SGOTM 05 - Misfits

Save Uploaded..
Still not much to do really..
Have a worker now and started on another settler..

Spoiler :

2cities.JPG


2170 - Peace Deal Canceled with Asoka..

Turn 62, 2140 BC: You have discovered Hunting!

Turn 64, 2080 BC: You have made peace with Alexander!

Turn 67, 1990 BC: You have discovered Sailing!
Turn 67, 1990 BC: Qin Shi Huang adopts Slavery!

Turn 68, 1960 BC: You have discovered Agriculture!

Turn 73, 1810 BC: You have discovered Animal Husbandry!
Turn 73, 1810 BC: You have discovered a source of Horse near Karakorum!
 
Shouldn't the worker be mining the Copper? I guess maybe it's just not that important. I would say def. chop into the settler, however.

Is the horse one tile south of Karakorum?

We should probably push a Galley out of Besh, and use it to explore more.
 
Roster:

marowaker
cnwjr
Softnum
failedreality
Piko (up)
Mastiff_of_Ar (on deck)
Mauer

Skip Roster:
Heathcliff
 
What is our priority now? I would say we NEED to get a Galley out and start exploring. A Third City would be nice.

How are the Barbs doing with the AI? Anything good? I haven't opened the save yet.
 
Aye i not opened save yet either, galley for certain from besh, gonna pasture horses next which will double settler production whilst i do a chop. wheel in 5, then iron working for sword barbs and jungle choppin'. Perhaps pasture the food on the hill to help with production of a second worker? Then mine the copper, then road to the tip of the river. If i get that far?

Further from there? i'll see, settler should be finished at end of my turns, i'm yet to know for certain. Am i doing 15 or 10 turns?
 
umm gee why can't i load that save and could load the others? i think its a problem on my end however, i guess i have 18 hours left to fix it whilst you guys have a say on anything else ya's want, then i'll have save uploaded for next player around this time tomorrow.
 
OK i've checked the save, that worker has 5 turns to go buliding that farm? I'm gonna cancel and go straight to the horse. barracks in 2 in besh. Settler currently 23 turns away, i'll have that fixed in a jiffy :)

As for barbs, they have a most wonderful city built. Cyrus is still copping it, he has horses but the barbs wont seem to let him have em hehe. Seems most AI have 3 cities where possible, which would be usual for now in monarch. I'll get this settler out ASAP.
 
OK iron working is going to take 45 turns at current rate. Mysticism is just 5 turns, or 74 if we wait for barbs. and if we want barbs with culture i guess we research that before iron working? then we atleast have stonehenge to build as a wonder whilst we researching iron. I hope you all happy with that? I assume we wont get it if we wait to get iron first.
 
ok i dunno what i doing here.. umm.... i tried upload jpg, i guess i'll see if it works. I pushed tech rate back to 100% as it was a 25% improvement to research which i couldnt say no to.

there are now 2 barb cities, japan under attack now, cyrus wounded. the rest you can see from the image :)

I took 15 turns, thats right yer? :)
 

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Roster:

marowaker
cnwjr
Softnum
failedreality
Piko
Mastiff_of_Ar (up)
Mauer (on deck)

Skip Roster:
Heathcliff
 
oh yer, its uploaded :)

Turn 75, 1750 BC: The borders of Karakorum have expanded!

Turn 76, 1720 BC: Asoka adopts Slavery!

Turn 77, 1690 BC: You have discovered The Wheel!

Turn 78, 1660 BC: Judaism has been founded in a distant land!

Turn 79, 1630 BC: Isabella adopts Organized Religion!
Turn 79, 1630 BC: Isabella converts to Judaism!

Turn 81, 1570 BC: You have discovered Mysticism!
 
Ar's still going to be gone at least another day.... Mauer, are you around? You might as well play 10, if you can do it in the next 48 hours.
 
Good turnset, Piko.

A couple of observations.

The barb cities do count towards the dom limits.

Besh is about to grow, and is already at the happiness limit. (Drat this war-weariness). I suggest whipping the galley. Either now, before the end of the turn, or immediately after growth. After this, I'd switch the working tiles to include the sea to slow growth and gain commerce. Either that, or simply accept the unhappiness until we get gold online (many turns away) and whip as needed.

As we accept peace treaties, the barbs are no longer able to affect those civs. We need to think about this. It really depends on whether we want to go for dom or conquest. If dom, then peace is desired. If conquest, we probably do NOT want peace with more than perhaps a good trading partner. Remember that barbs do no negotiating. They cannot declare war on their own! Unfortunately, I do not think we will be able to get peace with everyone, so I don't really think that the war weariness will go away. We are also unlikely to get a religion of our own (unless we take it by force).

A closer look at the map leads me to believe we will be able to get everywhere with galleys alone, but there will be areas where we need to build cities to let cultural growth bridge the gaps.

In the near future, we need to settle on the right next to the stone. This will let the gold and seafood into the city's fat cross after growth. I think we need to start the worker down that way as it is a several turns trip at the moment, until we clear jungle and/or build roads. The worker should start on making the stone available. In the meantime, we need to start Stonehenge, probably in the capital. The capital needs time to grow a bit away from building workers/settlers and I see Stonehenge's need in any scenario we choose to follow.
 
Hello Again, sorry i have been away but thankfully my turnset hasn't some yet.

Just had a look at the save,cnwjr you have a point. I think that once we get the galley exploring, we should make the western hemisphere our own but getting rid of sal and qin.Has alexander appeared yet?

Good job getting the resources, horses in capital and copper nearby. After iron working, we should try to get horseback riding so we get keshiks and barbs get horse archers.

Nice getting worker techs off the barbs:lol:
 
Well you can see by the image i uploaded, where i would like to build our next city. That fish and stone will bring that city up to speed very quickly as well as 2 hills we can't afford to waste. do a gold and rice city south of there?

I agree with Besh about wipping when about to hit unhappiness levels. The extra commerce from a sea square would be very useful, however, that will cause less hammers and less growth. That severely limits anything else we aim to build there?

As for stonehenge, yes we want, however, we also need a second worker. sure we can build capital to size 3 then continue worker, it will take a while to road to stone and worker 2 will be completed by then. I dun wanna waste non stone production of stonehenge however, and that city perfect at size 2 for worker production :) well will be when that pasture on hill done.
 
Can you please help me understand how can I participate in SGOTM?

I wanna join this Succession Stuff. Well, I know that we play in team. But I am still confused how will I join a team, and how will we play together.

Thanks.
 
I would continue the settler at least one tile further than it's movement is marked. Yes, we lose the hills from that city, but we also lose the primary reason for the city - the stone. Remember that we have no other cultural expansion at the moment, so we would have to build a monument first to get the stone in the fat cross with the given placement. I personally would go to the right of the stone. That way, we pick up the gold, which we will need sooner to help counterbalance the war weariness. It is a long way to calendar to pick up the only other happiness on our mini continent.

We do not need a road to the stone city as we have a trade route via the coastline to both of our other cities.

Let the worker in the capital finish. The worker currently making a pasture on the pigs should then go down and quarry/road the stone to make it available. Once the worker is finished building, set the capital to stonehenge. We will grow (the capital is the only city that can grow above two at the moment) and possibly finish stonehenge before we actually have stone. I am worried that someone else will get it before us and that would make our jobs much harder.

We can still go back and build a smaller city in the jungle to get the hills later. The jungle interferes at the moment.

maro - Alex is on a landmass (small as only one city?) to the west of the big continent. You can see the cultural borders there near Angle.
 
Do I just need download the file and start playing? Or there is something else do I need to do to start participation.

Can someone help me please?
 
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