SGOTM 07 - Fifth Element

So, it depends on populaton, not science.
If we're growing in the next few turns (4-5) we can delay until growth, otherwise, let's pop immediately and we save maintenance costs.

Offensive only if Wash let NY lightly defended, but we have to consider this.

As far as I can see in the formula, growing will only make about 1/500th of a difference. Hardly worth it.
 
I guess you're right, so let's LightBulb ASAP.
And we're growing in 8 turns, so again, go ahead!
 
Alright, here's the plan: Washington has got himself pretty well defended and it looks like he's cranking LB's out pretty efficiently, so attacking him is probably not an option in the near term.

I'm going to pop the scientist on education straight away, most likely build cat-archer-cat-worker and look for peace on each turn. If I get peace I'll modify the build schedule to put the worker on top wherever that happens so we can get our land built up again as quickly as possible.
 
Just as an update, I will likely play this set 6 to 7 hours from the time of this post.

Turnset played. Here is the save.

My turn notes:
Spoiler :
IT: Axe to C1, Archer to G1, Pop the scientist on Education, 21 turns down to 9. Decide to wait a turn on the CS for MC trade to Huayna. Check MM, nothing else to do, hit enter.

IBT: GW sacrifices 3 longbows against Beijing, no losses on our side. Rest of stack moves to our hamlet tile. Kublai wants OB, I decline. Huayna wants a WM trade, will now give 10g +WM +MC for our CS. I decide to hold out a little longer.

T1: Only 30% odds vs the 4.0 longbow on our hamlet, and I'm tempted to try. I decide to save the axe and take the pillage, gritting my teeth. GW still not interested in peace, but he doesn't move any more units in.

T2: We've got health problems now, LB pillages our hamlet, and I decide to kill it. Lose an axe in the process, but he's gone, at least preserving the cottage. HC is now up to 20g +WM +MC for our CS. I decide to wait again. Move the displaced citizen to the coast to bring Edu down to 8t.

T3: I do the deal with Huayna for MC, getting us MC +20g +WM. Edu in 7. Our sheeps will be pillaged next turn.

T4: Our sheeps are gone. GW now has cats, moves one into our territory. Still won't talk, Edu in 5.

T5: Liz is walking a GS to Nottingham, obviously intends to build an academy there. GW still won't talk. KK is willing to trade us Feudalism, but the price of lit + MC + CS is too high. We have enough troops in Beijing, I decide to build forge, due in 3. This will exacerbate our health issues, but will work out once we get our recources back online.

T6: Asoka wants to trade WM straight up. I decline for now. GW still won't talk, and his cat finishes the job on our cottage. :(

T7: GW STILL won't talk, cat moves to our N cottage. LBs out of our territory now.


Autolog
Spoiler :
Turn 94/460 (525 BC) [26-May-2008 07:19:30]
Axeman promoted: Combat I
Archer promoted: Guerilla I

IBT:
While defending in Chinese territory at Beijing, Axeman defeats (2.75/5): American Longbowman (Prob Victory: 93.9%)
While defending in Chinese territory at Beijing, Archer defeats (1.47/3): American Longbowman (Prob Victory: 78.3%)
While defending in Chinese territory at Beijing, Archer defeats (0.45/3): American Longbowman (Prob Victory: 76.7%)
While defending in Chinese territory at Beijing, Archer defeats (1.08/3): American Longbowman (Prob Victory: 88.4%)

Turn 95/460 (500 BC) [26-May-2008 07:24:25]
Beijing finishes: Catapult

IBT:

Turn 96/460 (475 BC) [26-May-2008 07:30:28]
Beijing begins: Archer (2 turns)
Axeman promoted: Combat I
Catapult promoted: Barrage I
While attacking in Chinese territory at Beijing, Axeman loses to: American Longbowman (1.14/6) (Prob Victory: 30.7%)
While attacking in Chinese territory at Beijing, Archer defeats (3.00/3): American Longbowman (Prob Victory: 94.4%)
Archer promoted: Guerilla I
Archer promoted: Guerilla II
Beijing finishes: Archer

IBT:

Turn 97/460 (450 BC) [26-May-2008 07:35:18]
Beijing begins: Catapult (2 turns)
Archer promoted: Guerilla II
Archer promoted: Guerilla I
Tech learned: Metal Casting

IBT:
Attitude Change: Kublai Khan(Mongolia) towards Washington(America), from 'Annoyed' to 'Cautious'
Attitude Change: Huayna Capac(Inca) towards Julius Caesar(Rome), from 'Cautious' to 'Pleased'
Attitude Change: Isabella(Spain) towards Washington(America), from 'Annoyed' to 'Furious'

