culdeus
Emperor
I've never seen a game where the fur got captured by America. When they do settle NYNY I'll test it just to be sure. This should not be a worry for us unless I'm totally missing something.
I agree that the fur is the most important tile and that we'll use it more often than the others, but in my test game I used the deer tile first to get from pop 2 to pop 3 (and to finish the second Work Boat) between turns 24 and 28. Don't know if that was the optimal choice or not. (My notes from the test game are here.) With that (possible) exception, I agree with WastinTime.Does the team agree on Fur?
me, for sure.Since you're next up greatbeyond, please confirm that you're not doing your first plan (the Sheep) or your 2nd plan (the Deer). Does the team agree on Fur?
I think we'll probably want to seriously consider not going for OB with him.
How does extra Gold from Fur ( working Crabs x2 & Fur) compare to (Crabs x2 & deer) faster growth from improving Deer first.
I will move the Warrior to our capitol as he has nowhere to explore.
Our worker will be put to work first on improving the Sheep.
I agree that too much testing is almost always better than not enough testing. I'm sorry I can't help with this because I'll be away from home until Wednesday. Dare I suggest that an over-detailed game plan (like the one from the first turnset) might be a good idea to reconsider too?I will try to run a few different scenarios to find the optimum path for worker actions. If someone else can do the same we can compare results. I know you can over analyze things but in the early game it is essential to make the best actions as even small mistakes compound over time.
Okay, but wasn't it not opening borders that saved us from getting attacked by aggressive leaders like Khan in the test game? I'll take your word for it that Washington will behave differently (and it makes sense to me that he would behave differently), but wow how crazy is that -- when to avoid getting DOWed by one AI you need to close borders and to avoid being DOWed by another AI you need to open borders? This is making me dizzy...We need OB with Wash to get the trade route commerce and to get connected to other civs for resource trades (not to mention the +relations for OB if we hope to keep him from attacking.)
I get it. That is what I didn't do in the test games I played. I figured (like greatbeyond) that it would always be better to grow as fast as possible first. I wish I could get home and re-do the test by dropping the deer and using the fur from about turn 24 on. Hey culdeus, you did a great job with that "Plan A" test. Any chance you could run a comparison for us (or at least, for me)? I wonder if changing to the fur could improve our alphabet date too?We're stuck at size 4 for the first 50 turns, so the way I approach this food/gold option is to prioritize gold, but make sure I'm at size 4 when the library finishes. This allows me to have 2 scientists immediately. So food only takes priority if needed to reach 4 in time. IIRC the test game didn't have a food problem.
Technically, our warrior should go and explore the snow to the west to reveal the water tile. Having that open coastline is good for trade routes. It's not a big deal because our border pop will handle it, but it's good practice to look for things like this.
(p.s. There's that sheep plan.)
There is also a less accessible culture value, which I will call the 'plot culture'. Every square/tile/plot/whatever in the game also has a cultural value for every single player. You can't ever see the exact value, but it's not totally invisible. On the city screen, the relative values of 'plot culture' for various players are shown in the city screen if you point the mouse at the 'nationality' bar. If you point the mouse cursor at a square near a city, the %nationality of the plot owner(but nobody else) is shown.
The main effect of plot culture is to determine whose civilization controls that particular plot of land...
The city's CPT is also added to the plot culture of every plot within the city's cultural radius, regardless of ownership or presence or absence of other cities. However, there's an added factor based on the city's cultural radius. If the distance between the plot and the city is less than the cultural radius, then 20 times the difference is added to the plot culture as well. Note that the square that the city is on counts as being 1 space away and that this 20 value is not scaled with regards to game mode. It is always 20 per turn, period.
To make sure that that's clear, let me describe it another way. Think of the city's potential cultural area as a series of rings. The first ring consists of the city and the 8 surrounding squares. The second ring contains the other 12 squares of the city's production area, and so on. When the city's cultural level is 1, only the first ring gets the points from the city's CPT. When the city's cultural level reaches 2, both first and second ring get the base CPT and the first ring also gets and additional 20 points a turn, even if the city isn't generating any culture at that time. When the city reaches it's third cultural expansion, The inner 9 squares get an extra 40 points, the next ring gets 20 points and so on. At the highest level of culture, the inner ring gets a whopping 100 extra points of plot culture per turn.
When you found a city, you also get some plot culture to allow you to control the surrounding area, specifically 2 points on the city square and 1 point in the surrounding 8 squares. This is why newly founded cities are so easy to culturally overwhelm. All you need is a few turns of an obelisk and you've got a majority of culture in your neighbor's city.
New York appeared to me on turn 11, which probably means it was really founded on turn 10 as the game calculates turns. So our fur tile gets 1 point of American culture on turn 10. Let's say New York then builds a monument (obelisk) first. An obelisk costs 30When you found a city, you also get some plot culture to allow you to control the surrounding area, specifically 2 points on the city square and 1 point in the surrounding 8 squares.
Okay, fair enough. This is why experience counts for so much more than being able to read an article!A. Washington probably doesn't even have Mysticism.
B. Even if he does, he won't build a monument.
So, is this the preferred order for improving tiles now:
1. Fur
2. Marble
3. Stone
4. Sheep
5. Deer (or reposition to road the fur, if close to alphabet)