LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,756
Anyone know if posting our scout on a S grass river tile prevents jungle from growing there?
Right. What I'm getting at is that each AI is a different team, right? So my premise stands, no?That BW can speed up by 2 civs learning BW is not special to case C. The prerequisite bonus is summed up with the known civ bonus before truncation. 11 * 128% is already 14. But case C could be sped up already by one other civ learning BW. Okay, Thx.
All combat losses of the barbs count as much as our losses. I don't think it's really possible to count all barb suicides. You don't really see every loss. Even if you have show friendly moves on (which is pretty annoying), you don't see them really losing on attack. We gotta do what we gotta do. We can know which barbs exist and can see what units the Ais have, right?
WW points is team vs team.
I don't think this is necessary - we should be able to refuse the deal to close the diplo window, then re-offer peace the same turn. In addition remember that an AI may accept peace even if they don't offer it first.This means some of us have to be online during the session since you have to ALT-TAB while in the diplomacy screen. Perhaps we can already now agree on who we want to peace with? I would say yes to Alex, but no to Qin for example.
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Klarius' idea of gifting a crappy city near us to the AI to hamstring them and to be recaptured at a later date may work here to get peace - but only before the AI has 4 cities of their own - lets keep this in mind when we have the possibility to build a spare city.
(re:discussing peace deals with the team) I don't think this is necessary - we should be able to refuse the deal to close the diplo window, then re-offer peace the same turn. In addition remember that an AI may accept peace even if they don't offer it first.
A big part of the outcome of this game will bepend on RNG - will the barbs capture any enemy capitals or even destroy an AI (In 1 test Qin was eliminated - that would be ideal!) But I think a lot also rests on making the right decisions about getting peace to help protect our barb investments
@BP
Judging from the avalanches of barbs that rain down on the AIs, I think you ought to play the turnset the way you tested it that got BW done pretty fast, but still got the wkr and settler done quickly. We need to grow our pop asap right after that.
Recording Barb Battles: Can be done and it's fun!
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If we don't want to settle SW, then the best approach is probably:Since we're going for mining=>BW, we must be absolutely sure that we get BW before the human barbs show up, else we have missed the opportunity to do real harm. I'd rather see BW sooner than the settler sooner.
I like BP's balanced approach: BW on time, settler soon after. If we have a non-Calendar Happy on our landmass, we MUST settle it before the barbs.I've declined deals and when I offer them back to the AI the same turn, it was refused. Me too.
I'd rather see BW sooner than the settler sooner. I agree.
@BP: Please try to get a feel for whether 1 or 2 AIs are killing large numbers of the animals. On my turnset I'll eyeball the human barbs, but good.Animals are barb units and by that count for war weariness.
In my test games, AIs will DoP with me and after 10 turns immediately cancel the peace treaty, but not re-DoW.We should then think of a temporary peace (BTW why are we so fuzzy about 10 turns of peace).
... We should then think of a temporary peace (BTW why are we so fuzzy about 10 turns of peace).
Amen to that. It's one thing to be right, another thing to have the data to prove it...As I see it, any facts we can extract from the game will enable us totake(grab?make)
better decisions. Please speak English, not British...
I don't have a personal problem with it, if that's what you mean. Nor a philosophical one.I have no problem with cease fires or everlasting peace. We'll just adopt to the situation, yes? Yes.
Mainly wander around aimlessly. I redeclared when there were 3 axes near his last city by accident.That's interesting. What would the barbs clustered near Qin do during the peace time? Wander off or stay near?