Turn 98/460 (425 BC) [26-May-2008 07:39:15]
Beijing finishes: Catapult

IBT:
Civics Change: Julius Caesar(Rome) from 'Despotism' to 'Hereditary Rule'
Civics Change: Julius Caesar(Rome) from 'Barbarism' to 'Vassalage'
Civics Change: Julius Caesar(Rome) from 'Slavery' to 'Serfdom'

Turn 99/460 (400 BC) [26-May-2008 07:40:30]
Beijing begins: Forge (4 turns)

IBT:

Turn 100/460 (375 BC) [26-May-2008 07:45:09]

IBT:
Attitude Change: Washington(America) towards SGOTM07(China), from 'Annoyed' to 'Furious'

Turn 101/460 (350 BC) [26-May-2008 07:46:29]


I have a forge scheduled to complete next turn, if the team wants to change it, at least it's prebuilt. Edu is due in 2. I can't understand why GW won't talk, it seems it's been more than 10 turns.
 
Just as an update, I will likely play this set 6 to 7 hours from the time of this post.

Turnset played. Here is the save.

My turn notes:
Spoiler :
IT: Axe to C1, Archer to G1, Pop the scientist on Education, 21 turns down to 9. Decide to wait a turn on the CS for MC trade to Huayna. Check MM, nothing else to do, hit enter.

IBT: GW sacrifices 3 longbows against Beijing, no losses on our side. Rest of stack moves to our hamlet tile. Kublai wants OB, I decline. Huayna wants a WM trade, will now give 10g +WM +MC for our CS. I decide to hold out a little longer.

T1: Only 30% odds vs the 4.0 longbow on our hamlet, and I'm tempted to try. I decide to save the axe and take the pillage, gritting my teeth. GW still not interested in peace, but he doesn't move any more units in.

T2: We've got health problems now, LB pillages our hamlet, and I decide to kill it. Lose an axe in the process, but he's gone, at least preserving the cottage. HC is now up to 20g +WM +MC for our CS. I decide to wait again. Move the displaced citizen to the coast to bring Edu down to 8t.

T3: I do the deal with Huayna for MC, getting us MC +20g +WM. Edu in 7. Our sheeps will be pillaged next turn.

T4: Our sheeps are gone. GW now has cats, moves one into our territory. Still won't talk, Edu in 5.

T5: Liz is walking a GS to Nottingham, obviously intends to build an academy there. GW still won't talk. KK is willing to trade us Feudalism, but the price of lit + MC + CS is too high. We have enough troops in Beijing, I decide to build forge, due in 3. This will exacerbate our health issues, but will work out once we get our recources back online.

T6: Asoka wants to trade WM straight up. I decline for now. GW still won't talk, and his cat finishes the job on our cottage. :(

T7: GW STILL won't talk, cat moves to our N cottage. LBs out of our territory now.


Autolog
Spoiler :
Turn 94/460 (525 BC) [26-May-2008 07:19:30]
Axeman promoted: Combat I
Archer promoted: Guerilla I

IBT:
While defending in Chinese territory at Beijing, Axeman defeats (2.75/5): American Longbowman (Prob Victory: 93.9%)
While defending in Chinese territory at Beijing, Archer defeats (1.47/3): American Longbowman (Prob Victory: 78.3%)
While defending in Chinese territory at Beijing, Archer defeats (0.45/3): American Longbowman (Prob Victory: 76.7%)
While defending in Chinese territory at Beijing, Archer defeats (1.08/3): American Longbowman (Prob Victory: 88.4%)

Turn 95/460 (500 BC) [26-May-2008 07:24:25]
Beijing finishes: Catapult

IBT:

Turn 96/460 (475 BC) [26-May-2008 07:30:28]
Beijing begins: Archer (2 turns)
Axeman promoted: Combat I
Catapult promoted: Barrage I
While attacking in Chinese territory at Beijing, Axeman loses to: American Longbowman (1.14/6) (Prob Victory: 30.7%)
While attacking in Chinese territory at Beijing, Archer defeats (3.00/3): American Longbowman (Prob Victory: 94.4%)
Archer promoted: Guerilla I
Archer promoted: Guerilla II
Beijing finishes: Archer

IBT:

Turn 97/460 (450 BC) [26-May-2008 07:35:18]
Beijing begins: Catapult (2 turns)
Archer promoted: Guerilla II
Archer promoted: Guerilla I
Tech learned: Metal Casting

IBT:
Attitude Change: Kublai Khan(Mongolia) towards Washington(America), from 'Annoyed' to 'Cautious'
Attitude Change: Huayna Capac(Inca) towards Julius Caesar(Rome), from 'Cautious' to 'Pleased'
Attitude Change: Isabella(Spain) towards Washington(America), from 'Annoyed' to 'Furious'

