Here's my PPP, and it's late, so I'll look at responses tomorrow.
I've probably missed some things from the thread, so I need to back through that too.
Research:
Printing Press (1) Constitution (3) democracy (4)
City management:
LP to run at least 4 sci + eng.
Check cities just come out of revolt to only hire the correct number of artists for 1 turn border pop. Others to sci
MM to check no spies and no non-improved tiles working when improved tiles are there. Check no unhappy.
Exploration:
Do we need/want any spies ? I'm thining for keeping an eye on the Als and on the atlantians. Especially once we see Apollo projects completed. If we do want spies, then securing a barb city in Europe will be great to air-lift them there.
No new cities to build.
Demands: Everybody can go away, except shaka who can have minor techs
trades: I notice music Is available from wang for baking and a little gold. (or if we give him 510 gold). Could be worth it to get a cathedral or two for the 2
Or maybe not worth it due to WFYABTA ?
Wonders:
Do we have any idea where we want wall St ?
Moai in Faro, although I think sparta could you use it well too. 9 squares in Faro, and 7 in sparta.
Forbidden palace in Joao's area ?
Builds
LP: Finish Oxford (3), Finish Para (2)
Athens : Para (2) Courthouse(3)
Bulbz: Para(1). Jewish Temple(2). Bank (4)
Pindus: National Park (6)
Spata: Frigate, Frigate, frigate. (do we want to slip a customs house in here ? )
Panama: Para (2). Bank(5)
NewYork: Para (1). bank (5) Workboat (when frigate arrives)
Vancouver: Lighthouse (1). bank (4)
gold: and :happy: )
Greenland: Lighthouse(1) Bank(7)
Opis: Courhouse (6)
Nippur: Para(3) Jewish Temple(3)
Babylon: Jewish Temple, (1) Courthouse (2) Library (1) University (2) I know this is a production
city, but do we have anything to produce ? Won't these multipliers apply if we build raw beakers while we wait for other things to produce ?
Akkad: Harbour (3). Customs House ?
Dur-Kurigalzu: Jewish Temple (2): Bank(6)
Borsippa: Forge (2). Courthouse(8)
Sippar: Forge (5). Granary(4)
Barga: Courthouse (16)
Faro: Courthouse
Leiria: Courthouse
Braganza: Forge. Courthouse.
Workers / Improvements.
I'll try to add this tomorrow daytime.
Now to the war plan:.
Scout with airship from Braga to light up area around Guimaries and maybe coimbra. (could really do with another airship or two IMO)
Airdrop 4 paras from Braga to 1N of Guimaries. Will not fall this turn, as can't get enough troops there. Do we let them sit in the woods and get bombarded ? Will they still be able to take the last defender (or two) on turn 3? Or do we wait for more paras to get to the front, and have getter odds.
4 defenders in coimbra and oporto. Same question. Do we wait and attack with 4 attackers, or go now with 3 and know it will take an extra turn of getting hit by airships ?
T1, paras from Faro and leiria jump to Coimbra, take on t2. Heal on t3, jump to Oporto on t4, take on t5.
Airlift fresh para into faro.
I've probably missed some things from the thread, so I need to back through that too.
Research:
Printing Press (1) Constitution (3) democracy (4)
City management:
LP to run at least 4 sci + eng.
Check cities just come out of revolt to only hire the correct number of artists for 1 turn border pop. Others to sci
MM to check no spies and no non-improved tiles working when improved tiles are there. Check no unhappy.
Exploration:
Do we need/want any spies ? I'm thining for keeping an eye on the Als and on the atlantians. Especially once we see Apollo projects completed. If we do want spies, then securing a barb city in Europe will be great to air-lift them there.
No new cities to build.
Demands: Everybody can go away, except shaka who can have minor techs
trades: I notice music Is available from wang for baking and a little gold. (or if we give him 510 gold). Could be worth it to get a cathedral or two for the 2

Wonders:
Do we have any idea where we want wall St ?
Moai in Faro, although I think sparta could you use it well too. 9 squares in Faro, and 7 in sparta.
Forbidden palace in Joao's area ?
Builds
LP: Finish Oxford (3), Finish Para (2)
Athens : Para (2) Courthouse(3)
Bulbz: Para(1). Jewish Temple(2). Bank (4)
Pindus: National Park (6)
Spata: Frigate, Frigate, frigate. (do we want to slip a customs house in here ? )
Panama: Para (2). Bank(5)
NewYork: Para (1). bank (5) Workboat (when frigate arrives)
Vancouver: Lighthouse (1). bank (4)

Greenland: Lighthouse(1) Bank(7)
Opis: Courhouse (6)
Nippur: Para(3) Jewish Temple(3)
Babylon: Jewish Temple, (1) Courthouse (2) Library (1) University (2) I know this is a production
city, but do we have anything to produce ? Won't these multipliers apply if we build raw beakers while we wait for other things to produce ?
Akkad: Harbour (3). Customs House ?
Dur-Kurigalzu: Jewish Temple (2): Bank(6)
Borsippa: Forge (2). Courthouse(8)
Sippar: Forge (5). Granary(4)
Barga: Courthouse (16)
Faro: Courthouse
Leiria: Courthouse
Braganza: Forge. Courthouse.
Workers / Improvements.
I'll try to add this tomorrow daytime.
Now to the war plan:.
Scout with airship from Braga to light up area around Guimaries and maybe coimbra. (could really do with another airship or two IMO)
Airdrop 4 paras from Braga to 1N of Guimaries. Will not fall this turn, as can't get enough troops there. Do we let them sit in the woods and get bombarded ? Will they still be able to take the last defender (or two) on turn 3? Or do we wait for more paras to get to the front, and have getter odds.
4 defenders in coimbra and oporto. Same question. Do we wait and attack with 4 attackers, or go now with 3 and know it will take an extra turn of getting hit by airships ?
T1, paras from Faro and leiria jump to Coimbra, take on t2. Heal on t3, jump to Oporto on t4, take on t5.
Airlift fresh para into faro.