SGOTM 09 - Fifth Element

Looks good sweet. I vote astro. And I agree with Mesix. We discussed observes and build queues at length.
 
If we are going Astro first, it is important to get infradtructure in place in the NP/NE city. We need to start work on the University and then build the Observatory and Laboratory after Astro is finished followed by the NE. By the time Biology is finished, the city should be prepped and ready to build the NP. With an Academy, all of the buildings are worth +150% research. We will have 9 free scientists and the representation civic after we finish the NP. That is 54 raw :science: or 135 adjusted :science: per turn just from the scientists. That doesn't even cound the commerce from working the NP tiles.

The end game is all about tech pace. We can't waste time in Pindus building units to get 2 more paratroopers when our other cities are more than adequate to build the necessary units for our war. Perhaps we can finish one unit there before building education buildings since we did take the time to build a barracks.

BTW, Unclethrill is right. We need to get an observatory and a laboratory built in LP after Astro is researched. If we divert only one city at a time from troop building, we should be able to sustain our military output and also improve our :science: output in a few cities where it is beneficial.

Looks good sweet. I vote astro. And I agree with Mesix. We discussed observes and build queues at length.

Look,I totally agree about Pindus, and have been saying so for a while. I take exception that the barracks was built at all, considering we're only using Pindus for MPs. What a waste of hammers! But I'm not one to complain. Pindus should definitely be on buildings, but this has to be balanced with having MPs to free up the paras. I'll probably just decide in the TS depending on Hams defence capabilities. Hopefully after the forges are in down south, one of those cities can contribute to MP production, as well.
 
GB, i'm complaining about a Lumbermill in Pindus BFC. Maybe is a tile shared with NYC and you didn't noted it.

About the farm, it's the second forest you chop despite we agreed to not chop forests in BFC unless on hills (with the only exception for Athens, which is plenty of forests). And i clearly answered to not do it, saying that once improved the seafood NYC will grow more than enough. I don't like change 1H+2G for 1F. BTW in GAge the change is 2H+3G for 1F.

Sparta/Wang. That's why we run tests. In mine the barb galley tried to run after a WB (H or J) and so it didn't pillaged. I gave optics to Wang maybe the turn after i traded for it, so maybe he was finishing a tech and started Guilds. Or simply the RNG acted differently from the test.

OK, what is done is done.

Mesix and UT, sure LP need to build Obs and Lab. If you indicate another city where we can build paras at the same speed and airlift them where needed, i agree.
Same for Pindus. Just indicate another city where we can build Xbows at the same speed and send them to be airlifted in 2 turns and i'll be glad to build anything you like in Pindus.

If you can't indicate those alternatives, please stop to say "that city needs this and that" i know. Do you know we need Paras and Xbows to wage the war?
We can decide to not wage any war. We can do it now, before the things begin.
This way we can build all the structures we like. Defence is more than assured for some 30 turns.

Mesix, again? the NE before the NP will drive to a sure GArtist. Is what we want?
The max i can concede in Pindus is a library after no less than 3 Xbow. Then Xbows.
Hammu has 7 cities. All need an Xbow. LP can build some, but must be helped.
We got a GAge soon. Pindus is plenty of time to build structures.
When Sparta will be developed enough it will be our HE city and Pindus can build structures. Corinth will have the power too late, same Panama. We need to build the FP there.

The target is have the continent under control (Hammu and Joao wiped) before turn 150.
We need 25-28 Paras to win the wars at a reasonable speed. Sustained by 7-8 Xbows, 1 galleon 1 frigate (to take the southernmost city) and 1 more frigate to park outside NYC.

If there's consensus on this, OK.
If not, please indicate our strategy.
 
Well, what we need to agree on is what's in this TS. I thought we had all agreed to attack now, and the inference is that we need at least 3 xbows this TS, for Kass, Opi, and Nipp (iirc). If we attack, this is not even up for discussion. If things go exceptionally well, we might need a 4th. This means at least 1 from LP, one from Blubz, and one more from Pindus. Only then, possibly,can Pindus do a lib. As I stated earlier, it will depend on what Hammy has, and will be my judgement.. feel free to roast me later. Observatories - astro won't finish til the end of this set, so we can debate it then.

The other option is to halt army prod'n, start a GA, and get what we need in the cities, and then DoW. It's also a good (untested by me) option, but would the delay make our second war longer due to better defenders? Anyway.. there's still a few hours to discus tht option, as I'm pushing back the TS to 1300-1400GMT due to lack of food and a shopping trip.
 