Turn 98/460 (425 BC) [26-May-2008 07:39:15]
Beijing finishes: Catapult

IBT:
Civics Change: Julius Caesar(Rome) from 'Despotism' to 'Hereditary Rule'
Civics Change: Julius Caesar(Rome) from 'Barbarism' to 'Vassalage'
Civics Change: Julius Caesar(Rome) from 'Slavery' to 'Serfdom'

Turn 99/460 (400 BC) [26-May-2008 07:40:30]
Beijing begins: Forge (4 turns)

IBT:

Turn 100/460 (375 BC) [26-May-2008 07:45:09]

IBT:
Attitude Change: Washington(America) towards SGOTM07(China), from 'Annoyed' to 'Furious'

Turn 101/460 (350 BC) [26-May-2008 07:46:29]


I have a forge scheduled to complete next turn, if the team wants to change it, at least it's prebuilt. Edu is due in 2. I can't understand why GW won't talk, it seems it's been more than 10 turns.

Looks good. If Edu is due in two then a quick fix to the :p would be a workboat for the fish or clams. Then start the University right on schedule.
 
Nice one, Merum. Sounds like Washo's had enough of warring (fingers crossed), so maybe we can get back to the game plan. We need to analyse whether the health problem of the forge outweighs the :hammers: bonus. I may have a chance to do this in the morning.
 
Well done, Merum.
Even the axe/LB was a move i did.
a couple archers GII are a hard target for any medieval unit.

I got some doubt on the forge, maybe we can break for a worker or a WB.

BTW the HG are already built?

Roster:
WastinTime - UP
Sweetacshon - on deck
Blubmuz
Sabre
dutchfire
culdeus
Balthalion
greatbeyond
Merum - resting
 
Well it looks like we've weathered the storm.

I think the forge would be worth the health hit. With our available resources, a few health buildings and what health resources we can trade we should have enough to get to pop 20 or so. That said, I think we should put it off until we get our health back in order. I'd definitely like another worker and a work boat. Perhaps a WB first to grab the fish and then a worker? A worker isn't really useful until we get peace. The WB we can set to work right away.

Also, what's up with Caeser's archer stack? Any chances he's moving on Nottingham? He is annoyed towards Lizzy.

BLubmuz - The Hanging Gardens are in India
 
Excellent, Merum. Nice to see those stacks of invaders gone. Too bad about the cottages, but frankly it would have been amazing if we'd been able to keep them. I was pleased to see that Izzy still has open borders with Asoka too -- which means she has an open route to DC. Hopefully she's going to keep George busy for a while now too. Six LB in New York, eh? So, tell me again how many cats we'd need to deal with them effectively, should Izzy, say, take down DC for us? I notice that there still is no academy in New York. Do you suppose George settled his GS there, or maybe that the GS just popped in New York in the first place and then got moved to Washington? I suppose peace with George is still our best option, but he IS starting to look vulnerable, isn't he???

Nottingham, on the other hand, did sprout an academy. There doesn't seem to be anything else in the sorry little snowburg (not even religion), but somehow they're up to 22% English culture. Can't figure that one out.

One more thing I noticed was that Asoka appears to be back to all positive modifiers with us on the Glance screen again. That was quick.
 
To take NY with the current forces in there I figure somewhere in the neighborhood of 8 cats and 6-7 CR axes would do the trick nicely. Both units are upgradeable and a stack of CR3 rifles with cannons is really something to behold.

JC's archer stack has been hanging around for quite some time. I haven't seen any praets yet from him, I wonder if he lacks iron. He may be out looking for some.

Once we get our health resources back online we will sit at +1 health with the forge, +2 without. We can build an aqueduct to boost health, and a grocer will be available soon, plus whatever we can trade for with our happy resources once we get the globe up and running. I think it's worth it for the +25%:hammers:.

As an added motivator, if we take George down, we probably get cow. :mischief:
 
JC has iron right outside of Rome. Alex also has iron. I'm not sure about Toku, but I think everyone else has metals. One thing, much of our continent has been revealed now. Did we trade for someone's map? :confused:

Whether we complete the forge right away or not, I think a workboat or two and then worker (#2) is in order. It would really be nice to take George down now, but in the long run I just don't see that New York is doing us much harm. We'll keep the furs now, and, as I said before, New York is doomed to fall to our culture sooner or later. Even if it ends up being "later" though, I don't think that really matters much -- except (maybe) for the cows.
 
Well that shoots the whole no iron for JC theory all to hell. :blush:

We got Huayna's map in the MC/CS trade on turn 3 of my set, plus 20g. If we're inclined, we can probably make some money off our map now if we sell it around.

