So, here's the revised PPP
I think the only thing that is stopping me playing is the trades to do. The other things under discussion don't need to be decided now.
TS 15 goals:
research: Nationalism for the Taj. I don't think anyone was against that while we get our trades sorted out to get Economics for the next turnset. Keep at 40%. (we could bring nat in in 8T, but it will burn through our gold)
Wonders: HighSophia in LaunchPad.
Trades: The discussion seemd to be not give Copac theo, otherwise he'll go and build the AP. I'm not sure how we know Wang will have Optics for the deal Bulbz suggested, he could have spent all our money by the time he has optics. I showed the chance, of course i can't be sure. But if we give money to HC we'll be short for Wang. Give him MC, let's keep Mono to add to paper and maybe some money.
How about:
Huaya Copac: Feudalism for Paper +185
Wang: Aesthetics Compas and Engineering +10

for civil services, philosophy and metal casting ? If Wang has optics, he would probably trade it for paper + some

If we give theo to Wang, then I think HC will end up with it anyway if he has anything left to trade with wang cos he HC likes wang.
demands: I guess older techs, say < 400 :beakers: is OK to give away *if* we are not on +4 trading with them. otherwise people can sod off. Unless it's Joao with a stack on our borders.
yeah, but try to squeeze some money and maybe a WM.
Watch Shaka, it can be worth improve our relations. We need his luxuries.
Cities:
LaunchPad: Keep always at least 3Sci + 1Eng at work - HS (7) xbow(1) para(3)
Athens: Para (3t) Para (9)
Bulbzville: Airport (2) Baracks(2) Para (6)
Pindus: Granary (2), Library (4), University (8), NE (assuming literature by then) <> NP (assuming bio)
NE in Pindus will go right after the NP: otherwise it pollutes badly with GA points. The last thing we want. Forge after granary, please, then barracks > Paras. Do you think to win a quick war with only 3 cities buiding military?
Spata: Lighthouse(3) Courthouse(12). Is this a good location for the Moai Statues ? Or keep them for Atlantis ?
We'll NEVER take it. Please look at the city S of Lisbona. That one is simply fantastic for the Moai.
Panama City: Granary(3), Courthouse(40)
NewYork: Lighthouse(4) Forge(12). I propose a workshop or
watermill 1E at least until the city is developed. Preserve forests. (lower priority than Pindus)
Corinth: forge (37) I think we need a mine in the hills
windmill, more windmills, only windmills not only they give gold, but until railroads they give the same hammers.
GPersons: If GS, settle. If GSpy, keep for a GA. If a GE, keep him at sleep: half the SoL.
Workers: We have 8, and could do with more. I want one in NY, and one in Corinth area to improve those. I want at least 2, Panama area to cut down that jungle. two to Pindus to start preserving it. I guess the other two can continue the irrigation chain planned for Athens on my last TS.
EDIT: I plan to reroute roads away from the Plains pindus' BFC to and hope the we get more forest growth.
OK, but we'll build a worker after we'll take the island: that city needs 2 to quickly improve.
No more until you find room in some minor city queue
Airship: I'll recon Africa with it.
But remember to bring in LP when you'll have the 2nd Para ready there: it's needed to clear the path for the jump.
Religion: No plans to spread anything yet. Depends on who builds the AP, and what shrines are built, and if we pop a GProf
Civics: to be decided before Taj built. No change yet.
Espionage: Do we drop Joao back to 1 now he's equaled up to the others ?
No, that guy is planting spies like crazy. Let him to 3 and put Hammu to 2. 1 for the rest is OK
War: two paras built in Athens to jump to the island to capture it. Probably around T106. Airship to support.