ShannonCT
Deity
Gator, what is the likelihood that an AI will demand that we cancel deals with another AI?
You are correct about this. I reached the happy cap quite quickly, even having to pop-rush GLHouse for 3 pop. I only had to cut four forests. The Mongols killed our Worker, the turn they declared he was roading the Silver, never even saw them coming. JT was correct as on turn 79, the diplo screen said the Mongols "Had enough on their hands" and they weren't at war. On turn 86, they declared.My point is that we don't want to spend beakers on Drama since it's off both the beeline to CS and the beeline to Communism. We may, however, be forced to do this because Beijing will grow past the happy cap of 8 quite fast. We could, of course stay in Representation until the happy cap is reached then switch to HR and go back to Repr. when we at some point have traded for Drama and built the Globe. We don't want the Globe early anyway because it will give us more Great Artists.
The gene pool was pretty diluted. With the two free Scientists plus another assigned, I still was getting Great Artists, and all I had built was National Epic and then later Globe.I'm unsure about going for both wonders. If we miss we can't really use the gold for much. It requires a lot of forests... It would be ideal if we only had to chop the 6 grassland forests since they have to go anyway to make room for cottages. And I guess it will also mean that we can't improve any tiles for the first 55 turns or so thus slowing down tech pace somewhat. And what about defense. My test games indicated that we need 3-4 axes around T60 in preparation for DOW's.
Due to gene poll dilution, I'm thinking that running just GLHouse may be better? I should probably play it one more time using Fred's save. If anyone else has a chance, that would be helpful.It would be interesting to run a full test with the Communism date as benchmark to see if we really gain by having both wonders.
This didn't work well. I used this the first try this evening and lost the GLHouse by 2 turns. Building A second Worker delays growth for too long. I chopped all 6 Grass Forests using the two Workers and still lost the GLHouse!If we want to try chopping the GLH, we would do well to have 2 workers. With two workers, we can plan on chopping the final two forests simultaneously such that we would finish the GLH the turn after that chop. If someone completes the GLH while we are chopping, we can stop the chop and save the forests. We can build the second worker before the Mids when we hit Pop3.
Buddhism dominated the continent this evening, they all had it. However, it required until turn 126, 275 AD, to spread to Beijing.If Hinduism begins to dominate our continent, the Hindus will start liking each other better and will be less likely to demand trade cancellation.
This didn't work well. I used this the first try this evening and lost the GLHouse by 2 turns. Building A second Worker delays growth for too long. I chopped all 6 Grass Forests using the two Workers and still lost the GLHouse!When chopping for the Pyramids, you get 50 hammers per chop because of the Stone multiplier. With the GLHouse, you only get 30 hammer per chop.
leif erikson said:I just tried playing through another test game in which we get both the Pyramids and the GLHouse. It was a tough game because I only got one Great Scientist, but I did get two Great Engineers, and two Great Artists. I stopped playing because without the Scientists, the Incans beat us to Liberalism quite handily, the turn we finished Education (12 turns to Liberalism).
leif erikson said:I'm not sure how well HR would have worked out since once we get over 5 units (including our Worker), we pay 1 GPT on each unit. That knocks us off of 100% research until we can trade for some Gold.
leif erikson said:The gene pool was pretty diluted. With the two free Scientists plus another assigned, I still was getting Great Artists, and all I had built was National Epic and then later Globe.
ShannonCT said:If we are concerned about GP dilution/pollution, I would argue that we should go for Pyramids, which we can get on turn 44, build a library ASAP, and hire scientists with the extra usable population that Mids allow. That seems like the way to maximize our chance that the first GP is a scientist while still getting a valuable early wonder.
I saw that Peter and Elizabeth were out but didn't know they'd been removed. Not sure how I missed that.In the new test game the Incans are favored because Peter and Elisabeth have been removed from the map so they have more room to expand early.
