Hope everyone had nice holidays.
OK, I've read and I like getting the settler earlier out of London.
Tentative plan:
RESEARCH: Myst -> writing -> Math
York Workers: Move immediately to mine gold hill, then road towards iron city site. After that, go road to the river to connect Timbuktu.
Timbuktu workers: Road towards Hannibal until border expansion, then improve tiles in fat cross.
London: Finish Axe -> settler -> rax
York: finish WB -> warrior -> ? 2nd wb or rax?
Timbuktu: finish worker -> monument -> rax
In my test games, axes near AIs capitals caused them to go on archer building sprees. Do we want to pull the axe from Athens now (hoping they'll make a settler and send some archer escorts) or wait until closer to attacking?
Jimmy Thunder said:Well I played the 1810BC save through to Maths following the same details as CP and I think it is the way to go. Got maths at 940BC. This might be one turn too slow cos I didn't micromanage the research slider?
Cactus Pete said:We can just move the sentry axe N of London to Tim and keep the new one at home, while sending the present MP warrior to the hill the sentry now occupies.
Regarding the York workers I would put high priority on getting the gold mine at the iron city built ASAP even if it means delaying the road to the river. There is a trade-off here that I wrestled with. I rejected going for the mine ASAP because, without the road to the river, I wouldn't be able to get an early sword in Tim (and that sword did turn out to be really useful), so I split the workers after building the road to the junction point -- then sending one to build towards the river (accompanied by a warrior) and the other towards the iron (accompanied by an axe). My settler did arrive before the road was completed, but only just before, and then I mined the gold.
In York we could build a 2nd warrior and use him to scout the west coast looking for possible ways off the island. Until we've got Carthage captured and producing, knowledge of the west coast will not be of primary value, and by then our most wounded sword might well be healed and available for exploring (and already in the west). Another worker, on the other hand, will have all kinds of immediate uses. So I'd suggest we build that in York, unless a warrior is needed for defense. I suggest we send the work boat north to explore the north and the east coast because there is no passage south of our continent and thus a lot less to explore before the wb would be forced to turn around. COLOR="Blue"]Don't we want to make sure that there is not an island chain at the end of our western penninsula first? [/COLOR]
I don't think we can afford to pull back our axe near Athens because that might enable the AI to start improving the copper. We could pull back a little from Carthage because we have a warrior there. Agree, let's not risk a copper mine in Athens until we have swords ready to cut down archers sent out of the city. However, my experience in Carthage is that the AI sent 2 warriors and a settler north towards the hill when I pulled all units out of the orange. That is what we want to happen as soon as there is an axe in place to dispense with the warriors and gain a worker
If a settler party leaves either of the cities it might be best to use the axe to block the nearby iron tiles thus preventing the city from being settled there. Yes, but if the settler party is 2 warriors, settling anywhere would be no problem -- we can raze the city immediately with one axe. Our intent should be to position our axe so that it can kill both warriors before a settlement is founded.
If we don't use binary research i.e. science slider at either 0% or 100% we loose 1 gpt due to round off. So the best approach is to run at 100% science until the treasury is empty and then run 0% science for a while (say 4-5 turns) to fill it up and then go back to 100% science.
I think this is a good setup for barb defense.
Good luck rrauIndeed![/QUOTE]
How many turns is rrau playing?
You should keep the Athens axe on the forest it is on. For Carthage you should keep the warrior on the forest hill and the axe can float around the northwest of Carthage just outside the fatcross to wait for units/settlers. Try that first, but I think you may need to move the warrior to the SW for a few turns (but not enough to improve a resource) to induce the warrior/settler group to exit the city. They moved north in my game, and I think a worker (plus promoting the axe) is worth the risk.
Good luck and may your workers + warrior escort be safe!
Haven't had time to play test much, so I am not sure of the time lines at the moment. About how long to Math? Thought we had agreed to return to the 20-turn per set routine?How many turns is rrau playing?
Haven't had time to play test much, so I am not sure of the time lines at the moment. About how long to Math? Thought we had agreed to return to the 20-turn per set routine?![]()
I guess we have to make sure that the governor doesn't switch to a bad tile whenever the city finishes a build or increases its population.
2 just finished the road to Ironsite and one is down by Athens......roading a couple tiles here and there.Where exactly are our three western workers right now?
I just wanted to make a post to us all stessing the importance of micromanagement, especially in these early turns - because I know how easy it is to miss things or make mistakes {have PLENTY of experience with that}
We probably have to check every city every turn to make sure everything is optimised, and need to vote out that city governor!! (or worse)
"I suggest we take both warriors and workers at Timbuktu and finish the road down to Carthage, this will also connect Timbuktu to the iron." How? Why?
The road rrau built to t
he river connected with the river and on to Tim in the 1810 test. Why not in the game? Badly need to know this. If can make the connection by roading one more tile along river, then I would split two workers -- sending one to mine gold and other to complete road. (This delays gold mine three turns, but it saves several worker turns and gets a sword to Carthage sooner.).
Cactus Pete said:"I suggest we take both warriors and workers at Timbuktu and finish the road down to Carthage, this will also connect Timbuktu to the iron." How? Why?
Cactus Pete said:I would send the settler in York to the end of our western penninsula (while the wkbt checks out the corners of its present island). If there is land off the coast and none off the corners, do we want to bring the wkbt back south to explore west?
Cactus Pete said:A library next in Ironsite, rather than a barracks?
Cactus Pete said:The road rrau built to the river connected with the river and on to Tim in the 1810 test. Why not in the game? Badly need to know this. If can make the connection by roading one more tile along river, then I would split two workers -- sending one to mine gold and other to complete road. (This delays gold mine three turns, but it saves several worker turns and gets a sword to Carthage sooner.)
Cactus Pete said:Why rush to take Sparta? It may be a potentially productive city, we would raze it with a quick attack, we will have plenty of units available for such duty and probably nothing else for them to do for a while once the two capitals are captured, and its razing would probably slow down the capture of the capitals a bit -- rather try to get promotions from units exiting Carthage.
We could change production in Timbuktu to worker for one turn, then switch back to barracks for two turns while it grows to size five, then switch back to finish worker. We need to keep barracks in the build queue so there is something useful to build in Timbuktu before swords while we grow it.
I would send the settler in York to the end of our western penninsula (while the wkbt checks out the corners of its present island). If there is land off the coast and none off the corners, do we want to bring the wkbt back south to explore west?
A library next in Ironsite, rather than a barracks?
The road rrau built to the river connected with the river and on to Tim in the 1810 test. Why not in the game? Badly need to know this. If can make the connection by roading one more tile along river, then I would split two workers -- sending one to mine gold and other to complete road. (This delays gold mine three turns, but it saves several worker turns and gets a sword to Carthage sooner.)
Why rush to take Sparta? It may be a potentially productive city, we would raze it with a quick attack, we will have plenty of units available for such duty and probably nothing else for them to do for a while once the two capitals are captured, and its razing would probably slow down the capture of the capitals a bit -- rather try to get promotions from units exiting Carthage.
I think JT is right here. We can connect to the river south of Timbuktu and use the York workers to improve the gold mine ASAP. As far as I can count it will take 5 turns to connect this way - only one turn more than connecting to the other river by extending the road from London by one tile.
I guess you mean send the York warrior to the peninsula? I think we should do that. Where to send the wb depends on where we plan to build our second wb. If we can take Carthage soon we could build a wb there for exploring the west coast. If not it might make sense to send our current wb to the west coast and build another wb in York to explore the east coast.