Frederiksberg
Deity
leif erikson said:General Strategy:
Take Borsippa and Sippar and then make peace for Engineering.
Move three Galleons towards Borsippa for loading of Paratroopers for trip to Incaland.
Would be nice if we could load the units in Nippur. I was thinking that we could airlift an xbow to Akkad and then move all 4 paratroopers up there to Nippur and load them into Galleons together with one more paratrooper. Perhaps we need a ore detailed war plan so as to determine if the remaining forces are sufficient. A compromise would be to send 3 paratroopers to Tiwanaku in one early galleon from Nippur and then a few more after capturing Borsippa
EDIT: Had a closer look at the save. It doesn't seem feasible to send troops to Tiwanaku before we have taken Borsippa. There are simply too many Babylonian units in range of Babylon and Nippur and we can't risk loosing these cities.
Found our colony cities on the Horses and 1-tile NW of the Copper.
Tech:
Continue 0% research for four more turns to complete Laboratory in Athens, then on to Chemistry, as long as we have secured Engineering, otherwise, complete Guilds. We could complete Guilds in four turns at 20% research? Guilds is in itself not very useful so we should probably not spend any gold on this right now (We need it later to get to Corporation)
Great People:
Send our Great Merchant on a Trade Mission. Looks like Zululand? Is the capital the best place or ? Don't really know the mechanics. One of the big Zulu cities is my best bet
Both Athens and Pireus have Great People due in 12 turns, fire a Merchant in Pireus to allow the GP to complete in Athens. Rehire in a turn or two.
Builds:
Athens – complete Laboratory => Paratrooper => Paratrooper => Paratrooper.
Pireus – complete Forge => Chariots for MP (once Horses hooked up) …
Delphi – complete Paratrooper => Paratrooper. (could also build Chariots?)
Sparta – complete Paratrooper => Paratrooper => Paratrooper.
Corinth – complete Paratrooper => Paratrooper => Paratrooper…
Thebes – Paratrooper => Paratroopers… Thebes is about to grow into unhappiness, turn on Avoid Growth? This is almost never correct to do. Anyway we can trade for silk.
Argos – complete Forge => Paratrooper => Paratrooper …
Knossos – complete University => Lighthouse => Harbor? Harbor doesn't add many gpt. Perhaps an Observatory
Mycene – complete Paratrooper => Caravel => Caravel (for upgrade to Frigates with Chemistry.) How many do we need? Not sure we need any frigates and I'm quite sure we don't want to spend any gold on upgrades. I'm thinking that our hammers are better spent on Paratroopers and airships and perhaps cannons when Steel is researched. Perhaps Mycenae should have a lighthouse?
Pharsalos – complete University => Lighthouse => Forge
Ephesus – complete Forge => Paratrooper => Paratrooper
Babylon – comes out of revolt in two turns => Library.
Akkad – comes out of revolt in six turns => Library.
Nippur – comes out of revolt in five turns => Granary.
Worker actions:
We have improvements to finish in the south. Then it seems the Workers need to head north and begin irrigating our brown land in preparation fro Biology? Also, work needs to be done in the new Babylonian territories. Cottage a few plains near Pharsalos. Build lumber mill on forest SW of Corinth
Things we need to decide:
Location of National Park? This will effect what workers do around Babylon. I think Babylon is the best place considering that Cuzco won't be available for the next 15 turns or so. Grassland S of Babylon could be farmed (Instead of water mill) and all the forests should be preserved.
How many Caravels to build for upgrade? None
What promos to give our Paratroopers? Are we going up the CBT line? How many Medics do we need, 2?
How soon do we grant freedom to our colony cities?As soon as possible. I think we should delay founding the city on the horse until we can found the city NW of copper. Found both cities simultaneously and liberate colony. This will save gold in maintenance.
There are some trades that can be made:
Frederiksberg said:Theology would be nice to have since it leads to DR (Versailles). We can get it and some gold too in a trade for Calendar and Compass. I think we should stay away from HBR since it doesn't help us and without it we can build cheap charriot MP's when we get the horse from our colony.
Frederiksberg said:We can do a lot of trades: Fish for silk and selling resources (fur, wine) for gpt