SGOTM 07 - Xteam

Rome already has an Academy :(. We may have to wait for Berlin to come out of revolt. So victory in 8-9 turns should be possible.

Good point. And a captured academy generates no culture. :( So that's 5 tiles around Rome that we wont be able to get right away.

So the next best idea I guess is to build academies in Hamburg and Berlin to get all the tiles around Berlin in 9 turns. I can't see any academy in Berlin.
 
The last post isn't posted on the graph. Closest we could do is post the turn before we win then submit the next/winning turn. That could confuse some though into thinking our finish date is later than it would be.
 
The last post isn't posted on the graph. Closest we could do is post the turn before we win then submit the next/winning turn. That could confuse some though into thinking our finish date is later than it would be.

I can post the turn before our victory and then post our victory turn as well.

If it's OK, I can finish this off in about 12 hours.
 
ok by me, too.
 
I can post the turn before our victory and then post our victory turn as well.

If it's OK, I can finish this off in about 12 hours.
Good luck, let's tuck this one in and put it to bed! :cheers:

Posting the save before victory is going to show a dramatic increase in power due to the capture of the German, Roman and Japanese cities. I think it might be better to post only the winning save, the declining power curve will remain, and let them figure it out from there. Some will be able to anyway. Shall we be bold, post the challenge, and let them see if they can meet it? :p

EDIT - If you would, I would appreciate having the save before victory attached to the thread to have a look at. :thanx:
 
Cyrus and Salad both have Steam Power

Which means they could have Ironclads, if they have Steel plus iron and coal.

Okay with me for SCT to finish it off.
 
Team Misfits posted another 7 turn save (T167 - T173) their power graph has gone back to a more normal slope. They must not have had much money for upgrades.

Now the deciding factor may come down to did MW and Misfits go for Artillery before Infantry and/or SAMs like we did.
 
Posting the save before victory is going to show a dramatic increase in power due to the capture of the German, Roman and Japanese cities. I think it might be better to post only the winning save, the declining power curve will remain, and let them figure it out from there. Some will be able to anyway. Shall we be bold, post the challenge, and let them see if they can meet it?

Capturing cities wont affect our power because we aren't doing the capturing. Asoka's power curve is separate from ours.

I guess the idea behind posting the save before victory is to make the other teams think that they might have a few more turns to beat us, and will be less risky. I'm not sure this logic actually works unless the game is really close.
 
I can post the turn before our victory and then post our victory turn as well.

If it's OK, I can finish this off in about 12 hours.

It's ok by me for you to finish it up Shannon. I'm next in the turn order but don't have a burning desire to play another turnset if you can get it finished.

Post the save before victory here and on the sgotm server and then post the winning save. Better than our opponents thinking that our current turn is roughly our finish date and them bending over backwards in order to beat that date.

By the looks of the graphs I think the thing that will seperate us from other fast domination victors would be other teams doing more early wars and conquest before the PA. And also if other teams came up with a technique to make their PA partner go straight for city conquest without all of the pillaging and wandering.

Choice of PA partner will be interesting to compare between teams.

Also there is the luck factor: how were early religions spread? which AI's became dominant? etc.

All in all we have put in another very very strong game, probably had one of the fastest routes to PA signing, and probably have chosen the most direct victory path.
 
Capturing cities wont affect our power because we aren't doing the capturing. Asoka's power curve is separate from ours.

I guess the idea behind posting the save before victory is to make the other teams think that they might have a few more turns to beat us, and will be less risky. I'm not sure this logic actually works unless the game is really close.
I thought the curves of PA partners were combined in the graph on the server?
How can anyone tell we've signed a PA in the server graphs if only our curve is included? :hmm: I am wondering how our curve shot up so dramatically if Asoka's numbers weren't part of it. :dunno:

If this is so, then I am fine with the attempt at deception. Very Churchillian, btw... ;)
 
Now the deciding factor may come down to did MW and Misfits go for Artillery before Infantry and/or SAMs like we did.
Hopefully, we'll soon find out!! :D
 
All in all we have put in another very very strong game, probably had one of the fastest routes to PA signing, and probably have chosen the most direct victory path.

I think we'll probably end up being the first team to sign a PA.

Looking back on our discussion of whether to pursue solo diplo or domination, I think we estimated that something around turn 195 would be the earliest we could get a victory vote. So our conservatism here only cost us 9 turns against our best possible finish date. Our conquest of the continent has been faster than expected, despite Asoka's wanderings.
 
I thought the curves of PA partners were combined in the graph on the server?
How can anyone tell we've signed a PA in the server graphs if only our curve is included? :hmm: I am wondering how our curve shot up so dramatically if Asoka's numbers weren't part of it. :dunno:

Our curve shot up because we got several techs from signing the PA. This is really the only thing that can tip people off on the score graph. But a big jump can happen around the same time just from trading for several techs. So some of the teams that look like they're doing as well as us might just be doing more tech trading for techs off of the Communism beeline.

I'll finish this thing off starting in about 5 hours. Then we can see how other teams are doing.
 
Go for it SCT, and good luck. Finish it quick!

I might have to wait a couple of days to find out how it finished and read other threads as I'm off on a short trip this afternoon, getting back tomorrow night.
 
Our curve shot up because we got several techs from signing the PA. This is really the only thing that can tip people off on the score graph. But a big jump can happen around the same time just from trading for several techs. So some of the teams that look like they're doing as well as us might just be doing more tech trading for techs off of the Communism beeline.

Add in upgrading troops to a more "powerful" value unit and it combines to a large jump like what occurred during my set, when we converted all cannons to artilleries and most of the grenaiders to SAMs. Plus we were manufacturing 1 new artillery a turn. for most of that turnset, so on most turns we were adding the value of 2 or more new units a turn to our Power rating.
 
Our curve shot up because we got several techs from signing the PA. This is really the only thing that can tip people off on the score graph. But a big jump can happen around the same time just from trading for several techs. So some of the teams that look like they're doing as well as us might just be doing more tech trading for techs off of the Communism beeline.

I'll finish this thing off starting in about 5 hours. Then we can see how other teams are doing.
Another form of deception, to simulate a disaster, would be to gift as many units as we can to Asoka 2-turns before we're ready to win! That would show a negative to our power curve, no? :mischief:
 
Back
Top Bottom