Sorry, as Renata says I've been really swamped these past days (quite unexpectedly). I would like to give myself one more chance to play, tomorrow, but if you feel it's better to move the game on then I'm fine with that too.
What is unkle's status? I'm going to be out of town and can't play June 26-July 3; might be able to log in and follow along but I won't be able to look at the save. It would be great if unkle could play this weekend so I have next week for my turn. If he's not available I'd be happy to play this weekend.

Plastics will obsolete the Furs, and we might want to go there sooner rather than later. Sure an extra happy face (two in Sparta) for a few turns isn't too bad, but I didn't see it as a priority.I said it during Renata's turnset and I think I mentioned it before - still no fur hookup?
No, certainly not. I have no idea why that guy is sleeping, must have misclicked F over W at some point. He was active not long ago so he can't have been standing there for long. Oops.BLville. I noticed there's a worker on a hill that's sleeping (really? He has nothing better to do?). You aren't seriously considering to transform it into a windmill and give it to Panama are you?

I agree completely with all of this.Leave it a mined hill and give it to BLville to amp up the production. Ditto the jungle hill next to the pigs outside of Panama. In my city planning I called for all of these tiles to be hills and worked by BLville to maximize production. We're not far off from Ironworks and BLville is ready to work these tiles now. There's a tile South of the southernmost farm that's unimproved. If you want hammers for Panama to build a University/Observatory (or market/grocer/bank for merchants), make it a workshop, but give the mined hills to BLville. Or farm it over and convert the windmill to a hill for an extra hammer. We also need a worker to mine the desert hill outside of BLville as well. Hammy's got the plains hill until we can relieve him of it, so another 3 hammer tile (four w/ levee) would be nice. Oh yea, since we have no garrison there next turn it gets really unhappy. Move the crossbow one tile away back into the city to prevent unhappiness.
It's running a food deficit, not starving. It won't starve for quite some time, and in the mean time we can run an extra merchant. We might want to save the food deficit for our next golden age though.Just a side note: Sparta is starving. Just thought I'd point that out.
The alternative would be to build wealth (or complete the granary I guess). 1 gpt isn't going to help any more than a Spy in 25 turns. I thought it was the least bad choice, suggested by Xcal.Another side note: Phishing is making a Spy in 25 turns (on quick!). Is that actually going to help us? If we want spies to protect our cities, make them somewhere where they have a chance at being completed before the game is over...
Agreed on the workshops. I intended to preserve the last forest in Ouzo's BFC before it grows, using the 4 workers that just completed a lumbermill by Bonanza.Yet another friendly side note: Ouzo is at its happy cap and surpasses it in three. Build an odeon after the paratrooper finishes next turn. Also workshop up the bare plains tiles in its BFC - it's got food to burn and more hammers at this stage is a good thing. I might even consider making another 2 - 3 workers somewhere - railroads are not that far away.
Uh, paratroopers? He has longbow defenders, which will likely have something like +150% or so, counting high. If we give our paratroopers C1, that's 26.4 strength vs 15 defense. Roughly 90% odds I predict (I don't have the sheet on this computer). This requires that we hit before rifles though, so we can't wait for Artillery. Also, paratroopers are fast. They couldn't possibly wait for the artillery to keep up. We can drop them off next to a number of Hammy's cities already next turn if we like - though I think we should build a few more first.So I guess we're invading Hammy. Which means we need something to knock out his culture in his 60% - 80% cities, and to knock out his sheer number of troops he has.
Sure, we should have something to deter Joao, I agree with that. I'm not too worried about him attacking us though, but I haven't checked our relative power ratio (do we even have enough EP on him to see it?). A bunch of paratroopers should certainly boost our power quite a bit though.Oh yea, Joao is friendly with Hammy. Can you say two-front war in our future when we declare? Yea, I doubt we're prepared for that. Not only do we need an offensive force, but we'll need something to deter/beat back Joao.
I think we should trade for Hammy's spare gold, that would allow another 1-2 turns. I agree with you though, we should run 0% for a while, and then go 100% research during our upcoming golden age.We have another 3 - 4 turns of 100% before the treasury dries up. Thoughts to running 0% for a while or alternating 100% - 0% every other turn?
It's a placeholder yes.Tech Path? Just out of curiosity, but is radio a place holder tech right now or do we really want/need it for something?
No, see above. Steel -> Railroad is probably our best path, but Assembly Line is definitely a competitor.Would steel/artillery be better for our little war?
It's unlikely that any AI will trade us Democracy before SoL is already built.When we trade for Democracy, are we going to want to attempt to build the Statue of Liberty?
We don't want to build Apollo (or most SS parts) without Aluminum, so we should tech off Industrialism before Rocketry. Tanks aren't too shabby either.Rocketry after that maybe, to get started on the Apollo Program? Then tech off whatever we need for SS parts?

I certainly have no objections. The alternative would be to build more farms, on the plains forest and then on the free grass, to get a chain down there. That's no rush though, so I'm fine with diverting for the Furs.About the furs - we have a worker by Greenland that just finished up a plains farm. I don't recall of the top of my head, but I think there's nothing else for him to do.
You're definitely right - but on the other side of the coin there's Hammy getting Rifling. I think we should declare in maybe 5-7 turns or so, and can hopefully have 10-12 paratroopers by then?Yea, from a quality standpoint we'll destroy Hammy, but I'm not sure if we have enough at this point. When are we planning on declaring? What's our target number of paratroopers? Are we going for multiple stacks or many smaller ones? The airdrop ability is nice so you're right about the speed of our attack. I just hope we have enough guys to drop, then next turn take the city. On quick we really can't afford to use one or two turns killing off all of the defenders before taking the city - remember overkill is our friend.
Yes, it's been running an engineer since the Forge was completed.To answer Xcal about the engineer in Zaki - yes, it is running an engineer.
Shaka is already trading us Dyes.Theaters are nice and cheap, but who has dye they'd be willing to trade?

I agree in principle, using the culture slider will invariably slow down our research. Having a few unhappy citizens here and there is usually a lot less costly.Not sure I agree with the culture slider - to me, I use that for culture wins or temporary measures to counter war-weariness. I guess we'll play it by ear when we get there.
), then our choice is made. I'd then push for Plastics so Zaki can build a hydro plant and then the 3Gorges--remember, Nat'l Park means no coal plant there, and Zaki can build 3Gorges in something like 11 turns. The Steel/RR/Combusion route would be the other choice, but we really only need Steel for Ironworks and BLville isn't going to be ready to start that for quite awhile. The benefits of RRs are also limited until we start converting preserves into lumbermills (although the extra movement is handy).
For the record, a mission to Coimbre (Joao) would get us 1407 gold. I tried there because it is currently giving us the highest trade route yield--don't know if that's relevant for trade missions, though. We shouldn't do it unless we miraculously get another Merchant from Zaki in 2 turns--just seeing what our options are.
Sounds good to me. Since we need oil for our railroads, and plastics for our oil, I'd definitely go Assembly Line next.


For some reason I have an aversion to attachments. Will do next time. Save is on Progress page.I'm going to upload the save--see Progress page.
Just say that is on the progress page next time (j/k .... I completely missed that reference )