's Archer is hit for 25 (50/100HP)
Turn 263, 1238 AD: Temujin's Swordsman is hit for 16 (52/100HP)
Turn 263, 1238 AD: Saladin's Archer is hit for 25 (25/100HP)
Turn 263, 1238 AD: Temujin's Swordsman is hit for 16 (36/100HP)
Turn 263, 1238 AD: Temujin's Swordsman is hit for 16 (20/100HP)
Turn 263, 1238 AD: Saladin's Archer is hit for 25 (0/100HP)
Turn 263, 1238 AD: Temujin's Swordsman has defeated Saladin's Archer!
Turn 263, 1238 AD: You have captured Kufah!!!
Turn 263, 1238 AD: You have destroyed the city of Kufah!!!

Turn 266, 1256 AD: Karakorum will become unhappy on the next turn
Turn 266, 1256 AD: Isabella adopts Bureaucracy!
Turn 266, 1256 AD: Isabella adopts Serfdom!

Turn 267, 1262 AD: The enemy has been spotted near Mecca!
Turn 267, 1262 AD: Deal Canceled: Open Borders to Alexander for Open Borders
Turn 267, 1262 AD: Deal Canceled: Banana to Alexander for Gold Per Turn (3)
Turn 267, 1262 AD: Karakorum has grown to size 8
Turn 267, 1262 AD: Karakorum has become unhappy
Turn 267, 1262 AD: Beshbalik will grow to size 5 on the next turn
Turn 267, 1262 AD: You have trained a Galley in Mecca. Work has now begun on a Courthouse.
Turn 267, 1262 AD: Mecca will grow to size 5 on the next turn
Turn 267, 1262 AD: Mecca will become unhappy on the next turn
Turn 267, 1262 AD: Asoka adopts Hereditary Rule!
Turn 267, 1262 AD: Asoka adopts Bureaucracy!
Turn 267, 1262 AD: Alexander adopts Theocracy!
Turn 267, 1262 AD: You have discovered Currency!

Turn 268, 1268 AD: The enemy has been spotted near Mecca!
Turn 268, 1268 AD: Your Catapult has reduced the defenses of Sparta to 34%!
Turn 268, 1268 AD: Your Catapult has reduced the defenses of Sparta to 28%!
Turn 268, 1268 AD: Your Catapult has reduced the defenses of Sparta to 22%!
Turn 268, 1268 AD: Temujin's Galley (2.20) vs Alexander's Galley (2.20)
Turn 268, 1268 AD: Combat Odds: 50.0%
Turn 268, 1268 AD: (Extra Combat: -10%)
Turn 268, 1268 AD: (Plot Defense: +10%)
Turn 268, 1268 AD: Temujin's Galley is hit for 20 (80/100HP)
Turn 268, 1268 AD: Alexander's Galley is hit for 20 (80/100HP)
Turn 268, 1268 AD: Temujin's Galley is hit for 20 (60/100HP)
Turn 268, 1268 AD: Alexander's Galley is hit for 20 (60/100HP)
Turn 268, 1268 AD: Temujin's Galley is hit for 20 (40/100HP)
Turn 268, 1268 AD: Temujin's Galley is hit for 20 (20/100HP)
Turn 268, 1268 AD: Temujin's Galley is hit for 20 (0/100HP)
Turn 268, 1268 AD: Alexander's Galley has defeated Temujin's Galley!
Turn 268, 1268 AD: Your Galley has died trying to attack a Galley!
Turn 268, 1268 AD: Temujin's Galley (2.00) vs Alexander's Galley (1.32)
Turn 268, 1268 AD: Combat Odds: 95.2%
Turn 268, 1268 AD: (Plot Defense: +10%)
Turn 268, 1268 AD: Alexander's Galley is hit for 21 (39/100HP)
Turn 268, 1268 AD: Alexander's Galley is hit for 21 (18/100HP)
Turn 268, 1268 AD: Alexander's Galley is hit for 21 (0/100HP)
Turn 268, 1268 AD: Temujin's Galley has defeated Alexander's Galley!
Turn 268, 1268 AD: Your Galley has destroyed a Galley!
Turn 268, 1268 AD: Temujin's Galley (2.20) vs Saladin's Galley (2.20)
Turn 268, 1268 AD: Combat Odds: 50.0%
Turn 268, 1268 AD: (Extra Combat: -10%)
Turn 268, 1268 AD: (Plot Defense: +10%)
Turn 268, 1268 AD: Saladin's Galley is hit for 20 (80/100HP)
Turn 268, 1268 AD: Saladin's Galley is hit for 20 (60/100HP)
Turn 268, 1268 AD: Temujin's Galley is hit for 20 (80/100HP)
Turn 268, 1268 AD: Temujin's Galley is hit for 20 (60/100HP)
Turn 268, 1268 AD: Saladin's Galley is hit for 20 (40/100HP)
Turn 268, 1268 AD: Saladin's Galley is hit for 20 (20/100HP)
Turn 268, 1268 AD: Saladin's Galley is hit for 20 (0/100HP)
Turn 268, 1268 AD: Temujin's Galley has defeated Saladin's Galley!
Turn 268, 1268 AD: Your Galley has destroyed a Galley!
Turn 268, 1268 AD: You have made peace with Saladin!
Turn 268, 1268 AD: You have discovered Literature!
Turn 268, 1268 AD: Beshbalik has grown to size 5
Turn 268, 1268 AD: Mecca has grown to size 5
Turn 268, 1268 AD: Mecca has become unhappy
Turn 268, 1268 AD: Islam has been founded in a distant land!