Sweeta, a good thing which happened last TS was that HC won the Music race (which we correctly never considered).
Hammu lost and he's now researching DR instead of CS.
Attacking now will avoid to face maces. A C3 mace is a pain in the a.. even for a para.

What the test starting from this situation showed was that the war with him is far easier than in my previous tests.

We can discuss maybe about a pause for a couple turns before starting with Joao.

No GAge in your TS.
 
I was able to wage three wars in my test without building a single unit (or even a barracks) in Pindus.

I built the x-bows out of the fishing city south of Hammy's territory. To get extra production, I moved workers there to build windmills and mines on the hills.

It doesn't take long to build an observatory and a lab in LP. By the time we have Astronomy, we should have enough troops to finish Hammy and can afford to take a break on Para production in LP while they are built. If we want to have a competative finish date, we cannot affoard to push the production of education buildings.
 
Mesix, sure the "fishing city" can help, once it's decently developed. To do this, more than workers we need a caravel to protect the nets. And to build the nets.

But i don't see the problem in building some cheap unit in Pindus.
Thre's plenty of time until Bio (unfortunately).

Well, let's wait for Sweeta's report. It should be night in Aus now. Midnight perhaps?

We can start again to gripe each other after it.
 
It is a conundrum, units or buildings. I generally look at what will produce the most toward our eventual goal. I also use the suggested tactic of switching one city at a time from units to buildings. For example, NYC finishes the Taj (yes, the one LM is on a shared tile but it is mainly for production in NYC.) then when done it can build a unit while the next city builds a building.

LP - until Astro is in produces Paras. It is the quickest Para builder. Produce Paras until Astro is done

Athens - Produce Paras or XB (until another city can do so quickly). It isn't growing fast enough yet to benefit from any building.
Blubmuzville - same as above except just Paras. I believe it has more production than
Athens.
Sparta - Finish the Forge then a Caravel for net protection, then XB(?)

Panama - Finish the CH, then a Forge, then lets see what it can do production wise. It doesn't produce many hammers yet

Corinth - Finish the Forge then a WB ( it should finish about the time the Caravel is done in Sparta. Then either start XBs or another WB. We'll need to get some more Workers there once the nets are in to be able to put the new pop to work on hammer producing tiles.

Kassite - Once it comes out of revolt we can see whether the maintenance is enough to require a CH first. If not , Blubmuz has suggested a Granary for growth. This can be good to grow it quickly. I wonder what it' happy cap will be. If it is low, then a Granary can probably wait. Perhaps a Forge, or build the WB for the Whales when the border pops.

Pindus - I would complete this Para and at least one other before switching to a building. At this point we should have a feel for how the war is going. If badly, keep on producing Paras.

The need for XB. Remember, some of our Para are undoubtedly going to be hurt enough they'll have to stay in the newly captured cities to heal and thus an XB won't be needed right away.

The results of some of the tests appear to show more events beyond this TS ( and long range) than they do for this TS. Keep some of the focus on what each city/unit can do this TS and how it applies to the overall plan.
 
Yep, it's well after midnight, now. I'm tired, and hope I didn't :smoke: it all away. ;)

Here's the save if you want to look while I post the report.
 
Griping? It is in our nature to question those things we don't understand. Hopefully we all learn something from the others. I know my solo play has improved because of what I have seen others do, their reasoning, tactics, unit selection, etc.., all show possibilities one may never have considered. If we can't reason out why we did something then we deserve a little criticism. If we can reason it out, but our reasoning was somehow faulty, we deserve to hear a little gentle correction.

It appears this last post crossed with Sweeta's.

Slip away into the land of dreams without worry or regret.
 
The battle plan went fine, but to my chagrin, I was not able to take Babylon! :gripe: That's my first gripe. No, really, with the 6 paras that eventually got to Bab, Hammy just kept getting defenders in so it was physically impossible to take the city. It should fall next turn. Opis and Nippur went down fairly easily, and we nabbed 2 workers in the deal. The city to the north should be dealt with next, as it houses 4 airships.
Battle Stats:
Units victorious while attacking : 16
Units victorious while defending : 0
Units defeated while attacking : 0
Units defeated while defending : 0

I interspersed buildings with units as i saw fit. The workers were mainly FPing and trying to get some :hammers: into the south. No doubt Blubz will hat some of these, for instance building a farm on a flood plain. <-- I'm thinking we can workshop the rest. Pindus did end up making a few buildings, because there did seem to be enough units around, although in hindsight, another para or 2 would've meant Babylon was ours last turn. Anyway, I'm not sure Ham could have much left to fight us with. We need a uni in NY - I'm not sure if we want to put it in before the Taj finishes - I guess not. It has about 8 turns to go. If we trigger a GA soon, we can plug it in after Taj.

