@Renata: Get your team mates right!
@rolo: Like Renata said, my test game is based on nothing but what we can already see. I'm basing my production center only on the tiles we already
know are there. Hey, it's played on your own WB map, you know how nice the land outside the visible starting area looks on that one.
In fact, that's a rather important point. The production site I plan for with the purple start, and that I used in my test game, is a
minimum approximation for what the real town will be like. There could be lots of interesting things in the fog - more forests to chop, Copper on the mystery tile 2S, Deer, who knows? Any one of those would make the town even better than the one I've played and planned.
@Xc: If you use rolo's save, you're free to build cities wherever you like, since the area outside the visible range is very dull. In my game I only built one more town - on the NE tip - but there's room for more on the island out west.
If you manage to adopt a religion on this map then I will congratulate you. I guess it's possible with Oracle taking CoL for Confusion, but then you'll lose the challenge. What I'm saying is that on rolo's map we're totally isolated on our own little island, so there's really no chance for religion spread.
Regarding random events, reload if you get some that will obviously affect the outcome of the test, such as +2 hammers on a tile. I got a few that caused me to lose gold - one vermin and one slave revolt - and one that I could ignore completely.
One more thing I should note. I played according to my sheet up to around turn 60 or 70, after that I winged it and played rather sloppily. The whips could have been optimized better than what I did, and I didn't even make a plan for the second town. So I'm sure that with some proper focus and planning I could get that down by a few more turns. And in particular I'm sure I could get the Pyramids - I didn't hurry since I thought they were safe before turn 100 or so.