GB good to see your comments and criticisms.
My PPP was actually made 4 TS ago, when we agreed for the classical CS sling and for Alpha. I haven't seen any complaint about Currency, and it's at least a week we was talkin'bout this.
Thus, my TS went fast after Sweta's one, since everything was already decided.
Now we got the points to be discussed:
1) MC right now: I'm strongly for this. Forges are one of the keys, mainly on quick.
2) Calendar: It depends by our luck (or bad luck) with GPersons. If we have a GSpy next we can aim for 3 GAges, if we have another spy we *must* do it.
But what if we never pop a GSpy?
I suppose we all agree on a GAge from Taj, a 2nd one with some crappy GPerson (not a GS or a GE). In this case the tech detour and the turns to build the MoM are not a great choice. But we'll have a good tech to trade.
Surely i don't wanna trade Paper, Edu or GP. Also currency must be delayed as much we can.
3) GS: no doubt to settle the one popped in my last turn.
But if we're so lucky to pop a 3rd one in a row, LB 10 turns of Edu or settle him?
Here i arrive to another important point. In one of my (numberless) attempts i managed Lib on turn 100. Great, kill'em kill'em all with paratroopers?
No.
I needed to complete airports and odeons at least before start build them. And i has only 3 cities powerful and developed enough to do this.
Then, do you start a war with 4 units?
No, we need no less than 8 to start, and we must suffer a bit more 'cause we don't have enough troops to quickly close the game.
Ideal would be start with 12, so you take 2 cities in the 2nd turn and possibly 2 cities every other turn.
We can also build some Xbow to airlift in the most safe cities.
To make it short, we not only need the techs, but also the structures to sustain a war. And we need some tech to trade.
Techs we must trade for: Contruction, monarchy, Feud. Possibly Compass and Optics. If we arrive to trade for Calendar, goodbye MoM. Easy, we can have those later: Aestetics > Literature. Drama. Music if we have some crappy tech to trade for.
I was able to trade for guilds and even banking in some of my tests. Rarely for Engineering. Once for Chem.
I'm not concerned by blocking Hammu, but to place the cities in good spots.
If you can call good the spots of this map, of course.
The site for Sparta is just great in the late game and good enough to make it a good city after the territory will be improved.
You probably noticed the river SE of Babylon, with Copper. Hammu will probably settle there, giving us a powerhouse. And the water to irrigate down to Sparta. Babylon itself is a great city, probably better than our Capital.
BTW my TS not only went well, it was F A N T A S T I C.
- 11 techs in 9 turns
- 2 overseas AI met in the early BC
- 1 GS popped.
I must say it to myself, since no one tells to me
