Very interesting Leif! Thanks.
I noticed Cactus Pete saying that not grabbing Philosophy was a mistake, are you sure about that? It makes all subsequent GP's cost 150 gpp more, not sure how to calculate the gain/loss though.
What I get from the sheet for Murky and OSS, who used the same gp strategy, are the following cardinal points:
Athens: Murky 91, OSS 108
Difference: 17 turns
Pyramids: Murky 128, OSS 143
Difference: 15 turns
Astro: Murky 170, OSS, 178(180 is the correct number, but we revolted to PS and Slavery before Astro instead of after).
Difference: 8
In conclusion, I agree with LC that capturing Athens was the deciding factor. We gained some turns building the Pyramids and GP's but we were simply too far behind Murky on capturing Athens.
LowertheCastle said:
I bet if we replayed both versions, knowing the factors, the COL slingshot/Pyramids would still beat the Mach slingshot to Astro. I mean without popping a GE, but only 3 GS's too. BUt who knows?
I'm not sure. It seems to me getting CoL early didn't help you much as you had to wait for the Pyramids anyway before running scientists. So I tend to agree with Leif on that one.
I also read both of your threads to find out how you came up with Bronze Working and I took a look at the ~30 turn saves.
What seems clear to me is, had you not struck copper, you would have been way behind the Animal Husbandry teams. If horses were around instead of copper, even more so.
TDK