As planned, I plopped London in the starting spot. (For local land layout, see pics at end of post.)
Tech plan was Agri -> AH while building a warrior. (No time for hunting; didn't want to delay the beef harvest. Plus, I'd already played.)
I sent the warrior in a counterclockwise loop starting south a bit. Didn't let him get too far from home. Only encountered AI scouts, starting with this one:
So, I think Hannibal is south of us.
I later killed this scout up north. He wandered onto a neighboring flatland and I had 99.1% odds on him. 2xp for our warrior but down to 0.9 health. I brought the warrior inside our borders and gave him Woodsman I to reduce his heal time to 2T. On the turn that he healed, another Hannibal scout appeared on the *same exact flatland tile* that his buddy died on!
I should've left a sign marking Hannibal's graveyard, but there are too many for TheArchduke as it is. Second time around, no loss in HPs, so I gave him Woodsman II so he can serve as a scout through forest and jungle for us. His first assignment was to verify that there's no quick land route anywhere off to the west.
Mansa's scout shows up on T23, coming from the NE. He may have been eaten by a panther that's roaming off to the east. I saw the panther later, but not Mansa's man.
Also on T23, our worker completes and I send him to dig for gold. I work the river banana while building a warrior because I think we want to get the capital's size up asap.
On T29, AH is in...no horses anywhere.

So much for my metagame prediction.
I stop here but have tentatively set the next tech to Bronzeworking. An alternative is the Wheel, but without horses, I prefer Bronze to know if we need Archery asap.
Note that at size 1, the city governor will *not* work the gold mine with all 3 emphasize buttons on. I think we want to work the gold every single turn except for a brief bit when we work the cows to grow from size 1 to 2 as soon as a pasture can be completed there. This is something we'll have to check frequently.
Here's a shot of our immediate environs:
And a zoomed out shot that shows everything we know about the world right now:
I haven't thought about the next build after the warrior too much. Maybe start a settler? The gold mine completed this turn, so the worker needs to be sent to the pasture right away. Then farm the river banana, I think.
I'd like to run just one more turnset before we take a break for the holidays. I want to at least discover if/where copper is. Then, we have enough info to set up practice games. I know I need more experience at AW, and I don't want to make some crucial early error that sets us back from the start.
All those signs on the map are just to record what happened during this turnset and to serve as a visual record for this post. Please feel free to delete them before playing on.
The first
save