Turn 269, 1274 AD: Your Catapult has reduced the defenses of Sparta to 16%!
Turn 269, 1274 AD: Your Catapult has reduced the defenses of Sparta to 10%!
Turn 269, 1274 AD: Your Catapult has reduced the defenses of Sparta to 4%!

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
The roster order is

Lehm - waiting
Conquistador 63 - waiting
hellwitch - waiting
da_Vinci - waiting
Thrallia - UP NOW
g_storrow - on deck
Scout 214 - just played
Ronnie1 - in the hole

I thought we were starting with Corinth? Razing the Iron, and then straight to Athens, did I miss something?
 
sounds like Alex is nearly ripe for the taking :)

My plan is to go ahead and take down Sparta, since there's only two troops there and we have troops there already. What should we do with Sparta?(and Delphi for that matter)

Then raze Corinth, and head to Athens.

I'm off to bed right now, then I've got to work...after work, I'll check here to see everyone's thoughts, post my updated plan, and then play.

as for whether we are headed for Conquest or Domination...I'll hold off my vote until I know whether or not we can hit domination by having our land, saladin's land, and the continent.
 
I thought we were starting with Corinth? Razing the Iron, and then straight to Athens, did I miss something?
Turned out there are 3 Greek galleys in Athens and two Chinese ones had been in the area (Qin still won't make peace) and might still be lurking, so dropping the troops onto land ASAP to avoid loss at sea became an issue ... nearest drop point put them right next to Sparta, and hw had talked about wanting a city on that island, so now we can either raze Sparta for cash, or keep it, or ignore it and go over to Corinth and do either ...

Seems logical to pick up the conquest cash while we are there at Sparta though ...

I think we leave Delphi for a later mop up, like we did with Sal.

dV
 
coment to our overall strategy:

We could keep almost every city to reach the domination limit what sounds faster then conquest vic to me. But I don´t have experience in conquest victories. It just seems very easy to conquer the big continent city by city. Even Qin will be willing to make peace when we grow beyond a certain limit or after we took his city on the main continent. I don´t think the costs will ruin us as we will have a good income when conquering cities and of course we have to stop researching.

But to reach a fast victory we need units. That´s why I am wondering why we are producing a monastery in Karak and why we are still building that library in Westbridge. As we will shut down our research soon it was the biggest mistake in our play to continue that library.
So if we decide on going for domination (I vote for that) we should keep ALL cities heading to the east.
After a time we will send our troops to the west to follow dV´s pinces strategy as it sounds faster. When we see that we have enough troops on the big continent we we should build settlers on our home island and in Mecca to spawn them on Mecca Island.

If we are going for conquest I think we should keep Sparta as it is a more or less good city with fish and two production tiles and then we should raze Corinth and Delphi (we don´t need too much time for that).

After that we go for Athens.
 
It is too early to shut down the research. We must go to Engineering at least as the AI will spam Knights after guilds and we wont have counter. The monastery in Karak is needed for monks=exp in the new cities.
IMO we must keep Sparta, raze Corinth then go for Athens . We must skip Delphi as it is far and will cost us time while we can take corinth during the attack of Athens with the remaining troops on Corinth's island. Then we can make peace with Alex for his techs and after 10 turns we will finish him i.e. take Delphi.
The research will slow down because the costs will go higher with the new cities. But we must get CS from research. After the war with greece as we will have representation and GL the research can reach the same level as now on ~50% slider which can allow us to discover
our next techs - Machinary and Engineering(we will get at least MC from Alex). Then we will consider do we need more research or can take the victory with the current techs. If we need more power chemistry could be our next target IMO.
 
It is too early to shut down the research. We must go to Engineering at least as the AI will spam Knights after guilds and we wont have counter.

Of course. I didn´t mean that we will shut down research right after Civil Service. The library just comes too late IMO to be worth to substitute the production of units.
 
The monastery in Karak is needed for monks=exp in the new cities.

IMO it´s not worth it neither. Units are more important. We are in a phase where we have to hurry with conquering the world to keep our enemies weak. I prefer a one time promoted cat versus a longbow before a two times promoted cat versus muskets or even grenadiers.
 
