DJMGator13
Still breathing

Off to bed now, too long of a day.
Actually, I did get it, thought I'd pull your leg a bit!!Now I know it is time for bed. I think they basically did the same thing to you but w/o the vassal. It measured your military power and decided you were too easy to pass over even with being friendly.
Off to bed now, too long of a day.
At Deity, I think I'd want a couple archers before I'd get a worker out.
Can you save the game, with an active unanswered demand? And yes the F4 key will take you to the advisor screen, with an active unanswered demand ( I just learned and used this in the HOF 40 game for the first time).
Personally, I'm in favour of going Fishing->Wheel->Pottery->Hunting(just in time to get fur)->Writing->Alphabet.
The early Alphabet gives you better trading opportunities, e.g. you can get lots of techs by just trading away Writing.
Build workboats before workers since improved tiles don't give us a massive yield (like cows or irrigated corn would). We don't need masonry until we start building wonders, putting a mine on the hills is just as good for production.
The only downside is only having warriors until Alphabet is in.
Getting cash from an unfinished Pyramids isn't a real boost, since with one city you'll be researching at 100% anyway. Great Library is my wonder of choice.
If we can have it by turn 40, I think it is worth going for.On various test maps, the AI was building the Mids between turn 44 and 61.
With a Fishing-BW-Masonry-Wheel tech path, I could build the Mids on turn 46. By postponing Fishing, I got Mids on turn 40.
If we can have it by turn 40, I think it is worth going for.
Did you find any trade-offs?![]()
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On techs, I got to Alphabet quickly, around turn 60, and I had to wait for enough AI's to discover Math so I could get it with Alphabet.
I think it unlikely that skipping Fishing is wise. Like the Fishing-BW-Masonry-Wheel tech path and certainly the possibility of a worker steal. SCT are you starting by building a worker until Fishing is researched, then switching to work boat, then whipping to complete our worker?
BTW, I'm still not convinced that just missing the Mids would be a disaster. The gold gained in the treasury at double-hammer rate will eventually prove helpful when civic's cost and inflation set in and/or to upgrade units.
I tried your example and several others, and they all gave Mids on turn 46 or 47. Before we start playing, it would be good to run through all of the good openings through Alpha so we can choose the best sequence. How does stealing a worker speed it up?
Missing Mids by a few turns would be unfortunate. I've been running at 100% research the whole game by trading techs for cash. We won't be doing massive deficit research as in sgotm6.
Gave it a shot. It is interesting how powerful population is.leif . . .
How about trying it starting with a worker instead of a warrior, then switching to wkbt when Fishing is researched. Like to know whether that looks better at turn 42.