SGOTM 06 - Misfits

The more units (archers/warriors or what else doesnt matter) they build, the more we have to kill.

The more units we have to kill, the more WW we will get. Let them build Settlers and Workers hoping to expand in favour of building damn units.
If we only raze the cities (offcourse this too costs WW) we earn money for it. Units give us nothing. Preverably I think we want to catch the settlers on their way out to turn those settlers into workers for us :)

I get ya! :)
 
So far, I have played my first 9 turns ...

Everything worked out as planned, Warrior1 scouted to the western dead end, Warrior2 scouted to the SE, towards the new (?) city site, Warrior3 was healing near Carthage and Warrior4 fortified in London.

The worker stopped farming the dye, climbed the bronze-hill, started the mine, went back to the dye to road it.

London started a Settler for 6 turns, then build Warrior5 ...


Warrior1 scouted the western dead end, and returned to London. There wasn't even an Animal or a Scout in sight, but we discovered another fish ...



But we had another problem: when Warrior2 reached the SE-banana, he spotted a bear on the other side of the river, who immediately attacked (Combat Odds: 12,2%). The warrior survived, but he was badly damaged:


So far, Warrior2 has rested for 3 or 4 turns, then moved 1SE with 0.9/2HP:



Meanwhile, Warrior4, after having recovered, continued scouting Hannibal, to discover Carthage, that has Bronze, Horses, Spices, Wine and Cows in its FatCross, as far as we can see. But for the moment, there's no worker in sight. Maybe he also has seafood E of Carthage, and started with a WB :confused:

After this screenshot, the warrior moved 2W.


So far, I haven't discovered Alex yet ...
 
Why I have stopped for now:

What shall we do with our damaged warrior on the new city site? Move 1SE again, into the forest, to reveal most tiles of site H (except the 2 tiles S of the hill). Of course, there's the risk of meeting another animal/barb/enemy and die ... :(

So far, we haven't discovered any new resources there. But if we decide to settle our new city in that area (probably H) anyway, even if we don't find other resources, the damaged warrior could move a bit back towards London before healing, whereas the new warrior could continue the scouting (after the 6 turns he needs to get there)

Next mission for the worker? Chopping the forests, but then, we won't have an improved tile to work on size 5 (6 non-settler-turns to grow)?
But I would still chop; the grass-hills, I suppose?
 
I have also uploaded the save

Here is the log from my 9 turns:
Spoiler :

Here is your Session Turn Log from 2470 BC to 2170 BC:

Turn 52, 2440 BC: The revolution has begun!!!
Turn 52, 2440 BC: Churchill adopts Slavery!
Turn 52, 2440 BC: The anarchy is over! Your government is re-established.

Turn 56, 2320 BC: Barbarian's Bear (3.00) vs Churchill's Warrior (4.20)
Turn 56, 2320 BC: Combat Odds: 12.2%
Turn 56, 2320 BC: (Animal Combat: +30%)
Turn 56, 2320 BC: (Barbarian Combat: +5%)
Turn 56, 2320 BC: (Plot Defense: +50%)
Turn 56, 2320 BC: (River Attack: +25%)
Turn 56, 2320 BC: Churchill's Warrior is hit for 16 (84/100HP)
Turn 56, 2320 BC: Churchill's Warrior is hit for 16 (68/100HP)
Turn 56, 2320 BC: Barbarian's Bear is hit for 23 (77/100HP)
Turn 56, 2320 BC: Barbarian's Bear is hit for 23 (54/100HP)
Turn 56, 2320 BC: Churchill's Warrior is hit for 16 (52/100HP)
Turn 56, 2320 BC: Churchill's Warrior is hit for 16 (36/100HP)
Turn 56, 2320 BC: Barbarian's Bear is hit for 23 (31/100HP)
Turn 56, 2320 BC: Barbarian's Bear is hit for 23 (8/100HP)
Turn 56, 2320 BC: Churchill's Warrior is hit for 16 (20/100HP)
Turn 56, 2320 BC: Churchill's Warrior is hit for 16 (4/100HP)
Turn 56, 2320 BC: Barbarian's Bear is hit for 23 (0/100HP)
Turn 56, 2320 BC: Churchill's Warrior has defeated Barbarian's Bear!

Turn 57, 2290 BC: You have discovered The Wheel!