A galleon is being built in Sparta now, I guess I meant to click caravel, but galleon is just as good for the mo... and should go lib/uni/FP after that, imo. That'll make 6 unis, and by that time, the obs and maybe a harbour (trade routes are nice and fat now) can be done in LP before Oxford. Other builds seemed obvious, but I await your judgement on those.

What else? Joao sent a small stack thru, as expected. Nothing much... a bit of siege and maybe 5 other units. There was some spy activity, but none of it successful. :D We did a few resource trades, as you can see in save. I made one small mistake and traded wine when I meant to trade copper for 8gt. Please cancel this asap and trade copper for cash, and then use the wine to get dye from shaka. Not much action on the tech front, but we can get DR in trade if we want.

That's all I can think of for now - I need sleep. I'll probably think of more as you all gripe or ask questions. :) Sorry for no screenshots- it's obvious where they're meant to go in the log, but it's just too late.

Spoiler autolog :
Sweetacshon: Rebased the airship to Blubz - It has more coverage from here in case of any stray counter attack.
A Lumbermill was built near New York
A Lumbermill was built near New York
New York begins: Library (3 turns)
Sweetacshon: Slot a library into NY. Bring the para back from a now naked Kass.
Sweetacshon: Trade optics to Wangers. Also note that Shaka is noones enemy with a bit of cash, so sell CoL.
The Launch Pad finishes: Paratrooper
Blubzville finishes: Paratrooper

IBT:
Attitude Change: Hammurabi(Babylon) towards Joao II(Portugal), from 'Pleased' to 'Cautious'
Civics Change: Hammurabi(Babylon) from 'Barbarism' to 'Vassalage'

Turn 119/330 (1180 AD) [26-May-2009 23:42:56]
The Launch Pad begins: Crossbowman (2 turns)
Blubzville begins: Paratrooper (6 turns)
Sweetacshon: AP vote, with Hammi as the only option. We abstain. :D
Sweetacshon: Air recon shows 1 axe and 1 lb near Nippur, with2 workers ready to change their coats.
Kassite begins: Granary (20 turns)
Sweetacshon: Troops are in position and ready to go.
Sweetacshon: Kass is out of revolt, and maint is at ~3, so slide a granary in first.
Sweetacshon: I note that we can now see Joao's research. He will have CS in 8.
The Launch Pad finishes: Crossbowman
Gottfried Leibniz (Great Scientist) born in The Launch Pad
Pindus finishes: Crossbowman
New York finishes: Library
Corinth's borders expand

IBT:

Turn 120/330 (1200 AD) [26-May-2009 23:56:11]
The Launch Pad begins: Work Boat (1 turns)
Pindus begins: Crossbowman (3 turns)
Sweetacshon: Hammi wins the election, of course! :rolleyes:
Sweetacshon: We use the GS to bulb PP.... I mean he's settled. Oh crap. Actually, we were talking about an academy in Pindus. I'm hoping it wasn't directed at that GS.
Sweetacshon: Hammy has quite a few troops in the north. This should be interesting. In we go.
A Forest Preserve was built near Blubzville
A Windmill was built near Sparta
A Workshop was built near Panama City
Pericles(Greece) declares war on Hammurabi(Babylon)
Paratrooper promoted: Combat I
Paratrooper promoted: Combat I
While attacking in Greek territory at Opis, Paratrooper defeats (24.00/24): Babylonian Longbowman (Prob Victory: 98.3%)
While attacking in Greek territory at Opis, Paratrooper defeats (20.64/24): Babylonian Longbowman (Prob Victory: 98.3%)
Confucianism has spread: Opis
Captured Opis (Hammurabi)
Opis begins: Courthouse (81 turns)
While attacking in Greek territory near Corinth, Crossbowman defeats (6.00/6): Babylonian Worker (Prob Victory: 98.3%)
Sweetacshon: I notice that Kass only has 2 turns to border pop, so a wb goes into LP. Opis is ours, with Nippur next turn. Everything is going according to plan so far.... except for the economy, which is getting redder by the second.
Sweetacshon: Actually, what the hell, I crank up the slider to 70% to get astro in 2. A bit of conquest cash and income after the tech should make up for it.
The Launch Pad finishes: Work Boat
Blubzville grows: 7
New York grows: 9

