Test for Bio after Nationalism.
Immediately switched to a caravel in Sparta, to avoid our net pillaged. It works.
Turn 127 now
Great MM, traded some minor techs for money.
HC popped a GE and built Angkor. He's definitely not interested on the Taj.
DoW on Hammu with 8 Paras ready on turn 126
The LB in Nippur needs to be soften with an airship. The RNG is crazy sometime.
I'm at 8 turn to Bio now, with 50% at -49gpt. We can afford this by conquering cities.
HC has Astro, of course not on the table. He still hasn't Guilds.
So, i traded for wine for sugar.
Turn 133 now
Hammu is down to 2 cities
I used the first GG for a MedicII+Morale Xbow. The 3 XP needed were gained by killing a mace in the field, previously softened by the airship. Then promoted him to Rifleman. I think this not to try in the actual game, a bit too risky.
I also think that a Para with Morale can do a nice job.
Better discuss thi option.
We'll probabkly arrive to pop 3 GG by the ane of the war.
I think that thir best use is:
- first for M3+Morale Para
- second in Sparta, the HE city. I usually build the HE in a coastal city. Naval units are expensive.
- third in LP, for the 3

*3
Well, Bio will arrive next turn, HC doesn't have Edu yet and i managed to trade for Guilds. Geuss what? Gunpowder to Wang.
Turn 137 now
Hammu was wiped t.136, the NP is under construction. The delayed Taj will arrive in 3 t. probably i can start with Portugal by then.
HC has Guilds, but not Edu yet. Astro is in 6 @ 50% -75 gpt. But no problem we goy almost 600 in bank and the GAge will help.
BTW, i popped 2 more GEs.
Turn 139 now
I further delay the Taj. Traded Chem to Wang, who else? for Bank, Drama, Music and some gold
Portugal will start on turn 141. Astro in 3.
Turn 142.
Rersearching Econ. HC has Edu and Banking. Danger.
War started.
Turn 150 now.
Only 5 portuguese cities captured, 'cause a huge stack i has to take in the field. Captured the stone city, OU will be in next turn, as the NE in Pindus. I delayed it a bit to not pollute much with GA points.
Wang can research Economics. Stupid Joao has MT. Without Gunpowder. Withuot Horses.
I'm in turn 158 and i close my report here.
I'm researching DR in 1 turn after Elec (parrtially LBed and Steam)
In the attempt with Astro first and Bio long after this one (NP built in turn 161 opposed to this attempt in turn 143) i was behind by 4 turns. But in this attempt i risked to not win the Economics race and i also managed to trade for both Guilds and banking. Great luck, better than huge benefits from the NP.
So, we must decide if take those risks in the actual game. Of course, if consider important win the Economic race.
One more thing: in both attempts Joao DoWed Hammu and his troops disturbed a lot: first they gave promos to Hammu's units, second i needed to keep a couple Paras to take the few units left around former Babylon.
Third, probably dur to the fact he was at war, i faced huge stacks of units, delaying his end.
Closing borders when i see his first small stack (followed by more) in our territory was a disaster for the economy. Astro will avoid this problem.
Maybe the way to go can be: research chem, so the AI can't see Astro, then break for Astro, then Bio.