Turn 60, 2200 BC: You have trained a Warrior in London. Work has now begun on a Settler.
 
Warrior1 scouted the western dead end, and returned to London. There wasn't even an Animal or a Scout in sight, but we discovered another fish ...
Jummy Fish, Definatly a nice fishing village there which can run 2 cottages, cows fish and Specialists (2 scientists and a priest?)
But we had another problem: when Warrior2 reached the SE-banana, he spotted a bear on the other side of the river, who immediately attacked (Combat Odds: 12,2%). The warrior survived, but he was badly damaged:
Atleast he didnt get killed! :eek:

So far, Warrior2 has rested for 3 or 4 turns, then moved 1SE with 0.9/2HP:
I think we want to heal the warrior first. To much change to encounter a hostile.
Edit2: Moreso he needs 6 more turns healing and it is (if we add the Axemen fist) some 12 or 13 turns before we need to know


Meanwhile, Warrior4, after having recovered, continued scouting Hannibal, to discover Carthage, that has Bronze, Horses, Spices, Wine and Cows in its FatCross, as far as we can see. But for the moment, there's no worker in sight. Maybe he also has seafood E of Carthage, and started with a WB :confused:
DEFINATLY seafood, we need to stop Hannibal from getting those horses up and having HBR!

So far, I haven't discovered Alex yet ...
I think Alex is someplace west of Hannibal.
By counting tiles, meeting Hannibal at turn 12 (his turn 12 our turn 13) means he did a relative beeline for our borders.
Presuming Alex did the same (more or less) he probably is just a bit North of Carthage and due south of us. Which might make him a nice first target?
Or maybe MM? Skirmishers are tough, but they will be tougher if there are 10 to crush, instead of 2.

We want I think 2 Axemen out ASAP, which means delaying the Settler a little. Build 2 Axemen, add a chop of the hill Due east of the dye. This hill gets a mine AFTER the chop. 2 turns not working the Settler so far right?
At 11 hammers/turn 2 axemen (52 hammers each) take 104 / 11 = 10 turns.
But add the chop of 30 and they be done in 74/11 = 7 turns. Then hand build the settler.
Building the Axemen it is going to take London 6 turns to grow. By which time the mine will not be ready yet, London can work the Dye ... but it is a shame to waste turns. Finishing the farm first might be an option, but that delays the chop 5 turns :(. Choices... Choices...
I think it is Priority #1 to get those 2 axemen out => Chop the hill ASAP => Go visit MM.

Edit:
So far the southern horses do not impress me, we need the banana to feed the city and we need IW to get at that.
Unless there is another food resource out there someplace, I would still opt for E first... dispite the strategic position of GHK.
 
I think we want to heal the warrior first. To much change to encounter a hostile.
Edit2: Moreso he needs 6 more turns healing and it is (if we add the Axemen fist) some 12 or 13 turns before we need to know

That's true. I would even go back 1NW to get more protection (river/peaks) from most sides ...

DEFINATLY seafood, we need to stop Hannibal from getting those horses up and having HBR!

We could leave our WoodmenII near Carthage. If he stays outside the borders, SW, he can get to the horses and bronze in 1 turn. But that means stop scouting for 6 turns (until one warrior heals and the other one arrives at GHK)

We want I think 2 Axemen out ASAP, which means delaying the Settler a little. Build 2 Axemen, add a chop of the hill Due east of the dye. This hill gets a mine AFTER the chop. 2 turns not working the Settler so far right?
At 11 hammers/turn 2 axemen (52 hammers each) take 104 / 11 = 10 turns.
But add the chop of 30 and they be done in 74/11 = 7 turns. Then hand build the settler.
Building the Axemen it is going to take London 6 turns to grow. By which time the mine will not be ready yet, London can work the Dye ... but it is a shame to waste turns. Finishing the farm first might be an option, but that delays the chop 5 turns :(. Choices... Choices...
I think it is Priority #1 to get those 2 axemen out => Chop the hill ASAP => Go visit MM.

I agree on putting the chops into the Axes ... and I wouldn't farm the dye for now ...
 
We need to know where Alex is and without a worker (appearently) Hannibal is not going to get those resources hooked up anytime soon. Our Axes should be around soon to help relieve Hannibal of any connected resources ;)
I would keep scouting...

