SGOTM 06 - Chokonuts

Actually I am fine with the idea of pushing to Construction for a guaranteed useful unit and Mathematics will be good for forest chopping. I was mainly disappointed with the low productive output from the capital.

I like the idea of posting our planned approach before playing our turn set to give people a chance to comment. I want the feedback on my plans as much as I want to give feedback.
 
I like the idea of posting our planned approach before playing our turn set to give people a chance to comment. I want the feedback on my plans as much as I want to give feedback.

I agree, but I also think, that we should get some consensus of our long goals, like research, and the progress of a city.
 
Checking back in (finally). Based on a quick review of the previous posts I like the idea of stating up front what we intend to do on our respective turnsets. I also like the idea of discussing long term strategies. I am going to download the game tonight and try to make comments tomorrow.
 
Okay, so it was a liitle longer than a day to respond ....

Suggestions for short term goals:

  • Work the farmed bananas in York so that it will grow to size 2 in 2 turns then work the gold.
  • Use the axeman to kill both warriors in Djenne and raze the city.
  • Use this same axeman/spearman combo pillage the heck out of Timbuktu. If the city defenses are abnormally light (say warriors only), try to capture it.
  • With the next axeman/spearman combo, go after the second Greek city (the city east of Athens). Same tasks as Djenne, but given that city has been around a bit, maybe think about keeping it depending on resources.
  • We desperately need another settler out but we will need to escort him with an axeman.
  • We need another worker as well.
  • For research, I am okay with mathematics followed by construction. With cats and axes we should be able to take on the capital cities prior to them getting longbows.

For the longer term:

  • Continue to pilliage our neighboors and make their expanision a living hell.
  • Find Hannibal so we can give him some of what we are going to be giving Mansa and Alex.
  • Expand cautiously including getting access to the horses above York and maybe the elephants below (with Construction and Horseback riding this would be sweet).
  • Try to find some worker stealing opportunities (horses would be really nice here).
  • In general, chop before we pop rush units and buildings.

The next quesiton is who is up?
 
I agree with T3K. Here are my additional comments. I think we should bite the bullet and accept the fact that the capital will grow slowly. Work the Gold until we grow, then work the Copper until we grow, then pick up a food or cottage tile. In the meantime it will crank out a bunch of units.

York could use an Obelisk to get the Rice. Once that is done it could then produce Settlers and Workers.
 
Why would we work the gold in the capital? I don't think shaving 3 turns of math is as important as working the copper or bananas for now, but maybe I'm wrong. I would like to see us get these 2 tiles going first before going to the gold tile.

I think we are on Mighty and Terminator in the turnset.
 
I'd suggest Terminator play next as we haven't heard from Mighty for a while.

Using his short termgoals as the basis for the next turn, I think they are spot on. Timbucktu had skirmishers as defenders so will be a no go. If the axe earns a promotion from beating the 2 warriors, it should be combat, shock or cover, as we will be pillaging not razing (except where warrior defend). Our pillaging should concentrate on resources (iron and copper and horses in particular) but don't be too fussy, destroy everything (farms will halt their growth, cottages slow their research)

One thing we may consider is working the bananas in London to get it to grow in 5 turns and then switch the bananas to York and work the gold and copper in London once it is size 3. We could use the axe being built as a settler escort for the horse site.

As for the long term plans, expand cautiously and send more pillagers out, hopefully adding chariots or Horse Archers to the existing pairs. Research wise, after Maths we could consider Iron Working, Construction, Metal Casing, Sailing (for Calendar) and Horseback Riding (if we get horses). We need to try and get a full map of this island.
 
Here is the Math for total production until we can work both the gold and the copper.

Gold - growth in 15
Research = 21.25 * 15 = 318.75
Hammers = 15 * 6 = 90

Copper (15 turns total)
Research = 13.75 * 10 + 21.25 * 5 = 243.75
Hammers = 8 * 10 + 11 * 5 = 135.
Extra Food = 5

Banana (15 turns total)
Research = 12.5 * 6 + 21.25 * 9 = 269.25
Hammers = 3 * 6 + 11 * 9 = 117
Extra food = 9

Cottage (15 turns total)
Research = 15 * 8 + 21.25 * 7 = 268.75
Hammers = 3 * 8 + 11 * 7 = 101
Extra food = 7 and the cottage grows to the next size.

We need to drop to 90% research for the final two turns, but the impact should be minimal.

I think the Gold or Copper is preferable. The question is would we rather have 70 beakers or 45 hammers. I leaned toward the gold just from the standpoint of getting something out of the rushing of the Library, which is quicker research to Catapults.

P.S. I used the 3 food Banana in the calculations, assuming York needed the other Banana to get us moving toward getting out a worker or a Settler.

Edited to correct hammer count.
 
Your calcs are wrong because the production in London now includes and overflow from the whip of 9, so base production in 6 not 15

Calcualtions if we use the 4 food banana for 5 turns in London and then switch the bananas to York and work the cows, copper and gold in London.

