Turn 22
Triple revolt, 1 turn anarchy.
Settler heads to 1e of Cu.
Turn 23
Settler reaches site. Can found next turn.
Worker A finishes windmill. Will move to other northern hill next turn.
Athens works 2 corn. Worker in 4 turns.
0% research for 1 turn.
Turn 24
Found Sparta. start workboat. work corn. growth in 3 turns.
Athens works 1 corn and windmill. worker in 4 turns.
Worker A moves to the hill 1N of athens.
100% research again. -1gpt, 9 gold in the bank.
Fortify our scout. He was distracting me.
Turn 25
Worker A starts windmilling the hill 1N of athens (4 turns).
Turn 26
Hit enter.
Turn 27
Mysticism comes in. Wheel next.
Sparta grows to size 2. Whip workboat.
Turn 28
Sparta completes workboat.
Workboat nets the fish.
Sparta starts warrior (1 turn) and can grow next turn working either fish or corn, so work fish to give corn to athens.
Athens completes Worker B. Works 2 corn. Resumes warrior, 1 turn. Growth in 2 turns. (Yuck.)
Worker A finishes windmill.
Worker B starts heading towards southern hill
Turn 29
Sparta grows to size 2 and finishes warrior Alex. Work 1 corn and fish. Start settler, 7 turns.
Athens finishes warrior Bill. Work 1 corn and 1 windmill. Start another warrior, 3 turns. Growth in 1.
Bill and Alex both head west to see what they can see near the marble. Is there a better site just west of the marble, maybe? Also, they'll have pre-chopper protection duties out there, eventually.
Worker A moves onto the copper.
Worker B reaches the southern hill.
Turn 30
Athens grows to size 3. work 2 windmills and a corn. Growth in 3, warrior in 1. Switch to a worker, 4 turns.
Worker A starts the copper mine.
Worker B starts the windmill.
Turn 31
Wheel comes in. Start Meditation, 4 nominal turns.
Set research to 0% for a turn.
Turn 32
Set research back to 100%. -1gpt, 19 gold in the bank.
Happily, we stay at -1gpt with both Alex and Bill outside our culture, and our scout in the south outside, too.
Turn 33
Bill defends against a lion.
He bravely moves onto the ice hill NW of the marble at 1.7 strength to get a view, and he sees a barb warrior in the forest adjacent to him (gulp). In any case, he has succeeded in revealing the remaining tiles in the BFC centered on the marble this turn.
Worker A starts roading his copper mine.
Turn 34
Bill fends off the barb warrior with 0.3 health left to spare. He earns a promo to combat 1 for the health it restores and stays on his hill to heal.
Athens finishes Worker C. Start another, 4 turns. Work 3 windmills.
Worker C moves 1NE into the forest. He's heading to the forests near the marble for some pre-chops.
Worker B moves off his windmill, W-NW to a plains hill. He'll mine that hill for the marble city and then become a chopper.
Turn 35
Meditation comes in. Priesthood next, 3 turns.
Alex and Bill are near the marble to provide cover for workers, if necessary.
Worker C moves 1W. He'll reach a pre-choppable forest next turn.
Worker B starts mining the plains hill SE of the marble.
Worker A moves into the forest SW of copper. He'll build a road and a forest preserve there.
Turn 36
Sparta finishes Settler. Works copper and fish. Starts phalanx, 3 turns. Growth in 3.
Worker A starts a road SW of copper.
Worker C moves to forest 1N of marble.
We stay at -1gpt when he leaves our culture.
Settler moves W-SW, heading to marble.
Alex and Bill strike poses to show off their awesome physiques. Not a barb in sight.
Turn 37
Settler moves SW.
Worker C starts pre-chopping the forest 1N of the marble.
Worker B finishes mining the plains hill SE of the marble.
Turn 38
Priesthood comes in. Masonry next, 2 turns.
Settler moves onto the marble. Can found next turn.
We are at -2gpt once the settler left our culture.
Worker B moves into the forest 1W of the marble.
Bill moves onto Worker B for protection.
Worker C gets a second turn of pre-chopping done.
Athens finishes Worker D. Working 3 windmills. Starts barracks, 5 turns, growth in 8.
Worker D heads into the forest NW to build a road.
Worker A starts preserving the forest SW of the copper.
Alex and Bill continue flexing.
Turn 39
Worker D starts his road (NW of Athens)
Sparta grows to size 3 and finishes a phalanx. Works fish, copper, and corn. Starts a settler, 5 turns.
I test-move the phalanx out of sparta and then back in using the road to see if sparta stays happy without him, and it does. So that phalanx could be sent somewhere (south) to clear a path for our fourth city down there. I leave him in Sparta for now, but I don't think that's optimal.
BizarroCorinth is founded on the marble. Works the mined plains hill. Start oracle, 17 nominal turns.
Worker B starts chopping 1W of Corinth.
We drop to -3 gpt. We have 11 gold in the bank. Masonry comes in next turn.
I'm not sure whether worker C's chop will finish before or after we get Masonry next turn.
I re-issue the chop order for this turn, spending his action for the turn. Then I manually cancel the chop order. He will finish the chop next turn. I just want to make sure it'll finish after Masonry. (I'm not really sure how that marble bonus will work.)
Alex goes out exploring NW. Bill stays near Corinth, just in case.
Turn 40
Masonry comes in. AH next, 3 turns, but we'll need to spend a turn at 0% before it finishes. Oracle drops to 8 turns with masonry.
Worker C is then manually given the order to finish his chop. The chop puts 13 towards Corinth's production, and they all get doubled. Oracle in 6 nominal turns, now.
Turn 41
Worker D has finished his road and moves 1W into new forest to start another.
Alex goes out exploring. Bill stays near Corinth.
Worker C starts a road 1N of Corinth. We'll connect to the other cities through the sheep.
Worker B finishes his chop. Oracle in 2 turns.
Turn 42
Corinth's borders expand, and the auto-governor takes us off the mined hill and onto the sheep, delaying the oracle by a turn. I go back to working the mined hill. Oracle next turn.
Worker B moves NE and takes over roading duties from Worker C.
Worker C moves NE onto the sheep and starts a road there.
Worker D starts his road in the forest SE of sheep.
Bill moves into Corinth itself.
Alex keeps exploring W.
What to do about research rate? We can't sustain 100% for another turn. 50% for a turn is free of rounding losses, but gives AH in 2 turns. We really want it next turn to keep our workers working.
I set research to 60% for a turn, losing one beaker to rounding, but keeping us in the black and getting us AH next turn.
Turn 43
AH comes in.
These pictures appeared on turn 43, 1420bc.
Set research rate back to 100%, at -3gpt. (We can sustain that for only 2 turns...)
Research pottery, because that's 2 turns and we get it before we need another 0% research break, whereas writing is 4 turns and comes after the break. I guess?
Athens finishes barracks and resumes spearman (was a warrior in the queue). Growth in 3 and spearman in 2. Move onto (2 windmills, 1 corn). Now growth in 1 and spearman in 3. We'll be back on that windmill next turn with the extra pop.