(...)T77 now.
Yes, not 78 as GB said
Research/techs
Education (T80). Were we then going to Detour to Calendar for MoM ? ((T83) then Philosophy (T89) Liberalism (T100, Rifling for free) (these could all go out of kilter as we will probably have to drop Sci% down)
Nice, but we need GP too. Let's try to see if we can trade for Calendar.
Builds
Launchpad:
Airport (T79) Settler (T81) xbow(T83) xBow (T85). University
Airport (T79) Settler (T81) xbow(T83) Settler, settler, settler
Athens:
Worker (T79). Granary (T85)
Or switch to MoM if we can trade for calendar
Bulbsville has the following queued up: xbow (T79) Court (T82) Lib(T87)
another thing i don't like of GB's TS. OK one less to build for LP.
City management
Launchpad can fit one more FP to the east. Do we want that or a lunber mill ? A granary will be 2T to build, do we want to slip one in before we grow in on T84?
LP will have only FPs (see my post above) Put immediately another Sci at work
Athens will grow on T85 just as the granary is done which is perfect I think.
Bulbzville: Work Urainium the next turn after growth to S3. Switch to cows when they are done.
Exploration
Send the spy down south ?
No need for this, but if you like... we can use the airship once scouted the Rockies, Panama and the Eastern Island.
Trading
demands
I can gently tell people to go to hell ? Is this some now HOF addon key combination ? Please tell me
No, i usually refuse in a kind way if i got the chance. Otherwise ...
Great People
Launchpad: T84.
Do we hire the 2nd Sci, or keep running 1 + 1 Eng to try to sprint the Geng for MiningInc ?
See above, but running a 2nd Sci immediately next GP will pop in 6 turns.
So we can see who is by your report.
Anyway if a GS you can settle him immediately, i think the majority of us agree on this.
If a GE you know my thoughts.
Let's keep our fingers crossed to not have a GSpy.
Wonders : Non due to finish, and I can't think of any worth starting now.
Workers:
I've named them all to make it easier (for me) to follow the discussion in future.
Worker 1: Currently building farm 2E of LP
Worker 2: Pasturing cows WWN of Bulbz,
Worker 3 & 4: Waiting in the site for the next city. Talking of which, how about Parnetha or Pindus
To be honest i like Sparta. But this is a decision usually to the one in charge of the TS.
for the name. Both greek nationals park that have lots of forests (at least, according to wikipedia)
Sooo. I'm not very good with doing the right thing with workers, so here's my ideas.
Worker 1: after farming, moves NW to farm Grassland there for Athens. Then moves E of LP for a FP or LM
Worker 2: road the cows, and 1S of the cows. (6 turns in total)
1SW, then a FP
Worker 3: road SE of new city, (3 turns)
Worker 4: road wine NE of new city (t2)
hey, new city will be 2W of rice, right? if so you have to road the wine 1S from the city to go south on T80, let worker 3 finish road SE
2S of city, then worker4 moves to the rice and farms.
OK It does start farming the rice 1 turn later, but gets the wine roaded up and doesn't loose 2 worker turns moving them both into the woods. Is that work it, or just send them both that way to farm the rice as soon as they can ?
see above
I'm guessing at least one worker then fills it's time up with FPing the forest