If he had a worker, I think it would either be in the city or busy connecting those rich resources. There seems to be a Flood plain NE of Carthage, a worker could offcourse be farming/cottaging over there.... but leaving those resources unconnected/mined it generaly is prio #1 for the AI

No need to move the warrior back, heal and move forward again I think. The mountains to the west allready protect him as much as if you move him NW. There would be a slight improvement on moving NW... but ... your call I think.

Edit: This is how I suggest we deploy the warriors to fogbust the E site from hostiles.


The golden one would become the MP of this city. The blue one can either join him for added security, a warrior does not stand a chance against skirmisher(s) I dont think. Or can go find the northern edge of our lands.
 
The golden one would become the MP of this city. The blue one can either join him for added security, a warrior does not stand a chance against skirmisher(s) I dont think. Or can go find the northern edge of our lands.

I would prefer to use the second warrior for scouting N.

1 or 2 warriors don't make that much of a difference, and we need better units for defense anyway, as soon as there are Archers, HA or Axes showing up ...
 
I have played another 10 turns, finishing my turnset in BC1900 / turn 70, with the discovery of Mysticism and Pottery, finding Athens' borders and having 2 Axes on their way ...

Some infos:
- MM founded Hinduism in Timbuktu, and converted.
- 2 warriors moved out of London to fogbust site E. I didn't use the 2nd warrior to scout N, he has waited 2 turns, next player can decide (but they are both in Sentry-Mode!)
- The 1st warrior has met a lion, and destroyed him
- I invested 1 turn into the settler, to make sure not to lose any :hammers:. Axe2 started with the chop, and was done in 2 turns
- The settler will be done in 4 turns

Some pictures:

Scouting warrior (WoodmanII) encountered another bear (I'm good in finding them ;) ), but he did better



Site H was definitely the best site; confirmed by Alex, who founded Sparta and by my warrior, who spotted 2 Elephants. That should be a nice city of the English Empire :devil:



WoodmanII, after healing (4 turns), discovered the borders of Athens



And a final picture of London, to end my turnset, with 2 Axes on the road...




The save is uploaded, and here's my turn-log:
Spoiler :

Here is your Session Turn Log from 2170 BC to 1900 BC:

Turn 62, 2140 BC: You have discovered Mysticism!
Turn 62, 2140 BC: Hinduism has been founded in Timbuktu!

Turn 63, 2110 BC: Mansa Musa converts to Hinduism!

Turn 64, 2080 BC: Barbarian's Bear (3.00) vs Churchill's Warrior (4.70)
Turn 64, 2080 BC: Combat Odds: 8.8%
Turn 64, 2080 BC: (Animal Combat: +30%)
Turn 64, 2080 BC: (Barbarian Combat: +5%)
Turn 64, 2080 BC: (Plot Defense: +50%)
Turn 64, 2080 BC: (Feature: +50%)
Turn 64, 2080 BC: Barbarian's Bear is hit for 24 (76/100HP)
Turn 64, 2080 BC: Churchill's Warrior is hit for 16 (84/100HP)
Turn 64, 2080 BC: Barbarian's Bear is hit for 24 (52/100HP)
Turn 64, 2080 BC: Barbarian's Bear is hit for 24 (28/100HP)
Turn 64, 2080 BC: Barbarian's Bear is hit for 24 (4/100HP)
Turn 64, 2080 BC: Churchill's Warrior is hit for 16 (68/100HP)
Turn 64, 2080 BC: Barbarian's Bear is hit for 24 (0/100HP)
Turn 64, 2080 BC: Churchill's Warrior has defeated Barbarian's Bear!

Turn 65, 2050 BC: You have trained a Axeman in London. Work has now begun on a Settler.

Turn 66, 2020 BC: Barbarian's Lion (2.00) vs Churchill's Warrior (4.20)
Turn 66, 2020 BC: Combat Odds: 0.7%
Turn 66, 2020 BC: (Animal Combat: +30%)
Turn 66, 2020 BC: (Barbarian Combat: +5%)
Turn 66, 2020 BC: (Plot Defense: +75%)
Turn 66, 2020 BC: Barbarian's Lion is hit for 28 (72/100HP)
Turn 66, 2020 BC: Barbarian's Lion is hit for 28 (44/100HP)
Turn 66, 2020 BC: Churchill's Warrior is hit for 13 (87/100HP)
Turn 66, 2020 BC: Barbarian's Lion is hit for 28 (16/100HP)
Turn 66, 2020 BC: Barbarian's Lion is hit for 28 (0/100HP)
Turn 66, 2020 BC: Churchill's Warrior has defeated Barbarian's Lion!

