Hi, really sorry for the long silence. I had some unexpected family stuff come up that took me away from home and haven't booted the computer in 3 days

I usually check in at least daily.
Happy with the suggested roster - gives me a chance to get a good feel for how it works before my turn.
I've read through the thread (several times - loads of good stuff to catch up on

). You can use a fort as a channel??

Amazing - I had no idea that forts work that way.
After reading the thoughts here, I'm starting to feel quite positive about a cultural victory approach. My original thought, when I played those 2 test games, was that it would be difficult to get an earlyish date and would require quite a few cities/temples/religions so I liked the idea of space or diplo/religious better, but I'm starting to wonder if culture may actually be the best option. My military efforts certainly didn't look like producing a good result - I just couldn't reach the other AIs quickly enough on normal speed and my losses were so high.
If we did go culture, we'd need to rely heavily on cathedrals - and several religions - because we can't expect to produce many artists even with a good GP farm containing carefully-chosen wonders. On the other hand, it doesn't rely on unpredictable religion spread, unpredictable relations with the AI or on an ability to travel easily around the map. It would be more straightforward from a strategy point of view.
Whatever happens, the capital will be building most of the wonders and because of that I would be strongly inclined to try for the Oracle-Bureaucracy slingshot. I managed it easily in my test game, but of course this game is probably going to be tougher
Real shame about the scout
I think now I'm back I might try a quick test with a cultural victory in mind and see how that goes, especially since I understand that some wonder properties have changed in BtS and I'm not familiar with the new wonders at all.