The monastery in Karak has no hammers invested, so we can change our minds at this point.

We do have the shrine, so missionaries are for experience and cash ... if we are keeping cities for dom, I think that makes sense ... also, I can see us running specialists in Karak perhaps (although Athens better for that once we have it I suppose)

Library in WestBridge has always been controversial ... but since we just about have it, maybe working the two cottages and growing it, then the extra pop can work the hills again for troops later?

Keep Sparta and raze Corinth keeps the largest pop city, basically takes Alex out of the game (he does have Pharsalos hiding somewhere) once we get Athens.

Just consider whether Qin might show up with more galleys ... any reason we need to keep Corinth as a safe haven for our ships on that side of the island?

The barbs are researching CS, so we get it in 11 turns.

After Athens, and maybe taking one Qin city to get peace, we could plan to attack Japan along its south coast, keeping its northern cities intack to block Cyrus expansion. Keep some, put FP in Japan, then we have cities making troops right there, and we have connected the east army to the west front as well.

dV
 
as for whether we are headed for Conquest or Domination...I'll hold off my vote until I know whether or not we can hit domination by having our land, saladin's land, and the continent.
Maybe you could use yout turnset and do your trick and set domination alert to 50% to check how many land tiles are required for the win?

BTW, I suggest attack and keep Sparta this very turn, also load up all 4 galleys in Eastbridge this turn so they can disembark near Sparta the next one, no risk of loosing troops this way. Next raze Corinth, move to Athens.
 
I agree with C63 tactical plan for troop movement.

On the Library in Westbridge argument? Westbridge was supposed to be a troop producer. When I got the last save, it was working the farm, and cottages for 1 hammer per turn. I suggested that if we were working cottages, we should finish the Library to get maximum benefit. At this point I don't really care which way we go, but I think the confusion points to some potential problems. We need to be on the same page as a team, to avoid wasted builds/turns/tile use...etc.

Since Sparta is already reduced, we should take it, I think we raze it, and Corinth, before heading for Athens. I don't really like the position of either city. 1 city could work most of the tiles those 2 cities use, and eat up many more land squares at the same time.

We may need to push for Optics to make sure our galleys can be protected by Caravels.

I vote for moving to Athens ASAP (after Corinth), razing everything before that, and then evaluating how many cities we can support.
 
hm...only R1 wants to raze Sparta, I haven't seen the save yet, so I'll make my decision then(one guess what it'll be, considering I rarely raze cities :p), but I think I'll keep it.

I'll raze Corinth on the way to Athens, then take Athens.

I'll peace Qin if he ever decides to accept peace, I'll also see about bribing Cyrus into war against Toku.

I've already got my alerts set to tell me if we are within 50% of domination, perhaps it'll go off this time. Once it does, I'll try to do some calcs to see what we'd need to own to trigger domination.

I personally think, if we decide to go for domination, we don't necessarily need to keep every city we come to, because if we take out everyone except Qin, we can whip out settlers all over the world to get enough cities to cover the land(and likely still have enough pop)
 
Save uploaded...I played 11 turns to even us out again, but didn't do anything in the 11th turn...every unit still has all its moves.

Summary: Greece is no longer a threat. We have control of the Pyramids and Library. We are now in Bureaucracy and Police State. We are poised for a strike on Toku, but don't have anything to bribe Cyrus or Izzy with...we'd have to rely on them declaring just because they hate him. Machinery is currently 12 turns away @80% science. We are #1 in score again. Qin will make peace, but only for a ridiculous price. We are still not within 50% of domination, so I wasn't able to make an estimate...we should be once Athens, Sparta, and West Isle pop borders...I set Sparta to library solely to get it some culture, there should be a missionary ready in WestBridge soon. We should send it to either Athens or Sparta.


Turn 0(1274AD): Load troops in East Bridge aboard galleys
IBT: Nothing
Turn 1(1280AD): Sparta captured and kept with zero losses, killed 4 Greek troops. West Isle founded on location...
IBT: Nothing
Turn 2(1286AD): Troops close in on Corinth
IBT: Nothing
Turn 3(1292AD): Bombard Corinth...it will fall next turn
IBT: Mongolia now has 1 million citizens
Turn 4(1298AD): Corinth is razed, no losses...two Greek troops killed, worker captured and sent to Sparta
IBT: Christianity spreads in West Isle! :goodjob:
Turn 5(1304AD): Troops landed next to Athens...Alex has Crossbowmen
IBT: Toku finishes the Notre Dame. We lose two Spears next to Athens to the Crossbows
Turn 6(1310AD): Corinthian vets loaded onto Galleys...Athens bombarded
IBT: Lose 2 cats to Alex's Crossbows
Turn 7(1316AD): Athens taken at the loss of 2 cats. Make peace with Alex for Metal Casting.
IBT: Nothing
Turn 8(1322AD): CS learned, Machinery started...Qin will now make peace for CS and Theo...I refuse.
IBT: Barbs begin researching Feudalism...and revolt to Bereaucracy!
Turn 9(1328AD): Troops closing in on Nagoya for declaring war on Toku and attempting to bribe in Cyrus...revolt to Bureaucracy and Police State(no need for Representation when research will be done soon, just two techs to go before we can shut it off)
IBT: Nothing
Turn 10(1334AD): Transfer a couple workers to West Isle for clearing jungle
IBT: Nothing
Turn 11(1340AD): Didn't do anything with the troops this time around...we can take Nagoya easily, despite Toku having a longbow there...but it seems that Toku is close to having Maces...he's got Machinery, and Cyrus and Asoka already can use Maces(Izzy is missing Machinery for Maces.
 