Turn 67, 1990 BC: London has grown to size 5

Turn 68, 1960 BC: You have trained a Axeman in London. Work has now begun on a Settler.

Turn 69, 1930 BC: You have discovered Pottery!



Mastiff_of_Ar, ready to play with some axes ;) ?
 
I'll be ready to play with them in the morning!

So... Axes to MM, WoodyII will continue around Alex's land, and the warriors start to draw back to garrison Horico and fogbust.

Build: Settler... then lots of axes. (I'd like to have three or so ready for Sparta to pop to 2.)

Tech: Med --> Priest --> Monarchy

Worker: Chop axes and build roads?

That sound about right? :)
 
Nice going CfL :)

Killing yet another bear, tho we dont get credit (Exp) for it this time :(

:goodjob: on spotting that culture!
That looks like it would be a capitol, it has expanded borders. This means another capitol close by :)
Looks like Ragnar or one of the indians, anyone hazzard a guess?
Good news is, I dont think that AI can reach us by Galley way direcly maybe via the South (Alex) but not directly.

:woohoo: For Alex for going way out and planting a city right in a spot where we wanted it. Lets let it grow to size 2 so we can capture it, Assuming Alex is working the Grass Forrest like a nice AI, that would be rougly 15 turns from now => Somewhere close after turn 85 or so we should visit Sparta, which means we have time for a quick visit to MM.
The first Axe will take 11 turns at minimum to get into MM Culture (straight east) and go SW to Sparta. So we have something like 5-6 turns where he can do some damage. Look out for the skirmishers tho, a combat promoted Skirmisher can do some damage to a unpromoted Axe!
Sparta (Bahowe? :D or Hahoel?) still needs some more food before I get all happy about this city. The banana +3, FP +1, CC +2 for a total of 6 food, while I can see 9 tiles that need food... So without another food resource it needs 3 farms to work the max, which we will probably never reach tho.

In 15 turns we should have 2 more axemen ready from London to go and claim Sparta, so even if we find an Archer... It shouldnt be a problem with 4 Axemen. Finish the settler and build 2 Axemen should take about 12 turns. Needing 6 turns to reach Sparta = 18 turn total. Leaving still those same 5-6 turns to bother MM a little.

The warrior just south of sparta should head towards Athens to see what that land looks like, but also he may get lucky and find a Worker in transit from Athens to Sparta :). Look out for archers tho and bears! There seem to be a lot about?

About our own lands. We need the worker still at London for 4 (mine) + 1 Move to hill + 6 mine = 11 turns, When working the current mine London is going to take some 20 turns to grow. With the second mine beeing worked it will take 40! turns to grow again to size 7.
Alternatively we can finish the farm on the Dye first for added food which we can work at size 6 to grow faster to size 7. In which case we add these 5 turns to the count above. 16
I allmost forget we need to road that Gold! So yet more turns are needed at London.
Either:
- 2 moves and 2 roads to get the western gold (8 turns)
or:
- In 6 turns London expands, we can mine the gold SE of london which AUTOCONNECTS to London, This offcourse takes 6 turns + 1 move. So we save 1 turn, but... it is towards our enemies, so the likelyhood of pillage is higher.

After which he is free to go. i.e. First task would be Build a road to Horico.
What do we do in the meantime? I think we need an additional worker Sooner rather than later, two options:
- We "waste" an Axe and build the worker in 6 turns in London
We want the 2 Axemen after the settler I think to try and steal Sparta from Alex, so Axe => Axe => Worker will take 8+6 = 14 turns.
- We slowbuild the Worker in Horico for 23 turns

Building the worker in London gets us both the worker faster but Horico can also start the monument immediately. So we get the Monument atleast 23 turns earlier = Border pop earlier = Food earlier = Everything earlier.
But at the very least we delay Axe#5 for 6 turns.

What is more, somewhere between Axe#5 and #10 we may want to get ourselves a Barracks so we can start with promoted units.

With that AI to our SW, is it smart to build that Gold X city? This would make us meet him... maybe we do not want that?

