Here's what I gleaned about the first few turns. Obviously I might've missed things, and far more was said, but this is looking at the first couple of sets.
Simon:
We might be able to get Guilds from the Oracle, and tech gunpowder before getting Liberalism to pop Rifling.
Blub:
3) revolt to PS and Environment on turn 0
4) first build Warrior, then worker, warrior, settler. No WB until we'll have triremes: when Gyathaar says "barbs are meaner" i'm worried for our nets.
5) research: wheel, then mining > BW
1) Wheel
2) mining > BW
3a) agri > pottery > WRITING, for our cheap libraries OR
3b) AH > Wri
4) Myst > Masonry > (for GW and Mids) Poly > PH for Oracle
site B
gb:
Build order:
I have been building a WB first, another WB (if a second sea resource is there), then a Worker. Sometimes I have built a 2nd Worker before starting the GW. After the GW I build a defensive unit for the extra happy face, and then a Settler to set up a city to build the Oracle in.
Techs: I favor Mining, BW, Masonry, Myst, Meditation, PH.
If there isn't any other Ocean resource in the BFC of either site, we should go with site B. If we are going to follow the strategy I have used. (You're right Blubmuz)
Research:
I have tested this tech line extensively.
Mining, Masonry, BW, Mysticism, Meditation, PH, Wheel, Pottery, MC.
There is very little chance of getting a CS slingshot unless the Oracle is the only wonder we try to complete and we prioritize our research over production. There is a chance that we may be able to research quick enough to take MC from the Oracle. After looking at all the options, I believe Electricity should be our choice, but MC is a good 2nd choice. The quicker we get it, the quicker we can build the Colossus, if we have Copper.
Barbs appear consistently on turn 34.
Mesix:
site A
Berserks:
A
uncle:
A then undecided
So in conclusion, my choices are to move the scout 1N2W and wait to decide if we settle 1N of the lake or 1N of the corn. Based on what the scout reveals we then move the settle either 2N to settle on turn 1 or 2N1E to settle on turn 1, revolt to PS and Environ. Settle on turn 1 and start building a WB to get the fish ASAP while not impeding growth of the city.
1. GW built around turn 37
2. Oracle built on average turn 55 but once as early as 46
3. First Barbs around 38
4. SH built around turn 40
5. Barb Axemen only appeared in the first 70 turns on one game at turn 53 but they tore through my warriors.