Turn 22
Triple revolt, this turn in anarchy.
Settler NE-N, heading to 1E of copper.
Turn 23
Out of anarchy.
Settler N to his site, 1E of copper.
Scout 1E into forest.
Set research to 0% for one turn.
Worker A finishes the windmill.
Athens continues working two corn, worker in 4 turns.
Turn 24
Set research back to 100%.
Worker A moves to the hill 1N of Athens for another windmill.
BizarroSparta is founded 1E of copper. It works a corn and starts a workboat. Growth in 3.
Athens works a corn and the windmill. Worker goes from 3 turns to 4 when we move from the corn to the windmill.
The scout fortifies himself in the forest.
Turn 25
Worker A starts windmilling.
Turn 26
Hit enter.
Turn 27
Mysticism comes in. Meditation next, 5 turns.
Sparta grows to size 2 and could whip its workboat. But if it whips this turn, it takes two turns to grow to size 2 again. Better to whip next turn, I think. We reach size 2 again at the same time, and we'll have more overflow hammers this way. Work corn and forest.
Turn 28
Sparta whips its workboat. Continue working the corn, growth back to size 2 in 1 turn.
Athens finishes Worker B and resumes its warrior. Continue working corn and windmill. Warrior in 1 turn, growth in 3.
Worker B moves 1S of Athens into the forest. He'll start chopping next turn.
Worker A has finished his windmill.
Turn 29
Hammy and Joao adopt slavery.
Sparta grows to size 2 and finishes its workboat. Workboat nets the fish. Sparta works fish and corn. Starts a settler, 6 turns.
Athens finishes warrior Alex. It starts another warrior, 2 turns. We'll try the chop/whip next turn if I've timed it right.
Worker B puts in 1 turn of chopping, 1S of Athens.
Worker A moves into that same tile this turn to help next.
Alex moves NW out of Athens. He'll go scout and secure the marble area.
Turn 30
Alex moves NW again.
Worker A chops.
Worker B chops.
Forest is removed, 13 hammers to Athens.
Athens 1-pop whips, down to size 1. Warrior goes from 8/10 to 33/10.
After the whip it's working the corn for a total of 13(chop) + 1(city center tile) pre-bonus hammers. The bonus is 25%, so working a windmill instead of the corn gets us to 16 pre-bonus hammers, and we get an extra 1 hammer bonus. (That is, the windmill is effectively worth three hammers for us, not two.) I can't pass that up, so we work the windmill instead of the corn with our 1 population. We grow next turn either way.
We have 3 gold in the bank, -1gpt at 100%, as I hit enter...
Turn 31
It worked! Now we have 35 gold in the bank.
Athens grows to size 2 and finishes Warrior Bill. It works a corn and a windmill. It starts a worker to catch the 8 overflow hammers. We'll switch to a warrior (or something) next turn to get growing again.
Whipping Sparta's settler is not possible yet.
Bill leaves Athens W.
Alex moves NW.
Workers A and B move SW onto a grass hill.
Turn 32
Meditation comes in. Priesthood next, 3 turns.
Bill moves SW.
Alex moves SW.
Workers A and B start windmilling their hill.
Athens switches to a 4-turn warrior, with growth in 3 turns.
Turn 33
Alex moves W into the forest NNW of marble.
Bill moves W onto a plains hill SE of marble.
Turn 34
Alex stays put in his forest.
Bill moves NW onto the marble.
Workers A and B move W-NW onto the plains hill SE of the marble.
Turn 35
Priesthood is in. Masonry next, 3 turns.
Workers A and B start mining the plains hill.
Alex holds his position, NNW of marble.
Bill moves 1W into a forest, too, 1W of marble.
Athens grows to size 3. Works 2 windmills and corn. Growth in 3, warrior in 1.
Sparta finishes settler. Starts a worker, 4 turns.
Settler moves W-SW, heading towards marble.
Turn 36
Settler moves SW.
Athens finishes Warrior Calvin. Starts stonehenge, 16 turns. Will switch to worker after growth in 2 turns.
Calvin stays home to garrison Athens.
Bill and Alex report that all is quiet on the western front.
Workers A and B have finished their mine. Worker B still has moves left. He moves into Bill's tile, 1W of marble.
Turn 37
Worker A moves to the forest 1N of marble.
Worker B starts chopping.
The settler moves onto the marble.
Turn 38
Masonry comes in. Writing next, 5 turns.
Marble City founded. Work the mined hill. Oracle in 9 turns, nominally.
Worker A starts chopping.
Worker B continues chopping.
Athens has grown to size 4. Works 3 windmills and a corn. Switches from stonehenge back to the partially completed worker, 17/40 hammers done already. 2 turns left on the worker.
Stonehenge is storing 14 hammers for us now.
Turn 39
Sparta finishes Worker C. Starts a settler, 7 turns. May consider switching to a warrior once copper mine comes in.
Worker C starts mining the copper.
Worker B finishes his chop.
Turn 40
Athens finishes Worker D. Resumes stonehenge. Growth in 3.
Worker D moves 1S and starts a watermill.
Worker A continues chopping.
Worker B moves into Worker A's tile to help chop next turn, but I don't think A really needs the help. (Still, not much better for B to do.)
Turn 41
Worker A finishes his chop.
Marble City's cultural radius expands. The auto-governor is clearly not on the same page as we are, and he decides to work the sheep instead of the mined hill, delaying oracle from 1 turn to 2. I go back to working the mined hill, and oracle is in 1 turn again.
Worker B moves 2E into forest. He's heading for the shared forest tile to preserve it.
Turn 42
Oracle finished on turn 41. We get electricity on turn 42.
Worker A has little to do. He moves 2E into the forest.
Worker B moves NE into the shared forest tile.
Bill moves into Corinth to garrison it.
Alex pulls back inside our culture, 1S onto a hill.
Worker C is done with his copper mine. He moves SW into the shared forest tile.
Marble City works the sheep instead of the mined hill and starts a warrior. 4 turns for warrior, with growth in 7 turns.
Sparta switches to warrior, working copper and corn, 2 turns, with growth in 3.
Turn 43
Writing comes in. Wheel next, 2 turns.
Workers B and C start preserving the forest.
Worker A moves to join them next turn.
Athens grows to size 5. Switches from stonehenge (38 hammers there now) to library, 4 turns, with growth in 4. It's at its happy cap, but the preserve will increase it so we'll be ok.
Also, it's working a plains forest tile, at least until the watermill finishes.