IBT:
Attitude Change: Hammurabi(Babylon) towards Pericles(Greece), from 'Cautious' to 'Annoyed'

Turn 121/330 (1220 AD) [27-May-2009 00:12:46]
The Launch Pad begins: Paratrooper (3 turns)
Sweetacshon: ....and here comes Joao's stacks.
A Windmill was built near Kassite
Sweetacshon: Hammy's lb in Nipper has fair odds after his airship attacks, so promotion is neccessary.
Paratrooper promoted: Combat I
While attacking in Babylonian territory at Nippur, Paratrooper defeats (4.56/24): Babylonian Longbowman (Prob Victory: 96.2%)
While attacking in Babylonian territory at Nippur, Paratrooper defeats (21.12/24): Babylonian Axeman (Prob Victory: 97.9%)
While attacking in Babylonian territory at Nippur, Paratrooper defeats (17.04/24): Babylonian Axeman (Prob Victory: 97.7%)
While attacking in Babylonian territory at Nippur, Paratrooper defeats (18.00/24): Babylonian Axeman (Prob Victory: 98.7%)
Judaism has spread: Nippur
Captured Nippur (Hammurabi)
Nippur begins: Courthouse (81 turns)
While attacking in Greek territory near Corinth, Crossbowman defeats (4.86/6): Babylonian Worker (Prob Victory: 98.7%)
Paratrooper promoted: Medic I
Sweetacshon: We also nabbed 2 workers, which is great. :thumbsup:
Kassite begins: Forge (27 turns)
Sweetacshon: I'm thinking hard about dropping 2 paras next to Babylon this turn... hmm... so tempting. Surely he has more than 2 defenders, tho, so I'll play the %s and wait.
Sweetacshon: I remember to turn Hams EP spending off. It's now at Joao 2, all others 1.
Tech learned: Astronomy
Pindus finishes: Crossbowman
Corinth finishes: Forge
Kassite's borders expand

IBT:
Islam founded in a distant land
Attitude Change: Hammurabi(Babylon) towards Joao II(Portugal), from 'Cautious' to 'Pleased'

Turn 122/330 (1240 AD) [27-May-2009 00:32:45]
Research begun: Chemistry (5 Turns)
Pindus begins: Library (2 turns)
Corinth begins: Work Boat (3 turns)
The Launch Pad begins: Crossbowman (2 turns)
Sweetacshon: Ha. I screwed up and clicked para instead of xbow in LP. it's now 2 turns until xbow is ready, so Corinth is naked. Keep a close watch on it.
Sweetacshon: Watch out for Hammy in the north.
A Forest Preserve was built near Pindus
A Lumbermill was built near New York
Paratrooper promoted: Medic I
Corinth begins: Granary (6 turns)
Sweetacshon: Oops. I thought I was finished, but still have 2 turns left.
Sweetacshon: Wine to Wang for 8gpt
Sweetacshon: Almost traded copper to HC, but then remembered he's closest to SoL. he'll get wine soon.
Sweetacshon: Crap. It was meant to be copper to Wang for cash. Cancel his wine trade asap.
Athens grows: 9
Pindus grows: 9
Sparta finishes: Forge
Kassite grows: 3

IBT:
Attitude Change: Hammurabi(Babylon) towards Joao II(Portugal), from 'Pleased' to 'Cautious'

Turn 123/330 (1260 AD) [27-May-2009 01:02:20]
Sparta begins: Galleon (4 turns)
While attacking in Greek territory at Opis, Paratrooper defeats (18.24/24): Babylonian Crossbowman (Prob Victory: 100.0%)
A Whaling Boats was built near Kassite
A Forest Preserve was built near New York
A Windmill was built near Corinth
Paratrooper promoted: Combat II
While attacking in Babylonian territory at Babylon, Paratrooper defeats (8.16/24): Babylonian Longbowman (Prob Victory: 96.6%)
Paratrooper promoted: Combat I
While attacking in Babylonian territory at Babylon, Paratrooper defeats (18.48/24): Babylonian Longbowman (Prob Victory: 97.9%)
Paratrooper promoted: Combat I
While attacking in Babylonian territory at Babylon, Paratrooper defeats (17.52/24): Babylonian Swordsman (Prob Victory: 97.5%)
Sparta begins: Library (3 turns)
The Launch Pad begins: Observatory (3 turns)
The Launch Pad finishes: Crossbowman
Athens finishes: Paratrooper
Blubzville finishes: Paratrooper
Pindus finishes: Library
Panama City's borders expand
Corinth grows: 5

