Notes on your PPP:
It looks awesome to me! A few thoughts:
City Builds
FF: obs-
Christian temple?!! (=+3hpt, with temple+priest =+7hpt, pays off very fast)
KT: lab-frig-
galleon for transport-Christian or conf misses?!!!
Bab: NE-bank-
uni-forge-WS -or- NE-bank-uni-grocer-mkt-obs (WS first is only marginally better and requires +5 banks)
SWC: Moai-
(frigate)-grocer (After Moai, don't we work all coastal and try to grow to pop17 before Elect? Otherwise, why Moai here?)
Wkrs
Dur-K: I'm thinking we need at least 3-5 more farms here (I jumped the gun on watermills) to grow the pop rapidly before the hammer economy kicks in with factories. Dur-K will be a big producer within 20t. Have enough workers here to pre-mill the farms.
Marble: Needs two more windmills and can borrow the C1 for now.
MR
We do NOT have any extra food here, in fact we're a bit short, but we'll still get to pop27 when the grocer is done.
Joao
Are you still planning to convert him to CS?
Babylon
I don't think it pays off at all to run a spec instead of the iron and I doubt the spec for plainshillmine pays off either. At least not before we finish NE-bank-uni.
Vienna
I like wheat-2W. With one wkr, chop wheat-N into asap granary, then farm wheat and prioritize growth. Always have a new farm ready for pop growth while chopping the levee. A second wkr would be helpful for the levee chop.
T129-Lisbon T130-Guim
All four galleons chain through Nongoma to Joao, but the dates are off by one turn, because I was thinking there was a galleon in Nongoma. So you could attack one city on T130 and one on T131, your choice which first, probably Guim is smarter, so you can put all three into port on the same turn for paradropping next. The problem is, you'd have to send an airship to Guim immediately to see if they have 3 or fewer garrisons. This would also force you to use the Atlantis galleon to pick up units to attack Atlantis a turn later than you're planning.
This also complicates defending MR on land (frigate is on time), so I like your plan better. Why risk an SoD from Joao? Why risk Atlantis getting more units? Why risk not having enough units for Guim and Lisbon? I would say that, imo, only Guim and Lisbon really matter. Get them, and continue on as long as MR doesn't get pillaged. If you can't hold the SoD off, vassalize Joao and we're good to go.
KT
No pre-chop. I didn't realize the frigate was done in 1t...
Other
Your Antarctic explorer got hijacked to defend at Altantis...
We might want to build another airship to explore much of the south, including those two mystery tiles in Australia. Or whatever...
klarius' idea on Christian Temples is very interesting. They may pay off for cities with low hammers, high-food (FF, Nongoma, Ndond, Nodwengo), for our hammer cities, and also maybe for our space-parts cities. We don't necessarily need the temples now, though, but we need to spread Christianity to chosen cities before we leave OrgRel. I think they
might pay off if we build the misses in cities with no production bonuses (KT) and put them in cities that will have prod bonuses (C1, Ulu, Morocco). But I haven't actually done any comparisons. If Gnejs can demonstrate they're non-optimal, then fine.
Edit: I don't see any other good sites for settlements other than Austrailia and you need a galleon for that.