Gold - growth in 15
Research = 13.75*5 + 22.5*10 = 293.75 (compared to 318.75 on gold alone)
Hammers = 3*5 + 11*10 + =125 (compared to 90 on gold alone)

So for giving up 15 beakers we get 35 hammers, that's more than half an axe. So I think we should do that.
 
Very nice discussion and I like using math to determine where to go.

I agree with the approach being suggested, both by T3k and the additions by Ozbenno and ngraner42.
 
Sorry guys for my none appearance so far, I have been totally snowed under at work and with DIY at home :mad: , this should ease after this week so I will be more active then but until then please skip me.
 
This is my official "I got the game" post. I will be playing in a few minutes and will follow the strategies as laid out (watching the food closely). If I hit any problems during my turnset I will stop and post the issue for discussion.
 
I picked up the game on turn 94 (1180 BC). There is a lot of detail that follows but I thought it good to do a play-by-play for this turnset.

Turn 96 – Djenne is razed by our northern raiding party and we get 36 gold. :scan:

Turn 99 – Barbs put a city very near the Djenne city ruins.

Turn 102 – The northern raiding party pillaged 11 gold from a Mansa cottage. :gold:

Timbuktu has two skirmishers defending the hill-city.

The Greeks send a small force of 2 archers and 1 warrior toward our cities.

A lone Greek archer is spotted in the open and taken out by our southern raiding party.

Turn 104 – Pillaged 3 gold from Mansa farm. :gold:

Turn 105 – The small Greek force won’t attack our hilltop positions outside our cities, but they send in on lone warrior that is quickly dispatched by one of our axes.

Our southern raiding party finds Sparta at size 2 defended by 2 archers. The city is not working any promoted tiles so there is nothing to pillage.

Turn 106 - Math completed. Construction in 19 turns.

Pillaged 8 gold from Mansa cottage. :gold:

Carthaginian culture is spotted north and east of Sparta. The southern raiding party moves to investigate it.

Turn 107 – Pillaged 4 gold from Mansa farm. :gold:

Turn 108 – I find Hannibal’s city of Utica. It is defended by an axe, archer and chariot. Time to find Hannibal’s horses and copper.

Turn 109 – Pillaged 2 gold from Mansa rice farm. :gold:

I spot a Hannibal copper mine to the southeast and head towards it.

Turn 110 (850 BC) – The small Greek force is eliminated at the cost of one axe. :scan:

The southern raiding party is moved onto a Hannibal copper mine. Carthage is spotted along with Hannibal’s horses. Note that Carthage is defended by just one archer at the moment.

Immediate next steps:

  • We have a wounded axe and spear in the woods just to the south of our cities. They will need some healing time.
  • I moved the archer out of London to help fortify our defense group. He is on his way back to London in one more turn.
  • London will produce a settler in 1 turn and York will produce an axe in 3 turns. The settler will definitely need an escort toward the horses.
  • Based on what I could see, it looks like Mansa is down to just two cottages for tile improvements. These should be pillaged in short order, but remember to keep the axe and spear together. Timbuktu currently has two skirmishers, 3 workers and a settler.
  • Our lone worker is in the woods between our cities on the way to build a mine on the hill northwest of York. This of course could be altered as necessary.

I have attached screen shots of each of the cities so that the team see their respective current states.

SGOTM6 - Our Cities0000.JPG SGOTM6 - Timbuktu0000.JPG SGOTM6 - Athens0000.JPG SGOTM6 - Sparta0000.JPG SGOTM 6 - Carthage0000.JPG

The next steps I think are:

  • Get that settler out under escort and make sure that we are all in still in agreement for the specific city site proposed a while back.
  • Pillage the copper and horses from Carthage quickly.
  • Finish pillaging Timbuktu.
  • Continue to build axe and spear in London and York.
  • Try to get another worker out as soon as possible.
 
Nice turns and nice report Terminator :goodjob:

Obviously, pillaging Hannibal's horses and copper are the main priority. I'd also leave that warrior fortified on the copper near Athens.

It appears Mansu is down on his luck and left with one city, 5 axes would do it but he'll probably get a skirmisher or two, so should wait for catapults but if we leave our axe/spear in the area, he won't be able to get another city out.

Once we can found the horsie city, we should look at adding a chariot to our pillaging stacks.

cubbiesin08 is UP. If we can stick to posting a plan for comment before playing, I think we'll be a lot better off.
 
I will wait to play until we are in agreement on city 3 and other key moves. Here is a screenshot of the area around the horses - where do we want to put city 3?
 

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I think 1E of the horsies is the best.

I agree with Oz. Besides, building the city on a hill is an added bonus for defense.

Based on what I experienced on my turn set, it would be good to chop the forest in all tiles next to the city so that the bad guys can't hide out there.
 
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