IBT:

Turn 124/330 (1280 AD) [27-May-2009 01:20:25]
Athens begins: Paratrooper (6 turns)
Blubzville begins: Paratrooper (5 turns)
Pindus begins: University (4 turns)
Athens begins: Crossbowman (3 turns)
A Windmill was built near Pindus
Paratrooper promoted: Combat I
Paratrooper promoted: Combat I
While attacking in Babylonian territory at Babylon, Paratrooper defeats (12.24/24): Babylonian Longbowman (Prob Victory: 99.4%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (17.28/24): Babylonian Pikeman (Prob Victory: 97.9%)
Paratrooper promoted: Combat II
While attacking in Babylonian territory at Babylon, Paratrooper defeats (20.64/24): Babylonian Pikeman (Prob Victory: 98.6%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (18.48/24): Babylonian Swordsman (Prob Victory: 95.7%)
Panama City begins: Forge (12 turns)
Sweetacshon: The attack bogs down at the gates of Babylon, as Hammy rallies all his reserves. However, we have taken no losses, and it should fall next turn.
 
Woo Hoo!! The first to post the TS analysis. (Of course that means I've missed several things)

Beware Hamm's Sword heading to Athens

Some suggested changes for the next TS

Builds
Corinth - from a Granary to WB, WB, then Granary or XBs, if needed.
Kassite - WB next for the Whales
Sparta - a Galleon for protecting the future nets off NYC
Panama - Forge
Pindus - finish the U, then Observatory (?) or Paras
Blubzville - PAras
Athens - As soon as another city can switch to XBs, switch to Paras
LP - finish the Para then Observatory then more Paras
NYC - after the Taj, a WB for the Fish. The Galleon from Sparta should be there to protect it by then.

Cities
Athens - as soon as the GP has popped (7T) have the Engineer work the GL tile
Pindus - switch from the LM to the WM to add 3G
NYC - switch from the WPlains to the LM that Pindus will be leaving

Trades
Shaka will trade us Dyes for Rice, the loss of 1 health will not hurt us.
I don't see any other tech trades worth doing at the moment.

HC looks to be going for space too. He now has Constitution and Printing Press.

Units - Airdrop 1 Para from both Nippur and Opis onto the stack outside of Babylon. Use the one full strength Para there to conduct another attack and get rid of a Cat. This will keep it from bombarding us. Babylon should be ours the next turn.

Workers
When the Workers are done around Pindus with their current jobs send 2 to NYC to improve another WPlains along the River. Send 1 to Sparta to help there. Send the others to start irrigating from the West toward Blubzville. If Blubz can grow it is going to be a powerhouse.

Akkad could be the next target after Babylon. There are 4 Airships in it that need to be destroyed. Make sure you Bomb Babylon with our Airship before attacking.

I see I cross posted with Sweetacshon. Enough! Go to sleep......
 
Sweeta, i'm lookin' at the save.
Everything seem well done, also some luck in capturing Nippur with Granary, forge and odeon.
I disagree on farming the FPlain. Watermill there, farm the GL S. (watermill is not possible there)
Seems that HC is going far from Economics. We can gamble and arrive to finish chem, but we must watch the techs every turn, ready to switch to Guilds.

NYC can finish the Taj in 7, just work the lumbermill (GB's masterpiece, ok is useful now. But we must convert it later) and a unimproved forest. I stagnate, but what the hell.

I've seen you're roading the path south. I recommend next player to road right N of Leiria, then the path to Sparta. It's vital for the war.
Another strategic road is the one along the Rockies.

That sword is more an annoyance than a threat, LP is 1 turn away from the para: he can jump in Athens or close to the sword, depends how he'll move.

Don't use the ones in Opis, they have to heal to take Akkad.

Well, well played. Have you noticed you must forget to use a para in ful health, 'cause the airships?

GB, a galleon is not safe from those over-promoted galleys. A frigate is needed. But since Sweeta built a Galleon, it will be handy for my plan to take Evora. Escorted by a frigate.
Thus we need another frigate to protect the nets in Atlantic.

