War weariness has to be our biggest concern.
We are over 100% as EK has 2 war crybabies at size 2.
A little scrutinizing
the map shows that we will probably lose another 11 battles in the next 4 turns (Delhi, Tokyo, Guangzhou).
Note, if a raging barb is within 4 tiles of a city, it will attack if he has nothing better to do. And better (for barbs) is only pillaging or suiciding before it even reaches the city.
That's more than another 10% WW and we don't know where we are at exactly now. We may well reach 134% in these turns already.
The gold can be connected in 13 turns from now. That helps a bit, but if WW creeps up further (and it will - at least Delhi is attacked more often as the 1/3t one can afford), WW goes through the roof (there is no limit).
So that's why I say build another settler in EK at size 1 and use it to get peace (hopefully). At size 1 EK will be ok even at 200% WW and a pop-rush unhappy. At size 2 it will already nearly shut down at 150%. I don't want to rely on MW before the gold is hooked, because it runs in problems at 134% already (possible every turn know). But we can live with a few turns, so no need to get the pop down first. Definitely don't grow MW now. That gives 2 more unhappy and we are already at the limit. Growing makes only sense to pop-rush 2 pop immediately (ok, maybe better grow now to nearly 4, so we can reach it fast).
We are over 100% as EK has 2 war crybabies at size 2.
A little scrutinizing

Note, if a raging barb is within 4 tiles of a city, it will attack if he has nothing better to do. And better (for barbs) is only pillaging or suiciding before it even reaches the city.
That's more than another 10% WW and we don't know where we are at exactly now. We may well reach 134% in these turns already.
The gold can be connected in 13 turns from now. That helps a bit, but if WW creeps up further (and it will - at least Delhi is attacked more often as the 1/3t one can afford), WW goes through the roof (there is no limit).
So that's why I say build another settler in EK at size 1 and use it to get peace (hopefully). At size 1 EK will be ok even at 200% WW and a pop-rush unhappy. At size 2 it will already nearly shut down at 150%. I don't want to rely on MW before the gold is hooked, because it runs in problems at 134% already (possible every turn know). But we can live with a few turns, so no need to get the pop down first. Definitely don't grow MW now. That gives 2 more unhappy and we are already at the limit. Growing makes only sense to pop-rush 2 pop immediately (ok, maybe better grow now to nearly 4, so we can reach it fast).