So i was right again for the crossbows. And why there isn't a keshik in the Athens ivasion force(i saw that we had one). Oh well this is past(at cost of 2 cats).
On the main objective - nice done Thra all achieved.

pitty for representation - it will give us +2 happy faces in the 5 biggest cities ots not only the research points.
One tile tip - Mecca is working a cottage while there is a wine tile with +1h +1g more.

I would like to slow down next turn set as a lot of things are not decided. And most important - the victory type+plan to do it.
From what i saw on the SGOMT graph we are back somewhere in the middle by score. IMO that means that most of the team have made their invasions around ours.
Other things to Consider HE and NE where and when to build them.
No religion state? if we want to have better diplo or even one of the foreign religions if we want to make some allies(IMO than the way). One of the good things about our barb ally is that we will never fall too behind if the AI's are on pair at research. So shuting down the research doesn't means that this is the last tech we got.
Economy - do we need forges and where? IMO earlier in prod cities is better.
 
Overall, looks good to me Thrallia! :goodjob:

I think that we will all have our own opinions about specific tacitical details and we should perhaps not get too wrapped up in arguing those ... as long as the grand strategy is being followed.

On the Keshik question for example, would it have been worth delaying the move on Athens for one or more Keshiks to arrive? I think there is a case to be made for either course, and no way to be sure a priori which is best.

I think we could slow down here to be sure that we agree on where to go next.

Westbridge has been a source of confusion ... we should not repeat that uncertainty going forward.



Global issues include the -74gpt we have now ... is it time to whip some of those courthouses?

What cities can we afford to keep going forward? Probably need to keep at least one more forward one to upgrade to maces when we can.

Sealift ... we have troops stacking up in Eastbridge with no ships to move them. Won't a short haul ferry system move them fastest? We need to set that up. Unless all new troops are to move west ...

Do we need peace with Qin to avoid sea interdiction? If everyone else has theo and CS, what is the harm in making that trade for peace?

Or, go after the Qin city north of Nagoya? We may need a steady diet of sack cash now ...



On the near term and MM side, whip CH in Mecca?

Sparta, work max hammers and the cottage to get the lib up in 14?

WestIsle: be sure Cyrus does not threaten it with his ship (would AI jump on a target of opportunity?).

Karak ... work the farms to grow the pop? Now working priest, and forest, not sure that is the best we can do.

Westbridge ... hammers or commerce? we have waffled on that for so long ... are we making enough hammers elsewhere now?

Eastbridge ... do we get to CH faster with mine (hammers) or food (whip)?


Is getting CH built, and FP on the main continent something we want to prioritize? Or just go on a razing spree?

dV
 
my problem with peace with Qin was the CS...that'd give him access to Maces, which I'm not sure we want him to have(although, if we decide to go domination, we would be able to completely ignore him, and it wouldn't make any difference...)

As for the Keshik, he is at the Eastern front now, but it would have taken an extra 2-3 turns for him to be present at the Athens battle, and I felt it more prudent to lose a couple cats and take it sooner, thereby giving us Police State sooner(and its not guaranteed the Keshik would have done anything but perhaps prevent 1 of the cats from being killed)

Regardless, I'd consider it a success to take down 3 cities at the cost of only 4 troops :)

As far as Qin is concerned...I'd prefer taking down his continental city before going for peace, as that may reduce the price of peace.

Whipping CH may help our bottom line(and definitely if we keep more cities) but at least 10-12 of that gpt is from supplying our army outside our borders.

I think getting CH built in the cities we have farther away from our capital(Sparta, Mecca, and farther) should be done, but I think our core should focus on building troops...I'd vote for Westbridge to move to hammers once we finish researching Machinery.

On the Toku front...he says he has enough on his hands, so I suspect he'll be declaring war on Izzy soon(she's his worst enemy) If so, that could give us our opening to start our pincer attack, we just need to get mroe galleys and troops to the west side then.
 
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