With MM founding Hinduism in Timbuktu, this will make his culture horrible. With skrimishers on a hill behind 40% culture, I dont fancy the odds we want Catapults before we really attack him I think. PLEASE when we pillage lands leave cottages alone, the AI can grow them for us making us money in the end.

This definatly makes Alex our first target, Alex' capitol is 15 tiles south of us, while MM is some 13 tiles East of us. So maintenance should not differ to much. Capturing Athens tho makes for a need for Sailing (connect the cities) AND makes for a LONG frontline against Hannibal :(

As I see it we have 2 big priorities:
- Calander
- Construction

We do not need (or do not have time for) Meditation/Priesthood I think (revising my own ideas/plans I know) These two techs are 171 and 127 = 298 beakers / 17 bpt = 18 turns delay of both priority techs.
Sure for 11 turns (while researching writing) we miss out on 20% bonus. 20% * 17 = 3.4 This is rounded down to 3 * 11 = 33 beakers we miss out on, which is two turns "gain" we would have on the Med/Priest/Writing branch. Still a 16 turns we get Calander and Construction later.

Or do we want to go for CoL ASAP to try and get Confused for the free culture points?

Also IW fits a bit in there so we can found C and A, but first we want atleast 1 AI gone I think and that means Axe's Chariots and what not. First, then Catapults/WEs (construction), then calander, and then IW... Followed by Currency/CoL or has anyone other ideas?
Actually if we go after any capitol soon, we are going to need CoL soon, the courthouse would really help in keeping that capitol and keeping our economy "up to speed"

Edit: Quick additional note: We are paying allready 1 gpt in supportcost due to units outside of our culture. Maybe we should NOT use the warrior to scout North after settling Horico and keep him inside our culture bounds to save up some gold. I cannot imagine there beeing a lot of (usefull) land up there anyway.
 
Just a quick Roster (update) :
ArcadicGamer (Out untill December 26)
ChrisFromLux => Gone and found Alex & Sparta !
Mastiff_of_Ar => UP to visit MM and prepare to take Sparta
namliaM => Ready to take Sparta during XMass, what Irony !

CNWJR => Out of this for a while, Unable to load the save
MaroWaker => Out of this till Januari 18th

It would be nice if either CNWJR or MaroWaker is reading the thread, that they let us know a little something.... Like how are you doing CNWJR on loading the save?
 
:goodjob: on spotting that culture!
That looks like it would be a capitol, it has expanded borders. This means another capitol close by :)
Looks like Ragnar or one of the indians, anyone hazzard a guess?
Good news is, I dont think that AI can reach us by Galley way direcly maybe via the South (Alex) but not directly.

I think it looks like Ragnar; India is 'pinker', I think ... :crazyeye:


:woohoo: For Alex for going way out and planting a city right in a spot where we wanted it. Lets let it grow to size 2 so we can capture it, Assuming Alex is working the Grass Forrest like a nice AI, that would be rougly 15 turns from now => Somewhere close after turn 85 or so we should visit Sparta, which means we have time for a quick visit to MM.

The first Axe will take 11 turns at minimum to get into MM Culture (straight east) and go SW to Sparta. So we have something like 5-6 turns where he can do some damage.

In 15 turns we should have 2 more axemen ready from London to go and claim Sparta, so even if we find an Archer... It shouldnt be a problem with 4 Axemen. Finish the settler and build 2 Axemen should take about 12 turns. Needing 6 turns to reach Sparta = 18 turn total. Leaving still those same 5-6 turns to bother MM a little.

Working a grass-forest would also take him ~15 turns to build his 1st archer; if he really (can) starts with one.
Or he sends one from Athens, who should be spotted by WoodmanII.

So I think 3 Axes should be enough, and we can use Axe2 to visit Hannibal, and prevent him from hooking up his horses/copper. I don't like him build chariots while we only build Axes ...


About our own lands. We need the worker still at London for 4 (mine) + 1 Move to hill + 6 mine = 11 turns, When working the current mine London is going to take some 20 turns to grow. With the second mine beeing worked it will take 40! turns to grow again to size 7.
Alternatively we can finish the farm on the Dye first for added food which we can work at size 6 to grow faster to size 7. In which case we add these 5 turns to the count above. 16
I allmost forget we need to road that Gold! So yet more turns are needed at London.
Either:
- 2 moves and 2 roads to get the western gold (8 turns)
or:
- In 6 turns London expands, we can mine the gold SE of london which AUTOCONNECTS to London, This offcourse takes 6 turns + 1 move. So we save 1 turn, but... it is towards our enemies, so the likelyhood of pillage is higher.

