SGOTM 06 - Chokonuts

Im going to be tied up with christmas until the new year so doont wait around for me on this one. I'll pick it up in the new year.
 
Ok, I played 13 turns - up until wheel finished:

- Finished BW...we have copper in our BFC!
- Researched wheel, just selected pottery but can easily be changed based on what we think should be next
- Finished warrior and started settler at size 3 (5 turns left)
- Adopted Slavery...I'm assuming we will be using this..a lot
- Found Mansa's location to the east and can be seen in the second screenshot
- Ran into a scout belonging to Alex

Here are 2 screenshots of what we currently see. Given that the settler comes out in 5, we can decide now where to put city 2.
 

Attachments

  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    114.3 KB · Views: 121
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    122.4 KB · Views: 86
I would vote for putting the settler in ngraner's city #3 spot. It's on the way towards Mansu and is on a plains hill for the extra production and will pick up horses with one pop. With a warrior escort it should be safe.

We now want to whip a barracks and 6 or so axes (a couple of spears would be nice) in the capital. The first axe and spear should go and scout the terrain and pillage whatever we can while waiting for the re-inforcements to arrive.

Once we connect the copper to the capital, we should connect up city#2 so we can output axes from here too.

terminator or ngraner is up!
 
I am still liking my city site number 2, with the adjustment of moving it one tile north, with the plan of putting the Horse city one tile east of the horses.

The number 3 spot will require a border expansion in order to work the Horses, which will mean picking up Mysticism, making the Obelisk and waiting 10 turns. The site 2S of the Horses is also food poor. We could settle the tile 1E of the Horses for immediate access to the horses, and eventual access to the Stone and Rice.

The advantage to site 1E of the banana is that the gold will give us 3 hammer and 7 gold as well as 4 food from the Banana, with no border expansion. We will have the ability to work 2 hills in addition to the gold right away. The extra gold income will give us iron working for Swordsmen and to clear the jungle as well as adding a strong tile (assuming Iron is nearby). Horses will be nice for their long range capability, but with Copper I don't think they are as big a priority.

Please hold off playing until we reach a consensus on this very critical decision, and certainly critique my analysis since it is easy to overlook key factors and I have minimal AW experience.
 

Attachments

  • SGOTM6 Dot Map2.jpg
    SGOTM6 Dot Map2.jpg
    358.5 KB · Views: 86
The critical thing at the moment is to get many axes out as quickly as possible. Food poor cities with production that shield the capital aren't necessarily bad city sites in AW.

Your site 2A will have health issues in growing until Iron Working but can probably work gold and banana in the mean time. I'm a bit unsure but my feeling is that it is probably all right for our next city. With moving the sites of both 2 and 3 north we will need to consider a barrier city south of the capital as well.

In any case, we should concentrate on axes and eliminating Mansu.
 
If we go 1E of the gold, we lose the hill, but still have defensible positions to the East with jungle hills/forest hills using the mountains as cover. My vote is to settle to work the rice, gold and eventually bananas (farm them first).
 
Crosspost again.

The jungle actually shouldn't be considered a defensive position as it gives attackers somewhere to hide. We will need to clear forests/jungles from around all our cities (another health limiter).

My preference is 1E of banana, will still pick up rice eventually.

EDIT: Just to make the above post clearer. Its better to defend from your city than rely on terrain the enemy can move around or even hide in. Forts can be good but need to be carefully placed.
 
York is founded on the hill east of the bananas. Here's a screenshot.

York Founded0000.JPG

Our warrior scouting to the north killed a Hannibal scout and found the northernmost tip of that particular piece of the starting continent.

Our warrior scouting to the south has found two of Alexander's cities. We need to be careful with this warrior because there is a bear lurking nearby. I had to "outrun" it a couple of times.

What's our next move? We have a barracks underway in London. Should we start a barracks in York as well? Also, should we let the worker connect York by road before we improve a tile? If we go with tile improvement, do we first put a farm on the bananas or put a mine on the gold? For research, we have agriculture in 1 turn. Is Iron Working next or do we want something else?

The game is posted for review. :)
 
Back
Top Bottom