SGOTM 07 - Fifth Element

Beeline to Physics is the best plan, IMHO. Agree to Observatory (after 1 turn aqueduct or work boat) followed by galleon. Serfdom with Free Religion will be fine given the number of great persons we can run anyway without Caste System. I think the AIs will go for the constitution path relatively quickly. When they do, I think our first target after trading for Nationalism needs to be Military Tradition. We'll need to set up our Defense Pacts ASAP in order to get a Permanent Alliance as quickly as possible. In fact, I think diverting to Nationalism and Military Tradition would be a better reason to consider going off the path to Physics than going for Constitution/Democracy. I'm not saying I want to do it, but getting a DP earlier might be worth it because I suspect it could help us win significantly faster -- especially with the potential for that Golden Age thrown in.
 
Well, I think it's a good time to talk about what we want to build and plot it out for a few turnsets. Building pragmatically during the war was required, but I don't think we should be making it up as we go along here for too long.

Work boat can build in 1 turn, so I think we should build that now. After that, I'm thinking:

Observatory
Galleon
Aqueduct
NE
Market

The order of these is re-arrangeable depending on the team's choice of course, but I think that WB>Obs is the obvious choice for the next two builds, anyway.

We should also be looking to pick up Drama somehow so that we can add Theater and Globe to the list.

Also, our next GS will be born in the next turnset. What are we going to use him for? Bulb? Settle?

Obviously we'll want to replace our two free scientists from the Glib when we obsolete it, so we need to focus on health so that we can grow as quickly as possible. How do we balance that with science and commerce?
 
Wait with that galleon!
A galleon is more expensive than a caravel, and it needs OB.
A caravel is cheap and needs nothing.
But if we are NOT interested to contact new civs, both are a waste.
I guess we'll have to wait to be contacted by all the other civs: what can they offer to Asoka?
We're running on deficit and some money gained selling old techs or maps can help.
If the civs in the other continent will make "arrogant demands" we can safely show them a finger.

So i vote for the caravel.

A grocer is useless without the appropriate resources: useful only to run merchants if we'll adopt serfdom (still not convinced of that).
 
I see nothing wrong with a galleon. We are at paper and can probably get world map from someone pretty fast which will reveal most all the land. The galleon will most likely be faster to get to the remote corners
 
Roster
dutchfire - UP
culdeus - on deck
Sweetacshon - skip until news (floating)
Balthalion
greatbeyond
Merum
WastinTime
Blubmuz
Sabre - resting
I'll play saturday morning / afternoon, local time

Trying to summarize:
Builds: Workboat - Observatory - National Epic (?)
Techs: Liberalism - Astronomy (free) - Printing Press - Scientific Method
Worker: Sheep, and then?
Great Scientist: Settle?

Diplo list:
Asoka
Liz
Everyone else
 
I agree with Merum & WastinTime that settling the Great Scientist is optimal now. After the observatory I'd put a galleon ahead of the National Epic, but if we are able to trade for Drama (which I think will happen) then I'd prioritize theater and Globe Theater right after the observatory.
 
The workers should road the marble and connect the sheep, then both cottage 2 of our grass/forests. The ones that we have the largest ownership of, not the ones that border Wash.

I forgot about that OB thing with the caravels. That would be the right build then, no galleon. So now the question still stands "Do we even want to meet others?" Probably yes, since we want money and more tech traders. However, it's not that urgent, so maybe WB, observ, aqueduct?, caravel. Remember we have at least 2 forests coming. Maybe 4, so it won't be that long for this list.
 
Any thoughts on the Drama/theater/Globe Theater question you two? Where should Theater/Globe Theater fit into our build order?
 
Now that seems clear why i proposed a caravel, and since we have the WB for clams already built (see last TS report), and since we got some 50g @-5gpt i propose this build queue:

caravel
observatory
NE
a WB for whales, to seek some trade
aqueduct

try to time the forest chops with the NE

GS? i agree that from now on is better settle any GP we'll pop, LB is a waste on Deity.
 
The currrent WB for whale may be more important than clams. We are going to grow 4-5 and need the happy. Did anyone figure out when we lose the clams to Liz? We may not need a 3rd boat if we go whale. I'd rather have an active trade with Liz for clams.

Globe is not really needed until Emancipation, but sooner is better if we don't have better things to build.
 
I missed Balth's question about Drama etc before.

Drama must come in trade, possibly a good trade.
Depending on happy/health problems we can put the theater/Globe right before the aqueduct, or right after.
Bear in mind that the theather alone gives nothing unless we have dyes.
 
We were losing 1% every turn on the clams and were at 68% on my last turn. 18 turns till we hit 50% at this pace. Don't know how much an effect an observatory/theater/Globe would have on that pace.
 
observatory is zero culture, but it sounds like we might get 20-30 turns out of the clams since that rate of 1% should slow. Probably should get the clams, but whale is needed too. Which one first? I can't decide.
 
I agree with Blubmuz's post (#912) about builds.
I haven't fully examined the tech line to Space Race but my gut feeling, based on the several tests I have done with it, is to not obsolete the GL ( by getting SM) until we have researched almost all the techs that can be researched that don't have SM as a prerequisite. With both the GL and Oxford, as well as an Academy and settled scientists, we should be burning through the research in record time.
 
caravel
observatory
NE
a WB for whales, to seek some trade
aqueduct

I agree with Blubmuz's post (#912) about builds.
Hmm... I have no huge objection to caravel+observatory, but I think the NE can wait until after theater/Globe if/when we can trade for Drama. We won't be able to trade for those clams with whale or silver, because Liz has both already. She might take the fur, but it sounds like we're about back to the point where we are going to need our happy resources again too.

I haven't fully examined the tech line to Space Race but my gut feeling, based on the several tests I have done with it, is to not obsolete the GL ( by getting SM) until we have researched almost all the techs that can be researched that don't have SM as a prerequisite. With both the GL and Oxford, as well as an Academy and settled scientists, we should be burning through the research in record time.
I don't agree with any delay on the tech path except for doing Military Tradition and (maybe) Nationalism in order to speed up our defense pacts and permanent alliance. We can easily get everything else we need by trading, IMHO, just as we have up until now.
 
We can trade stone for clams + gold.

I agree MilTrad is a good detour, but little else. Because the AI will be extra slow this game, I could be talked into Econ, then later maybe Artill/Rocketry to get the space programs rolling. We should be very generous with Edu so they get universities and trade Printing Press quickly for its boost.
 
WT, what about the Economics race?
a GM will be much appreciated to settle.
Banking is also a good tech to trade and it seems anyone discovered it.

A research path (after Lib/Astro, of course) can be:
guilds/banking/economics
nationalism/MT (or constitution)
then SM: we have 6 beakers/t from our 2 GLib Ss, now multiplied are 15. A delay on SM can also speed our next GP.

MT is useful for DPs, constitution for Representation, in case Democracy if we wanna delay further the physics race.
 
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