ChrisFromLux
former 'Misfit'
I've checked out the save a bit:
1) Athens will cost us 7,55 maintenance (5,31
for distance, and another 2,24
for number of cities), once it gets out of revolt 
Of course, it can also work the gold and 3 cottages, so most of its income goes directly into its maintenance ...
2) Looking at the demographics, I saw that we are only Number2 in soldiers
I think this confirms the presence of at least one aggressive guy on another continent (Monty? Or was that Ragnar's culture I spotted W of London?)
3) The only wonders we didn't ... ahem ... "build" ... are the Temple of Artemis and the Great Lighthouse ... nothing special we missed, IMHO
4) Nottingham's worker should rebuild the gold-mine, as soon as he finishes the cottage (in 3 turns)
5) In Horico, I would at least switch the spices to 1 cottage. This will only delay the library by 1 turn. Even switching the horses to another cottage 'only' delays the library by another 10 turns ... making Horico finish it in 21 turns, instead of 10 turns ATM ... Not too bad, as it isn't producing much commerce yet. I prefer to get these cottages to grow (they all need 15 turns til 'Hamlet'), instead of finishing that library faster!
6) The next player ... well, I am ready (of course
), but I won't be able to play tomorrow. I could play on Saturday morning though (roughly 36 hours from now). But if maroWaker can make it earlier, I have no problem switching him in before me ...
7) @marowaker: just don't rush anything in Corinth, only to be the one that maybe eliminated Alex, please
But looking at our army, and leaving the chariot in Athens as MP, we should have 6 Axes and 4 Cats in Corinth (+ another new unit from London after the Cat is is building) vs. (ATM) 3 CG1-Archers on a hill!
Using ~3 Cats to weaken the defenders first, we should probably be able to RAZE(!!!) it, though ...
8) I agree on revolting to HR ... it is 2
cheaper ATMt, and as we don't have many specialists, Rep. really isn't worth it ...
P.S.: I love Hastings 'defender'
1) Athens will cost us 7,55 maintenance (5,31
for distance, and another 2,24
for number of cities), once it gets out of revolt 
Of course, it can also work the gold and 3 cottages, so most of its income goes directly into its maintenance ...
2) Looking at the demographics, I saw that we are only Number2 in soldiers
I think this confirms the presence of at least one aggressive guy on another continent (Monty? Or was that Ragnar's culture I spotted W of London?)3) The only wonders we didn't ... ahem ... "build" ... are the Temple of Artemis and the Great Lighthouse ... nothing special we missed, IMHO
4) Nottingham's worker should rebuild the gold-mine, as soon as he finishes the cottage (in 3 turns)
5) In Horico, I would at least switch the spices to 1 cottage. This will only delay the library by 1 turn. Even switching the horses to another cottage 'only' delays the library by another 10 turns ... making Horico finish it in 21 turns, instead of 10 turns ATM ... Not too bad, as it isn't producing much commerce yet. I prefer to get these cottages to grow (they all need 15 turns til 'Hamlet'), instead of finishing that library faster!
6) The next player ... well, I am ready (of course
), but I won't be able to play tomorrow. I could play on Saturday morning though (roughly 36 hours from now). But if maroWaker can make it earlier, I have no problem switching him in before me ...7) @marowaker: just don't rush anything in Corinth, only to be the one that maybe eliminated Alex, please
But looking at our army, and leaving the chariot in Athens as MP, we should have 6 Axes and 4 Cats in Corinth (+ another new unit from London after the Cat is is building) vs. (ATM) 3 CG1-Archers on a hill!
Using ~3 Cats to weaken the defenders first, we should probably be able to RAZE(!!!) it, though ...
8) I agree on revolting to HR ... it is 2
cheaper ATMt, and as we don't have many specialists, Rep. really isn't worth it ...P.S.: I love Hastings 'defender'

He was also kind enough to generate a GG in Athens.
for a total 174