After which he is free to go. i.e. First task would be Build a road to Horico.
What do we do in the meantime? I think we need an additional worker Sooner rather than later, two options:
- We "waste" an Axe and build the worker in 6 turns in London
We want the 2 Axemen after the settler I think to try and steal Sparta from Alex, so Axe => Axe => Worker will take 8+6 = 14 turns.
- We slowbuild the Worker in Horico for 23 turns

Building the worker in London gets us both the worker faster but Horico can also start the monument immediately. So we get the Monument atleast 23 turns earlier = Border pop earlier = Food earlier = Everything earlier.
But at the very least we delay Axe#5 for 6 turns.

My vote goes to 'build the worker in London', to get Horico up faster ...


As I see it we have 2 big priorities:
- Calander
- Construction

We do not need (or do not have time for) Meditation/Priesthood I think (revising my own ideas/plans I know) These two techs are 171 and 127 = 298 beakers / 17 bpt = 18 turns delay of both priority techs.
Sure for 11 turns (while researching writing) we miss out on 20% bonus. 20% * 17 = 3.4 This is rounded down to 3 * 11 = 33 beakers we miss out on, which is two turns "gain" we would have on the Med/Priest/Writing branch. Still a 16 turns we get Calander and Construction later.

Or do we want to go for CoL ASAP to try and get Confused for the free culture points?

Also IW fits a bit in there so we can found C and A, but first we want atleast 1 AI gone I think and that means Axe's Chariots and what not. First, then Catapults/WEs (construction), then calander, and then IW... Followed by Currency/CoL or has anyone other ideas?
Actually if we go after any capitol soon, we are going to need CoL soon, the courthouse would really help in keeping that capitol and keeping our economy "up to speed"

Edit: Quick additional note: We are paying allready 1 gpt in supportcost due to units outside of our culture. Maybe we should NOT use the warrior to scout North after settling Horico and keep him inside our culture bounds to save up some gold. I cannot imagine there beeing a lot of (usefull) land up there anyway.

I agree on getting to Calender and Construction first ... of course, this means ignoring Monarchy, but once we reach calender, we'll have rice/cow/banana as well as gold/dye/ivory to make our people happy and healthy ...
 
Do we want to poprush anything? I'm going to get the save... I'll add an edit in a few minutes.

Edit:

1. So, switch to writing - Anyone else? I think it's a good idea, and prefer construction. I want Cats, and now that we see ivory, Elephants, too!

2. Everyone seems to agree finishing the settler is next, followed by an axe. I'm going to try hard to sniff out a worker to steal, but if not... worker?

3. Road the gold... then in my opinion, we should start the road to Horico. Aren't chariots still useful? Edit: On the way, chop the hill for another axe?

BTW - Are you two native to Luxembourg and Amsterdam? If so, you're English is very good. I wish I could speak and write French (what I took in school) half as well!
 
First move! (I hope this lasts all turnset!)

SWOTM1.jpg


With a >99.9, the axman slaughters the offending scout without a scratch! :p

Edit:

I guess I shouldn't have posted so soon. :( Next turn (72):

WGOTM2.jpg


The first barb warrior shows up. And... Our first look at Athens.

My first thought would be to send the warrior to defend the bronze, immediately start an axeman in London, and should the warrior get killed, pop the axeman. Or, if I switch to an axeman and pop him right now, he can reach the mine before the barb destroys it. Those seems to be the only ways to save the mine.

Any other ideas?

Also, we can try and slide Woody2 past Athens to check for resources, we can drop him back near Sparta to see if Alex sends an unescorted worker, or run him up the west coast and fogbust the south side of London.

This is only my second SxOTM, so I'm doing a lot of checking in...
 
Hmz, updating on the forum would be much better with a save.
What if we turn around the Axeman in the screeny?
Losing the copper would be killing at this stage where we are ramping up our Military. The first Barbs do not enter culture boundries for the first turns, but I dont know if we passed that limit yet or not?

Can you (if still visible) add what units there are in Athens? I think the warrior should atleast move 2 south. But dont get cornerd in Alex' land. He is going to be our first target, the less time you spend inside his culture the better, I think.
The gold of Athens is very welcome indeed, it will make keeping Athens just that little more affordable.
 