While I understand your point concerning not planning for the worst case scenario, losing our Worker and then having Mongol units roaming about for nearly 20 turns during the time we should have been growing and working cottages (turns 86 through 106), caused some real problems with getting the cottages built and growing the pop to work them. It slowed the tech pace and left us behind, and with all the other civs on the continent united in Buddhism, unable to start wars to slow civs like Incans down. I'm not sure that I can draw valid conclusions from the experience and should try to repeat the exercise. Perhaps this evening. What is the best save to use for this?The best argument for building the Pyramids is the early access to happiness boosting civics that will allow us to grow fast. I think that we have established that cottage economy is superior to specialist economy in this game so I would prefer to only hire scientists if there are no developed resource tiles or cottages that they can work. Getting fast to size 15 or so working 6-7 cottaged tiles and then hiring scientists seems to me as the best strategy no matter what type of Wonder(s) we build.
leif erikson said:I'm not sure that I can draw valid conclusions from the experience and should try to repeat the exercise. Perhaps this evening. What is the best save to use for this?
leif erikson said:In reading JT's comments, I think he is correct in that not having Great Scientists is a real problem because there was no Academy, no bulbing Philosophy and paying support for Great People waiting to be useful. So the timing of their appearance was as much of a problem as what they were.![]()
leif erikson said:It seems we are coming back to the basic question, Pyramids or GLHouse? I hear SCT and Fred, what do others think? More testing? Where do we think we need to go now to resolve this?
If we stay in HR we can avoid building the Globe and we get lot's of diplomatic credit with the 6 leaders that like this civic.
The best argument for building the Pyramids is the early access to happiness boosting civics that will allow us to grow fast. I think that we have established that cottage economy is superior to specialist economy in this game so I would prefer to only hire scientists if there are no developed resource tiles or cottages that they can work. Getting fast to size 15 or so working 6-7 cottaged tiles and then hiring scientists seems to me as the best strategy no matter what type of Wonder(s) we build.
In my mind the big decisions is whether we should shoot for two wonders or one only. I'm worried that going for two will delay our city development so much that even if we actually get both the gain will barely offset the cost. More testing would be nice... I'll see if I can play a test today or tomorrow.
Gator, what is the likelihood that an AI will demand that we cancel deals with another AI?
A couple of questions.
I had a Great Engineer and a Great Merchant and was about to begin researching CS. Both Great People wanted to bulb Metal Casting. I had to wait and trade for it. Then bulbed Machinery with the Great Engineer, but still couldn't bulb CS with the Merchant. Are we sure a GM can bulb CS?
Do you think we can use religion to create our future partner. I think that if we can establish Taoism through a Great Scientist and use Missionaries to turn a couple of civs, that is a lot better than sitting up in our little corner of the world waiting for someone to please bring us a religion. Did you use Pacifism and if so, how did that work with the large Army scenario?
If we can go without Globe for some time, or at all, that would help keep the Artists at bay, although National Epic, and eventually perhaps, Heroic Epic, will bring some GPP for Artists.
leif erikson said:A couple of questions.
I had a Great Engineer and a Great Merchant and was about to begin researching CS. Both Great People wanted to bulb Metal Casting. I had to wait and trade for it. Then bulbed Machinery with the Great Engineer, but still couldn't bulb CS with the Merchant. Are we sure a GM can bulb CS?
leif erikson said:Do you think we can use religion to create our future partner. I think that if we can establish Taoism through a Great Scientist and use Missionaries to turn a couple of civs, that is a lot better than sitting up in our little corner of the world waiting for someone to please bring us a religion. Did you use Pacifism and if so, how did that work with the large Army scenario?
@Shannon - Are you OK with GLHouse at this point? Trying to decide where we are going??![]()
Thanks.My vote would be for Mids, because the extra happiness before we get Monarchy would allow us to grow more cottages early and get faster great people, and I think this early jumpstart is more versatile than the two extra trade routes.
If the team votes for GLH instead, I'm ok with it.