It's counter to my experience that a single city can research as (more?) quickly working cottages than via Great People.
Not having tested, Mids vs. GLH seems pretty even. In test games, do wars ever cut off trading routes and thereby significantly limit the GLH's benefits (or force researching Astronomy)?
How useful is a second worker?
I'm still very tempted to go for both wonders. It seems to me that having both wonders will give us the fastest raw tech speed since we can solve early happiness problems via Pyramids and create the extra trade commerce via GLHouse.
Fred's test with Communism in 620AD is very good (compared to mine around 1050AD), although this is the first test game that has been done since we updated the map with improved resources?
I have played two test games through with both wonders and I don't think it is worth it. I also have played two or three with just one wonder and they went much better. Please do not underestimate the problem of gene pool dilution. Got lots of Great People, but Artists are not very helpful and Engineers are not always useful for the track we need to take. The Scientist percentage did not rise over 60%, not good! The lack of Scientists extends the date we get to Communism and may cause us to lose Liberalism.I'm still very tempted to go for both wonders. It seems to me that having both wonders will give us the fastest raw tech speed since we can solve early happiness problems via Pyramids and create the extra trade commerce via GLHouse.
The drawbacks have been mentioned -
- dilute the GS gene pool,
Jimmy Thunder said:I'm still very tempted to go for both wonders. It seems to me that having both wonders will give us the fastest raw tech speed since we can solve early happiness problems via Pyramids and create the extra trade commerce via GLHouse.
Jimmy Thunder said:The drawbacks have been mentioned -
- dilute the GS gene pool,
- slight delay in creating/working cottage tiles while we concentrate on hammers and chops (although getting Pyramids will allow us to grow very fast once we have both wonders in)
- less city defence until after turn 57 (although our adjacent neighbours are pretty peaceful)
- and perhaps the biggest drawback - only ~50% chance of GLHouse
Jimmy Thunder said:If we choose a more conservative approach, I am happy with going for GLHouse only (this is what I did in my test games) - the only downside being that we must wait for Monarchy in trades before properly solving our happy issues. Fred's test with Communism in 620AD is very good (compared to mine around 1050AD), although this is the first test game that has been done since we updated the map with improved resources?
ShannonCT said:I think we could acheive a Communism date from maximizing Great Scientists similar to that from cottage spamming, but if the game last 100 more turns after that, cottages start to dominate.
ShannonCT said:Very, I would say. If we don't build a second worker before the wonder(s), we should build one after. There's a lot to do in the first 100 turns.
ShannonCT said:I'm getting Communism dates around turn 140-145 with Mids on the new test map when I don't get an early DoW and when I get lucky with GSs.
Growth and development are a trade-off as the Worker is chopping and we are working high hammer tiles to get the wonders. With two workers, there was a lot of chopping, especially to get the wonders completed quickly. There were plenty for GLibrary. There were enough Great Engineers to rush Oxford.Are we sure of this? What are the early trade-offs? I could imagine that with everything focused on the two early wonders our development is slowed down. And how many forests will we have left to chop the GLib, and Oxford?
We do need to plan at least 40 turns of war into this somewhere. Getting Communism without the requisite 40 turns with someone doesn't help us much.We could hope that the real game has a similar diplomatic environment as the first test game. I find the 2nd test game to be more difficult with more aggressive leaders that may attack even when they are pleased. Increasing power can also increase our score and having a higher score ranking than some of the aggressive leader may prevent them from DOW'ing.
I think this is a good plan.In my test game I self researched Monarchy after Literature instead of waiting for a trade opportunity that may come too late. You can't compare dates between the test games because we have a lot of extra resources in the 2nd test.
Are we sure of this? What are the early trade-offs? I could imagine that with everything focused on the two early wonders our development is slowed down. And how many forests will we have left to chop the GLib, and Oxford?
We do need to plan at least 40 turns of war into this somewhere. Getting Communism without the requisite 40 turns with someone doesn't help us much.
We also need Drama to get National Epic.
I'd be happy to declare war on someone during my turnset, especially since the only thing I got to fight in the last SGOTM was a lion.![]()
Naw... only Literature. Hopefully we can trade for Drama before we unload our obsolete units on our PA partner.
Here's an article that explains religious spread: http://forums.civfanatics.com/showthread.php?t=237869
For Hinduism to spread to us spontaneously, we need a road or coastal connection to Asoka. Then, as long as we don't have any other religion in our city, we have some probability of Hinduism spreading to our city each turn. The closer we are to the holy city, the higher the probability of religious spread.We are pretty close to the Holy City, a lot closer than in our test games. Seems like we have a good chance of getting Hinduism before Philosophy, in which case, we can use the Taoist missionary to convert some unaligned AI and use that AI as a common enemy. If Hinduism hasn't spread by the time we are ready to bulb Philosophy, we can wait until someone else has founded Taoism and then bulb.
Another option may be that Asoka may ask us to convert. Here is a look at Asoka's traits. His religious pressure rand is 100 which is one of his higher numbers, but most of his other options for diplo contact can't occur this early in the game.
I just tested getting both Mids and GLH. I got Communism on turn 142, no better than with a single wonder. This was with getting 1 GM, 1 GE, and 3 GSs. The GM and GE sat around for quite a while waiting for some big techs to bulb (Paper and Machinery). Building both wonders makes the chances of getting a GS first near zero. By the time we could build a library and hire scientists, the GPPs from the two wonders are near 100. With only 1 wonder, we can get a library earlier and give ourselves a 40-50% chance of an early GS. So, I would advise against trying for both wonders.
Thank you very much for testing Shannon. You have broken my wonderlust and I'm now very happy for us to go for just one world wonder. I support the idea of going for the GLHouse and probably the decision to self research Monarchy (when we come to that).
ShannonCT said:So in that case, I like going for Hunting first. The fur camp really speeds up the tech rate and gives us Alpha by turn 60.
I just tested getting both Mids and GLH. I got Communism on turn 142, no better than with a single wonder. This was with getting 1 GM, 1 GE, and 3 GSs. The GM and GE sat around for quite a while waiting for some big techs to bulb (Paper and Machinery). Building both wonders makes the chances of getting a GS first near zero. By the time we could build a library and hire scientists, the GPPs from the two wonders are near 100. With only 1 wonder, we can get a library earlier and give ourselves a 40-50% chance of an early GS. So, I would advise against trying for both wonders.
If the consensus is to go for GLH, maybe Leif should work out a plan for his turnset. Remember that in my testing, the earliest date the AI got GLH was turn 47.