LP will continue to build Paras, until the GA begin. Then we can build a cheap Harbor, then we'll see.
We need everything we have to shorten the Babylonian war. Remember we need no less than 4 turns to move the troops in position after that. This is why i recommend the roads.

Good catch for the Para to jump from Nippur. Possibly the medic. He can gain the 6th XP by defeating an easy catapult and become our GG.
The other medic will have to fight to gain his 10 XP to arrive to medic2.

I maybe prefer to let the paras in Opis there, waiting to garrison Babylon or to start siege Akkad.

We can give to Stalin our wine for silk. Then we'll cancel the deal with Wang.
We can also give our only fur (being hooked) to Shaka for dyes. Soon Kassite will expand his borders and we'll have our furs.
 
I'll look at save tonight and post my views. Without any specifics since I haven't seen the save, I just thought we can still support the war if we take one city at a time and build one piece of needed infrastructure if it doesn't take too long and adds to the overall goal achievement. I'll try to post specifics if I can get the save open at work.
 
I ran a test game.

I used the chain of 3 GA starting on turn 124 using a GSpy.

I was able to take the last Babylonian city by turn 132.

I have 15 Paratroopers.

I have 9 Crossbows.

Pindus did not build any units after finishing the Paratrooper. It has finished the Library, University, Observatory, and has 1 turn left on the Lab.

My research path was Chemistry > Guilds > Banking > Economics > Biology

I won the race to Biology and got the free GM.

After finishing the Lab in LP, I built 2 paras (2 turns each) and then started on a Grocer and a Bank to improve the economy since we are under Bearu and it has a lot of commerce.

With 15 paratroopers and more on the way, I can deploy 11 to the south in Panama and 4 to Greenland and prep for both a war in Europe and S. America.
 
I ran a test game.

I used the chain of 3 GA starting on turn 124 using a GSpy.

I was able to take the last Babylonian city by turn 132.

I have 15 Paratroopers.

I have 9 Crossbows.

Pindus did not build any units after finishing the Paratrooper. It has finished the Library, University, Observatory, and has 1 turn left on the Lab.

My research path was Chemistry > Guilds > Banking > Economics > Biology

I won the race to Biology and got the free GM.

After finishing the Lab in LP, I built 2 paras (2 turns each) and then started on a Grocer and a Bank to improve the economy since we are under Bearu and it has a lot of commerce.

With 15 paratroopers and more on the way, I can deploy 11 to the south in Panama and 4 to Greenland and prep for both a war in Europe and S. America.

Did you get one for economics too?
 
Obviously I won the race to all of the techs. The GM came from Economics. Nothing gets by you does it.

I'm going to run a couple more tests. In one I will string 3 GA starting on turn 124. On the other I will wait for New York to build the Taj Mihal to start the first GA. I will compare the results of the 2 tests trying to make similar moves (obviously I can't do everything the same as I will have more troops and tech faster under the GA). It will be interesting to see which is more beneficial for the end game.

Since Unclethrill put on the movie The Day the Earth Stood Still, the testing will probably have to wait until tomorrow night.
 
Obviously I won the race to all of the techs. The GM came from Economics. Nothing gets by you does it.

I'm going to run a couple more tests. In one I will string 3 GA starting on turn 124. On the other I will wait for New York to build the Taj Mihal to start the first GA. I will compare the results of the 2 tests trying to make similar moves (obviously I can't do everything the same as I will have more troops and tech faster under the GA). It will be interesting to see which is more beneficial for the end game.

Since Unclethrill put on the movie The Day the Earth Stood Still, the testing will probably have to wait until tomorrow night.

Work, Work, Work
 
:coffee: :whipped:
 
I can hear the theme music right now.
B0000507P8_01__SCLZZZZZZZ_.jpg


Kassite - WB next for the Whales
Umm... it's already hooked. :p

Yeah, that sword, it was just sitting out in the forest and not threatening anything, and considering it wasn't on a road, I thought I'd just watch and wait. Surely it'll move into a more favourable position to :hammer: it.

That farm, I knew you wouldn't like it, but it'll help growth and we can put workshops on the GL to the south. It can always be milled later. Also, probably no need for an extensive irrigation chain with bio so close.

That spare para - yeah, I just didn't like the fact that Ham could send units thru the fog (if you look you can see how it's possible, so better safe than sorry. You know it can't attack the same turn it jumps, right <- the reason for the delay.

What are the thoughts on Sparta building the last uni needed for Oxford? It seems the best option at the moment. Let's get it in there after the boats.
 
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