GRAND STRATEGY - Summary:
1. Finish off Saladin.
2. Found a culture bridge city to the west.
3. Send current army to pillage and annoy Isa, Tok and Cyr.
4. Switch to HR and build cheap units for happiness.
5. Build Keshiks and a few more galleys.
6. Raze the entire continent (except maybe a few excellent cities that pay for themselves and can help build keshiks.
7. Meanwhile build culture bridge to Qin, and take him out.
8. Take out Alex last with the remaining army from the continent, ships should be ready.
Civics: HR to deal with happiness, CS for merchants (might not be necessary with Conquest?)
Techs: Discover CoL, Drama, Calendar before switching off science. (Currency unneeded with conquest)
Promotion: Keshiks should be promoted based on use. Flanking for weakening tough defenders and combat for finishing off enemies.
Seems straight forward. Did I miss anything?
yes, what do we tech to? CoL?
I already played, so too late.
Report :
turn 175 : I moved citizens around. I start a workboat for ninghsia.
...
turn 179 : Kufah gets razed, at the cost of 1 keshik. Saladin is far from dead. I notice he has a galley floating near our homeland.
...
181 :

I finally notice mecca is out of revolt, and whip the obelisk I had queued. down to pop 2.
I raze Najran, but Saladin lives on

.
I sink his galley out of rage.
I whip an axe in beshbalik. I whip the WorkBoat in Ninghsia.
182 : Found him! He's on an island east of us. Karakorum is happy again. I start a settler for our cultural bridge.
183 : galley finished in turfan, start a keshik. I started a granary in mecca after the obelisk. I whip it, they were unhappy anyway.
...
187 : Monarchy in. Time for construction? Alphabet seems useless if we just crush everyone.
...
190 : troops moving, workers chopping. I didn't change what I had in queue, but changed tile affectation to help growth.
All going according to the plan, but Saladin is a die hard, isn't he?
the save