Marowaker, are you going to play another 5-10 turns?
A couple of comments. (again)
Peace with Qin (only 10 turns remember) is worth it at the moment. Our forces are too depleted to really take it to him. Also, we are at 3WW on most of our cities.
We are getting silks in trade. Why? We have silks at Shanghai. Cancel the deal and try to get gems instead. Speaking of happiness, the next city in line in Qinland has furs. Keep it for that reason alone instead of razing.
If we want to hurt Asoka, help Izzy. I would gift her horses. If we have any extra happiness items, gift those as well.
Use the cultural slider. It cancels out unhappiness and lets us put those unhappy workers in the fields (or mines, etc.). Not necessary if we get peace.
It is pretty much time to stop whipping.

I know everyone likes it (witness the cumulative unhappiness from it), but we need the population to work the land.
There are unpillaged areas left in Qinland. For example, cows just south of Chengdu and towns north of Nanjing. The latter are not so much of a worry except that they represent income that we are not getting. The cows, however, are letting Qin use their resources against us still. It will be forever before we expand that far and it seems unlikely we will resettle. Pillaging removes them from future settlement by other civs.
Again, we need units. Combat units. We simply MUST have them if we are to conduct combat. Otherwise, why are we wasting our time with this game?

Frankly, we simply cannot battle the likes of Asoka without lots of units.
If/when we go after Asoka, I'd like to have enough units to take out his capital and hold it while going after the next cities on the list. This will take a lot of units. 30+ probably. We need cats (cannons, eventually) to take down culture and a mixture of attack units to take out his defenses. If we had more units now, we could try a sneak attack at his capital while most of his units were busy with Izzy... alas.
We should build missionaries for the captured cities. This helps both with happiness (so we don't have to whip away the entire population). We need courthouses where they are not. We need a few more theaters so we can put a city with the Globe. Which? Capital or Old Sarai?
Do we switch civics when we get peace? Representation, Mercantilism, Organized Religion all are good for a rebuilding phase if we are making buildings instead of units. I still suggest units, but if we are going to make buildings anyway, get the right civics for it. Mercantilism is probably worth it simply for the free GP. Especially as we have no open borders for regular trade anyway.
We will be getting another GP in about 6 turns in Old Sarai. Most likely a GS, but we have a polluted pool, so anything is possible. If scientist, put academy in Old Sarai. Otherwise, see what works.