Do we want to poprush anything? I'm going to get the save... I'll add an edit in a few minutes.

Edit:

1. So, switch to writing - Anyone else? I think it's a good idea, and prefer construction. I want Cats, and now that we see ivory, Elephants, too!

2. Everyone seems to agree finishing the settler is next, followed by an axe. I'm going to try hard to sniff out a worker to steal, but if not... worker?

3. Road the gold... then in my opinion, we should start the road to Horico. Aren't chariots still useful? Edit: On the way, chop the hill for another axe?

BTW - Are you two native to Luxembourg and Amsterdam? If so, you're English is very good. I wish I could speak and write French (what I took in school) half as well!
1) Yep Writing => Math => Construction => Calander => IW => CoL, as far as I am concerned. maybe switch Calander and IW or even CoL and Calander depending on how far along we are on the "Remove Alex from the game"-gameplan ;)

2) Settler now is a must, to not let the hammers decay. Then Axe => Axe to complete the foresome that will take Sparta. I am unsure as to what to build after the 2 axemen, I opted 2 options.
a) Worker
b) Axeman
I think Chris said "My vote goes to 'build the worker in London', to get Horico up faster ..."
So that would mean Settler => Axe => Axe => Worker

Worker steal with only axemen is not going to happen I think.

3) Check the road to the gold, it is 7 turns to road to the gold. Try and time it with the growing of London, we only need the gold online as London grows to size 7 which is going to take a while in particular if we insert a worker (no food used to grow). But definatly add the chop to an axe, just maybe (look at the techs) we want to DELAY that till we get Maths, which should not take that long... Wowsers, strike that 40 turns to Maths WOW, tho that should pick up a little, we can use the hammers NOW. Chop that baby ;).

I cannot speak for Chris offcourse but I am native to Amsterdam, yes.
 
Looking back from Chris' save, you only moved the Axe one NE.

Move the Axe to the gold hill this turn, Barb warrior 1N
Axe 1W to the forrest, barb warrior on Copper
Axe kills warrior,

At worst we lose 2-5 hammers on the production cue, just watch the worked tiles in London. That is very imporant this early in the game. Same goes for Horico (the new city), get the pasture on the horses down ASAP and work those horses even if it is just one food.
THe hammers make the Monument/obelisk finish was faster => Cows + Rice faster => Earn back the food real quick.
Time the worker as best you can to be at the rice or Cow tile the moment the borders pop, which is going to take atleast 15 turns from the moment it finishes => Into my set or even later, but still.

At the end of Chris´ save we have 102 hammers in the Settler, at 15 hammers, makes for 117, 132, 147 *grmbl* three hammers short.
Make sure to switch from the Forrest to the finished mine the turn before the settler finishes for the extra production and commerce it gives.

16-3 = 13 hammers overflow to the Axe, with 14hpt => 27, 41, 55 => 3 turns later we have our third Axeman. So from your screeny it is 5 turns to our third Axeman who can take care of that warrior. IF the warrior stays out of our borders untill such time.

I did a quick test, as long as Alex got 2 archers you are safe with the warrior. So by all means slip by Athens and pillage anything if you can. If there are 3, get a quick look and get out of there ASAP. We dont want our bushman bushwhacked... Pillage anything and head on home via the west coast...

Atleast we know both Hannibal and Alex do have Archery :(

Back to worker actions, London doesnt need the additional mine for 20 turns. This means Axe (3) => Axe (4) => Worker when we start the worker London is still well into the size 5. The worker should (IMHO) follow or even run ahead of the settler to start connecting up those horses.
The second workor can do the rest of the work in plenty of time:
Road the cows (3)
Road the Forrest hill (4)
Mine the forrest hill (11)
Road Grass towards Gold (3)
Road gold (4) => for a total of 25 turns, at which time London will STILL be size 6 without problems.
He can even road more towards Horico before conserning himself with the Gold. But check the growthrate to make sure. Basicaly count 10 turns to road to the gold and you should be safe.

Good luck !

Last edit before I go to bed:
MoA I know we are kindof out of time sink, with you beeing in the US. But you said you have MSN at home, so do I. Contact me if you like... namliam_eht is my username. I PM-ed to you also.
 
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