The autolog sums up the action:
Turn 19, 3240 BC: Tokugawa adopts Slavery!
Turn 23, 3080 BC: You have discovered The Wheel!
Turn 24, 3040 BC: Huayna Capac adopts Slavery!
Turn 25, 3000 BC: Judaism has been founded in a distant land!
Turn 25, 3000 BC: Elizabeth adopts Slavery!
Turn 26, 2960 BC: Washington adopts Slavery!
Turn 26, 2960 BC: Asoka adopts Organized Religion!
Turn 26, 2960 BC: Asoka converts to Judaism!
Turn 29, 2840 BC: Stonehenge has been built in a far away land!
Turn 30, 2800 BC: You have discovered Pottery!
Our power zoomed up after barracks completed (as anticipated). Archers barely cause a ripple now that the AIs are learning BW and beefing up military.
Sent our warrior off to check to the west and there's fish and clams in our fourth ring (if an AI doesn't slap down a city on the ice). He's heading back, but I think we should delete him once the third archer is complete, and replace him with a Scout, who can map out the AI lands at double speed.
The religious split between Asoka and GW is not good: I'd expect GW to be able to roll over the Indian if it comes to a fight.
We're losing control of the marble at 2% per turn, so it looks unlikely we'll be able to keep control of it for GLib building

No AIs have writing, but they will do soon enough and GW's production bonuses mean he'll soon be able to counter any extra culture we bring to bear on the marble. Given this, we should stop after Alpha to review whether a try for GLib is worthwhile: a Taoism grab might be more appealing (Myst-Medi-Priest-CoL).
I'm proposing to work the 1-1-1 as it gets the archer in 4 and shaves a turn off Writing. I think we should grow to an unhappy size five as we can afford it food-wise.
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