I don't subscribe to the "sooner or later" philosophy regarding NY. If it flips to us, we get nothing out of it but the fact that it's gone, and it could well take a hundred turns for that to happen or worse, somebody else could take it and keep it, like Izzy for example. If we raze it, we'll get at least money from it. and benefit from the cows sooner. If GW or the new tenant decide to bust an artist in there we could well lose control of the furs for the remainder of the game.

I'm not suggesting forsaking all else to build a huge offensive stack, but if we're going to be at war with him, we should alternate our builds with military until we get enough to smack him around some. With the forge we can probably have that stack in about 10-12 turns if we dedicate builds to it.
 
I don't subscribe to the "sooner or later" philosophy regarding NY. If it flips to us, we get nothing out of it but the fact that it's gone, and it could well take a hundred turns for that to happen or worse, somebody else could take it and keep it, like Izzy for example. If we raze it, we'll get at least money from it. and benefit from the cows sooner. If GW or the new tenant decide to bust an artist in there we could well lose control of the furs for the remainder of the game.
I doubt any 3rd party owner (except maybe Asoka) could keep NY for long. It just wouldn't be viable given that between Asoka's culture and ours the new owner simply wouldn't have any tiles to work. The Great Artist bombing theory is troubling though. If George does that I agree it could be a major headache for us.
 
I doubt any 3rd party owner (except maybe Asoka) could keep NY for long. It just wouldn't be viable given that between Asoka's culture and ours the new owner simply wouldn't have any tiles to work. The Great Artist bombing theory is troubling though. If George does that I agree it could be a major headache for us.

What if the third party in question is Asoka?

Side note: I think this is what might have happened in Nottingham.
 
Man you guys played fast over the weekend. We are a bit off track. We failed to plan for the completion of Education. We needed that worker already and probably a workboat or two. Even an Aqueduct would have been wise. Univ/Oxford should start in 2 turns, so no time for all that. Since the consensus seemed to be no offense right now, those cats don't seem like the right decision. They will cost us a ton of cash to maintain and never get used. They'll probably get a ride on our spaceship if we don't disband them before then.

So much to do. Let me just plan the rest of the current turn...

I have the save and I see that GW's cat needs to be destroyed this turn. It should have been destroyed before we lost our cottage. Maybe that's where our cats will be spent? We don't need 11 units cowering in our city with the war over next turn (I think). I actually hope we don't win the battle with the cat so we can drop a unit or two. Probably throw the axes at it.

I'll move some archers and axes out of the city to defend the stone. Our workers will have to do the stone first (oxford). I'll move the one we have there now and do a road first so the next worker saves a turn.

I guess I"ll finish the forge since we have a lot of building to do.

Won't play until tomorrow.
 
Nottingham, on the other hand, did sprout an academy. There doesn't seem to be anything else in the sorry little snowburg (not even religion), but somehow they're up to 22% English culture. Can't figure that one out

:hmm: Could it be culture from another English city (London) has reached Nottingham?
 
It can't be Nottingham's culture, as the city's borders haven't popped yet.

We still need to pick up compass, optics and machinery prior to liberalism.

If we work the 2x clam, 2x coast, 1x deer, 5x a 2:food:1:hammers: (grassland forest/sheep), we will produce the forge in 2 turns, with only one :hammers: on the last turn, that will mean maximal overflow into the University. Working all these food heavy tiles also lets us grow sooner, so we can build the University at a higher population.
 
Man you guys played fast over the weekend. We are a bit off track. We failed to plan for the completion of Education. We needed that worker already and probably a workboat or two. Even an Aqueduct would have been wise. Univ/Oxford should start in 2 turns, so no time for all that. Since the consensus seemed to be no offense right now, those cats don't seem like the right decision. They will cost us a ton of cash to maintain and never get used. They'll probably get a ride on our spaceship if we don't disband them before then.

We also needed to not be overrun by American longbows. I think that was a bit of a priority here. I also don't see a clear consensus to not build military.

I have the save and I see that GW's cat needs to be destroyed this turn. It should have been destroyed before we lost our cottage. Maybe that's where our cats will be spent? We don't need 11 units cowering in our city with the war over next turn (I think). I actually hope we don't win the battle with the cat so we can drop a unit or two. Probably throw the axes at it.

Combat odds vs the unwounded cat were 22% with our strongest unit. I don't feel the potential sacrifice of >100 hammers of military production is worth the preservation of a cottage that can be rebuilt in 2 turns. I also don't support the sacrifice of military for no good reason. Lack of power is what got us attacked in the first place. When the next civ attacks because we're weak, should we just let all our improvements be pillaged off again while we scramble to build troops?
 
Back
Top Bottom